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Old 12-17-06, 05:30 PM   #1
Tachyon
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GWX Damage Models :(

Is it just me , or does it take more than one torpedo to sink a SMALL TANKER.... on one occasion the annoying little creature took two torpedoes and still managed to stay afloat , and didn't even flood, both were direct hits towards the engine room.

The damage model doesn't seem to be much different from GW except for those secondary explosions , I have yet to see a single ship explode into pieces.
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Old 12-17-06, 05:32 PM   #2
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Keep sinking other ships and you will
Whats to say the tanker wasnt carrying a non inflamable liquid ?

Besides not every ship ever torpedoed blew to pieces
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Old 12-17-06, 05:45 PM   #3
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Keep playing the game and you will see how great the Damage Model is. Also with respect to tankers don't forget that they were designed to carry liquids, so sinking them by flooding is more difficult than other ships. In any case the model in GWX is brilliant and if you stick around and give it a chance you will be rewarded
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Old 12-17-06, 07:15 PM   #4
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In real life a few ships carried nothing but empty barrels or those with timber - no matter how many torpedoes were fired at the ship it still floated!

I think the damage model is great - it's not an arcade game now like it was with stock SH3
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Old 12-17-06, 08:12 PM   #5
Letum
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IRL one ship was only sunk after 7 torpedoes.
Wish I could remember the name of the ship or the u-boat.
Apparently the ship was full of empty air-tight containers.
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Old 12-17-06, 08:15 PM   #6
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In RL a tanker on her way to malta, got torpedo'd and hit several times, got bombed and hit a few more times, and even a JU 87 crashed into it...and it still made it to malta.
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Old 12-18-06, 06:24 AM   #7
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Quote:
Originally Posted by Tachyon
Is it just me , or does it take more than one torpedo to sink a SMALL TANKER.... on one occasion the annoying little creature took two torpedoes and still managed to stay afloat , and didn't even flood, both were direct hits towards the engine room.

The damage model doesn't seem to be much different from GW except for those secondary explosions , I have yet to see a single ship explode into pieces.

Most of the times if you fier a single torpedo and wayte for a wile you will
see that the ship will slow down gradually untill stoping,
but some ships, need more then one torpedo depending on the
area of impact on the first one, I sunked a larged cargo with 1 torpedo that brocke the ship in 2, and later on on other patrol another large cargo requierd 3 torpedos to go down...:hmm:

It's a question i think of the moment you fier the torpedo and the range from target
that you are, and also the impacted zone...

GWX Damage model is a seriouse and spetacular game improvement
that you will see as you go on playing...
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Old 12-18-06, 06:58 AM   #8
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The damage model is pretty cool, but these nasty small merchants are a roayal pain in the @ss! 2 torpedoes and they still go their merry way (well, untill I fire another torpedo or shell them). But apart from that, the damage modell is far better than GW 1.1a!
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Old 12-18-06, 07:08 AM   #9
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Quote:
Originally Posted by hyperion2206
The damage model is pretty cool, but these nasty small merchants are a roayal pain in the @ss! 2 torpedoes and they still go their merry way (well, untill I fire another torpedo or shell them). But apart from that, the damage modell is far better than GW 1.1a!
Small Merchants usually go down with one torpedo. I think you should wait for a bit before firing the second one. I guess anything up to one hour to sink is reasonable. Usually I fire one torpedo and finish it with the Deck Gun
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Old 12-18-06, 09:05 AM   #10
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by hyperion2206
The damage model is pretty cool, but these nasty small merchants are a roayal pain in the @ss! 2 torpedoes and they still go their merry way (well, untill I fire another torpedo or shell them). But apart from that, the damage modell is far better than GW 1.1a!
Small Merchants usually go down with one torpedo. I think you should wait for a bit before firing the second one. I guess anything up to one hour to sink is reasonable. Usually I fire one torpedo and finish it with the Deck Gun

Sure the deck gun is a valide weapon to finish the job,
but how would you do that at Setember/October 39
when you start a career and with a U-boat IIA tipe...? :rotfl:
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Old 12-18-06, 09:19 AM   #11
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Quote:
Originally Posted by jcwolf
Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by hyperion2206
The damage model is pretty cool, but these nasty small merchants are a roayal pain in the @ss! 2 torpedoes and they still go their merry way (well, untill I fire another torpedo or shell them). But apart from that, the damage modell is far better than GW 1.1a!
Small Merchants usually go down with one torpedo. I think you should wait for a bit before firing the second one. I guess anything up to one hour to sink is reasonable. Usually I fire one torpedo and finish it with the Deck Gun

Sure the deck gun is a valide weapon to finish the job,
but how would you do that at Setember/October 39
when you start a career and with a U-boat IIA tipe...? :rotfl:
Throw rocks at em lol :rotfl:
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Old 12-18-06, 09:25 AM   #12
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Alright, this is my post now to officially THANK the GWX Team for that kick-@$$-mod ;-)

I'm currently on my first patrol and have only encountered small merchants and war ships. I went through the channel (survival was only a matter of luck, they really smacked me around there under water) and now I'm on patrol west of GB.

all I can say about sinking small merchants: far better then with GW 1.1a or NYGM there IS is significant chance they WILL go down with one torp. If you want to be sure aim right under the exhaust, I destroyed the engines of small merchants this way twice.

Right now I sunk 4 small merchants and just once needed a few shells to finish her.
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