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#1 |
Captain
![]() Join Date: Nov 2006
Location: India
Posts: 514
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GWX Damage Models :(
Is it just me , or does it take more than one torpedo to sink a SMALL TANKER.... on one occasion the annoying little creature took two torpedoes and still managed to stay afloat , and didn't even flood, both were direct hits towards the engine room.
The damage model doesn't seem to be much different from GW except for those secondary explosions , I have yet to see a single ship explode into pieces.
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Keep sinking other ships and you will
Whats to say the tanker wasnt carrying a non inflamable liquid ? Besides not every ship ever torpedoed blew to pieces |
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#3 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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Keep playing the game and you will see how great the Damage Model is. Also with respect to tankers don't forget that they were designed to carry liquids, so sinking them by flooding is more difficult than other ships. In any case the model in GWX is brilliant and if you stick around and give it a chance you will be rewarded
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#4 |
Stowaway
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In real life a few ships carried nothing but empty barrels or those with timber - no matter how many torpedoes were fired at the ship it still floated!
I think the damage model is great - it's not an arcade game now like it was with stock SH3 ![]() |
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#5 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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IRL one ship was only sunk after 7 torpedoes.
Wish I could remember the name of the ship or the u-boat. Apparently the ship was full of empty air-tight containers. |
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
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In RL a tanker on her way to malta, got torpedo'd and hit several times, got bombed and hit a few more times, and even a JU 87 crashed into it...and it still made it to malta.
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#7 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
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Most of the times if you fier a single torpedo and wayte for a wile you will see that the ship will slow down gradually untill stoping, but some ships, need more then one torpedo depending on the area of impact on the first one, I sunked a larged cargo with 1 torpedo that brocke the ship in 2, and later on on other patrol another large cargo requierd 3 torpedos to go down...:hmm: It's a question i think of the moment you fier the torpedo and the range from target that you are, and also the impacted zone... ![]() GWX Damage model is a seriouse and spetacular game improvement that you will see as you go on playing... ![]() |
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#8 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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The damage model is pretty cool, but these nasty small merchants are a roayal pain in the @ss! 2 torpedoes and they still go their merry way
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#9 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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#10 | ||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Sure the deck gun is a valide weapon to finish the job, but how would you do that at Setember/October 39 when you start a career and with a U-boat IIA tipe...? ![]() |
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#11 | |||
Chief of the Boat
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#12 |
Frogman
![]() Join Date: Nov 2006
Posts: 296
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Alright, this is my post now to officially THANK the GWX Team for that kick-@$$-mod ;-)
I'm currently on my first patrol and have only encountered small merchants and war ships. I went through the channel (survival was only a matter of luck, they really smacked me around there under water) and now I'm on patrol west of GB. all I can say about sinking small merchants: far better then with GW 1.1a or NYGM there IS is significant chance they WILL go down with one torp. If you want to be sure aim right under the exhaust, I destroyed the engines of small merchants this way twice. Right now I sunk 4 small merchants and just once needed a few shells to finish her. |
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