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Bosun
![]() Join Date: Dec 2006
Posts: 63
Downloads: 0
Uploads: 0
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Been experimenting with torpedoes, no editing involved, no outboard mods.
Anyway harbor raid in Trinidad. Found a parked Whaling Factory Ship. Took a while to notice, but with a perfect shot lined up, 90 degrees AOB +- 15, less than 1000 meters . . . Like GW 1.1a, it allows you to choose special targeting locations on the WFS Or more properly, it allows you to think you do. No matter what location you select, the torpedo goes exactly where the scope is pointed. (Locked on target, strikes mid ship.) Hmmmmm Tried this with a parked Small Tanker same problem, you select the engine room and the torpedo strikes mid ship. Hmmmmm Parked Medium Freighter, target the propellers, strikes mid ship. Maybe I have a corrupt installation, but MD5 was happy with the files. Ok, reload the Whaling Factory, Lock on target, unlock, move scope to where the ammo dump is, and wham, exactly where the scope is pointing (and more damage than mid ship). Ok, reload the small tanker, lock on target, unlock, move scope to where the engine room is, and for once a small tanker goes down with only 1 torpedo (ok, so it took quite some time), but this was the first time in GWX where I didn't have to give up after 12 hours waiting for it to sink. Also notice while you are at it, In GW 1.1a, when you select one of these target zones, the torpedo depth is also selected automatically. In GWX no change in the torpedo depth happens when you select a special target zone. So at this end, it seems that special target zones are included in the Identification Books, but not actually active when selected. Would other kaluns be kind enough to try something like this out for themselves. If you would like stationary targets to practice on, try the German vessels in your starting port (mod experimentation after all, you should re-load afterwards). P.S. it has been suggested that this function is not part of GWX, but if so, why is it still included in the recognition manual? |
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