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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
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Speculation on loading time
OK, so one of the things you're bound to notice when watching the in-game footage is that the loading time for the single-player mission is so incredibly short. First I thought this had to do with the computer being high-end, the loading sequence recording being fast-forwarded and/or the game being incomplete (thus without lots of time-consuming features to load), and undoubtedly it greatly has to do with that, but then I got to thinking: Are there memory-saving features in Silent Hunter 4 that reduces loading time? My speculations are listed as such:
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#2 |
Engineer
![]() Join Date: Mar 2005
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That would bve interesting. Over even if they do the "load on the go", only have the computer generate shipping in something like a 500 mile radius instead of the entire world. That would save alot in the load time and in cpu calculations.
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#3 |
Watch
![]() Join Date: Nov 2006
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If loading time is too short, then I won't have enough time to go mix my cocktail!
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![]() "A ship is always referred to as "she" because it costs so much to keep one in paint and powder." -Fleet Admiral Chester W. Nimitz, USN |
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#4 |
Ocean Warrior
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Hmm, there's a point. Who wants me to make a "Longer Loading Time Mini-Mod" that'll increase it to SHIII standards?
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#5 |
Navy Seal
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It would be the most unused mod ever for a game!:hmm:
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#6 |
Ocean Warrior
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Agree, maybe the loading time is short because this is WIP, and also the fact that ubisoft is using high-end rigs.. There could also be some mem-saving ding-dongs developed specificly for SHIV.
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#7 |
Ocean Warrior
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Well, I'd be very surprised if the loading time really is five seconds as shown in the movie
![]() Memories go back to the fantastic Ground Control, where missions only took about five seconds to load...
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#8 |
Navy Seal
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I think it will be shorter. They said in the interview that it is a lot faster in loading and processing as they have tweaked the software.
We just have to wait and see, don't we! |
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#9 |
Chief
![]() Join Date: Mar 2004
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well how long did it take to load up in the early SHIV video (thats on the index of this site)
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#10 |
Lucky Jack
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What do you mean load time. Hell, I don't shut down careers in SH3. Just minimize after I hit pause. This REALLY cuts down on load time
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 |
Eternal Patrol
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Several things in that video look like they've been sped up. I'll bet it takes a lot longer than it does in the video.
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#12 |
Commodore
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Hey fire-fox thanks for that vid. didnt realise there was one out that actualy showed the game being played. They did say it was a early vid though so i assume loads of changes have happened since then (hopefuly the music)
The load times in that video did seem alot shorter then SH3
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#13 |
Lucky Jack
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The only problem with the video, the computer they are playing the game on also launchs, tracks and brings down the space shuttle at NASA. So, yeah, it might run a bit faster then what we have off the shelf from Wal-Mart.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#14 | |
A-ganger
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![]() Quote:
In the real and dynamic Campaign you have the WHOLE World!!!
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#15 |
Commodore
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Yeah the 15 maps are probably just 15 missions which have nothing to do with the main campaign, Just like SH3 had.
its been confirmed that the whole world will be the map in SH4. ![]()
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