SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-21-06, 01:22 AM   #1
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default Periscope TDC adapted for GWX

EDIT: New version.
Quote:
Changes:
VERSION 1.1
----------
Changes to 1.1
- Fixed observation perisope texture error
- removed clicking sounds while using the uzo and atk periscopes.
- CNTRL + Enter now fires torpedo's.
----------

This mod, i can tell you right now will not be supported by GWX dev team, nor NYGM. So use at your own accord realizing this. Ive used this in both beta and release versions of GWX without any problems at all. I imagine for new GWX users who were previous NYGM users will appreciate this the most. Hopefully it will make you feel right at home in your new game. Even if your weren't a NYGM user, If your a manual TDC monkey, you'll really love this mod. Personnaly i hate having to go to the F6 TDC screen all the time.

Quote:
//FORMAT - WORD WRAP


What:
Unoffical mod for GWX that intergrates functionality of the TDC into the Attack periscope and UZO.

Who:
Concept orginally by FLB sales, borrowed by NYGM. This mod is a direct export from NYGM TW 2.2

How:
This was entirely too easy to implement. NYGM team by all appearances used the 1024_768.ini file from GW11a. No renumbering of blocks or addresses was required. It was a simple copy and paste into the associated GWX files.

USAGE AND KNOWN ISSUES:

- CNTRL + T enables or disengages auto TDC update.

- INS key with num lock enabled returns you to previous view.

- Perisocpe and UZO slideout torpedo tube selection only works in salvo mode. You can still select individual torpedos by directly clicking on the tube as always.






FILE CHANGE LOG:
---------------------------------------------
( /DATA/CFG/COMMANDS_EN.CFG )
This is the ONLY file that is not orginally a GWX file. The only thing i noticed about the GWX version of the file was the "ENTER" firing shortcut key was removed. In sum.

- Added a Go back to previous view for most stations/screens. usage is the INS key on the keypad. Must have NumLock enabled for it to work.

- Added hotkey to enable/disable AutoTDC update. Thereby allowing you to input the firing solution directly into the TDC from the ATK periscope or UZO.

- Remarked out the hotkey for firing a torpedo (enter).
----------------------------------------------

( /USR/DATA/MENU/CFG/DIALS.CFG )
Added functionality for the Persicope and UZO tdc. ADDITIONAL entries only, sans limitations imposed by NYGM. (IE you can select pistol type and torpedo depth as shallow as 1 meter just like stock.) Nothing else changed. Additions are appropriately remarked for easy Idenfication.

---------------------------------------------------

(/DATA/MENU/GUI/LAYOUT/PERIHINTERGRUND*.TGA )
Graphical File additions to support TDC.

(DATA/MENUS/GUI/*.TGA
Graphical file additions to support draggable chrono.

----------------------------------------------------
(/USR/DATA/MENU/MENU_1024_768.INI )

-Added data block entries for Slideout solutions, and TDC. Properly remarked for easy indenfication. For finding these entries quickly, search the file for the following strings:

Sliding Target Solution Mod
Attack Periscope Torpedo Settings Mod
UZO Torpedo Settings Mod

-Changed draggable chrono to a slightly smaller version found in NYGM TW 2.2


------------------------------------------------------------

(/USR/DATA/MENU/*_MENU.TXT )

-Added labels for the torpedo selection by adding the following blocks:

;slideout selection dial
1171=I,III,II,IV
1172=I,II,IV
1173=I,III,IV
1174=I,IV
1175=II,III
1176=I,III
1177=II,IV
1178=V,VI


NOTE: For the torpedo labesl to display properly, the squence shown here must match what is in /data/Submarine/NSS_Uboat*/NSS_Uboat*.cfg. Change the squence of the config file, you'll have to go back and edit the menu.txt file. Currently the label squencing matchs type VII and type IX settings.
D/L link:
http://www.ducimus.net/sh3/release/T...TDC_For_GWX.7z

Last edited by Ducimus; 02-02-07 at 12:00 PM.
Ducimus is offline   Reply With Quote
Old 12-21-06, 03:05 AM   #2
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Good to see you again matey. How's things?
__________________
danlisa is offline   Reply With Quote
Old 12-21-06, 11:15 AM   #3
Uber Gruber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Thanks Ducimus for posting the link (and danlisa for pointing me to this thread).

Not sure i'm gonna stick with GWX over NYGM but will do a complete WaW patrol with GWX (starting tonight) to give it a fair trial.

Cheers, Hans.
  Reply With Quote
Old 12-22-06, 04:51 AM   #4
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Mod removed, see revision further down.

Last edited by Ducimus; 12-23-06 at 12:26 AM.
Ducimus is offline   Reply With Quote
Old 12-22-06, 12:50 PM   #5
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Good changes and good points on reasons why, to which I agree. I like it Ducimus! going to give it a try asap. Thanks mate. ~S!~
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 12-22-06, 11:35 PM   #6
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

I found a couple Boo boo's i made on the GWX flavored to taste mod. I was in such a big fired hurry to finish this little project and move on. Im going to re release a new version tonight.
Ducimus is offline   Reply With Quote
Old 12-23-06, 12:29 AM   #7
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

This post was obsolete. so i removed it.

Last edited by Ducimus; 02-02-07 at 01:38 AM.
Ducimus is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.