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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2006
Location: Indonesia
Posts: 9
Downloads: 0
Uploads: 0
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Can we shooot em with AA machinegun automatically?
Hellow Everyone...
Dear Readers... I probably forgot what mod that my crew can shoot automatic with AA gun to fire the ship? If there is some kind of mod that can do that, please tell me. Like deck gun can automatically shoot the ship within their range or AA gun during the attack of aircraft. And i just sit down and relax watch them busy. But this is different such as AA gun can shoot the ship automatic without point it by myself. It looks like warship behaviour. They can shoot my sub with their cannon and machine gun. So i got to do the same with em. Firing those bullets in them with deck gun also AA gun automatically. ---------------------------------------------------------------------------------- ![]() Dear GWX... Im still waiting... Lost at sea during the attack of FISHING SHIP because that bloody MINES stuck in my sub! Last Tonnage 231.000. Is that game over ? No way!! |
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#2 |
Lucky Jack
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I think there isnt a mod like that, atleast I havent heard of any.
![]() And as this is my first time seeing you, WELCOME TO SUBSIM!!! ![]() |
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#3 |
Chief of the Boat
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Welcome aboard eisenfaust24
![]() IMO Dowly is correct...to set auto fire on a merchant you hit the spacebar...aircraft are engaged automatically (if station is manned) ![]() But I'm unaware of light weapons atomatically engaging ships ![]() ![]() |
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#4 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Welcome to SubSim
![]() Dowly and Jim are correct. There is no way you can use the automatic orders to fire at ships with the flak guns. It's unfortunate but it doesn't really make a big difference, as the flak guns don't do significant damage to merchants (except probably Tug and Fishing boats)
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#5 | |
Commander
![]() Join Date: Sep 2006
Posts: 462
Downloads: 2
Uploads: 0
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![]() Quote:
(The torpedoes cannot be detonated by firing at them, however, the boat is not strong and a few 3.7mm heavy flak hits should force its crews to get ready to swim)
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Romeo is here, but where is Juliet? ![]() The 中国水兵 (Chinese Sailor) in subsim |
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#6 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() Quote:
![]() ![]() Interesting though. I might try it one day. Thanks for that ![]()
__________________
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#7 |
Chief of the Boat
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PT boats are quite easy to destroy with the deck gun or flack in the broadest sense, but be wary of letting them get too close because they can cause a certain amount of superficial damage and in some cases fatalities to your gun crews
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#8 |
Swabbie
![]() Join Date: Nov 2006
Location: Indonesia
Posts: 9
Downloads: 0
Uploads: 0
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Dear Readers...
Thank you for all the sugestion. At this time im still workin' out some tweak files. Trying to make a different fire explosion. Hmmm at least i know how to edit them with timetraveler mini tweaker. Perhaps i will find out how to edit an autoattack mod. Im certainly need your help. Thank you. ---------------------------------------------------------------------------------- ![]() Dear GWX... Im still waiting... Lost at sea during the attack of FISHING SHIP because that bloody MINES stuck in my sub! Last Tonnage 231.000. Is that game over ? No way!! |
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#9 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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The 2x20 gun brings a hell to a PT boat and is also enjoying when you do it. It seems as if you play a shotm up game! Personally when the weather is good I always engage carefully the PTs this way! Always stand by for crash dive!
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#10 | |
Chief of the Boat
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#11 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Ah how things progress
My last but one patrol ended near the western approaches to the channel by a .... um..... Elco ![]() I first took on a DD from about 4500km with the DG Managed to get some decent hits and cause a couple of fires and boom hehehe Next report was a warship fast closing Ex camera - boo cheat - Ah an Elco Well at 40kts he wasnt an easy target Changing course so often and quick Lost all my deck crew twice Thought it best to bail So hit C and died at around 30m Hull collapsed |
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