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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
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This is probably not the first time you get this question, but I'm starting to get desperate, so please bear with me.
I'm in the middle of the ocean on my second patrol with a type II sub, and I can't reload my torpedos. Auto loading is on. Torpedo compartment is full of fresh men. I'm not running silent mode. I've pressed W repeatedly to close the tubes, But when I look at the weapon manage screen I still only see "waiting to be loaded" message. Not any time estimation. I can reload just fine in single missions and when I start a career with another sub than type IIA. Since I'm new to this game any my hit ratio so far is slightly less than 50% I could really use those extra 3 torpedos. |
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#2 | |
Fleet Admiral
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#3 |
Ace of the Deep
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"I'm in the middle of the ocean on my second patrol with a type II sub"
Is that really careful ? ![]()
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#4 |
Ocean Warrior
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Do you use silent runnig? If you do the torpedoes will not reload.
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#5 |
中国水兵
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Is there enough crew in the torp compartment? Enable and disable silent running, I´ve heard about a bug that when saving while silent running it can happen that the icon is gone after reloading the game, but the silent running status is still there.
Cheers, AS
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#6 |
Watch
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Thank you for the advice everyone. Still no luck though.
Weather is calm and type IIs only have a bow torpedo compartment I belive. Have tried to switch silient mode on and off, but no effect there. I have every space in the torpedo compartment ocupied. Including the officer slot. all men above 2/3 energy, and the officer + 1 petty officer have torpedo qualification. I think that should be enough for reloading? @Corsair: Please explain, I'm a bit daft. ![]() |
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#7 |
Ocean Warrior
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Are we talking internal or external reloads???? Sorry I haven't used IIs for ages so I can't remember if they had external torpedoes. If we are talking about external ones you need to go to the torpedo managment icon and drag the external torpedo to the torpedo tube. Then it will start reloading.
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#8 |
Watch
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They have internal reloads only.
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#9 |
Navy Seal
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Is this a Stock 1.4b installation or are you using a Mod?
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#10 | |
Ace of the Deep
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#11 |
Lucky Jack
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This is what I suggest and do not know if it will work. Surface the boat. Hit silent running and the cancel that order for regular running. Move all your men out of the torpedo room. Put them all back in and see if that helps. Also, do you have auto loading checked?
There is another issue with the VII with the diesels. Sometimes they do not start (no I do not have SH3 Commander loaded). If I shut them down and just hang out, they will not start again. I have to fiddle around with the crew to get the diesels going again. Perhaps this is your issue here.
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#12 | |
Watch
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Grey wolf mod installed (1.1a), otherwise no modifications. Autoloading is checked.
Quote:
![]() Anyway, thank you for the help everyone, but nothing seems to work. Guess I'll have to make do with 3 torpedos untill I can get a new boat. |
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#13 |
Navy Seal
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Right
![]() Just remember to enable this fix while in base.
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#14 |
Ocean Warrior
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The most easy and simple way of getting by the 24h fatigue mod is to use SH3Cmd. Using it you can edit the fatigue model you want to use, your crew and your sub. It is very useful program and it's a must for SH3.
You can download it from here http://www.users.on.net/~jscones/software/products.html
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#15 |
Lucky Jack
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Does'nt using TC at 1024 cancel out the 24 fatigue mod?
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