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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
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I'm trying to find a download for the mod...
Unified Campaig for GW, NYGM and Vanilla installations. I did a search on the forums and the rapidshare links are expired for it. Could someone who has it please upload it on Filefront or something and post a link? Id like to try this mod... Thanks, Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#2 |
Ocean Warrior
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Location: Reading UK
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I was not aware that such a thing existed. Can you give us some more information?? Because I think you cannot play NYGM and GW together
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#3 | |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=91204 Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#4 |
Navy Seal
![]() Join Date: Oct 2005
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IIRC - Both GW & NYGM have 'moved on' and the UC will no longer work with the current versions.
Please correct me if I'm wrong.
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#5 |
Loader
![]() Join Date: Nov 2006
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UWAC 1.7i+GW maybe?
http://www.realhp.de/members/hansolo78/index.html There is a Unified NYGM+GW Campaign file in the GW section below. http://u-boot.realsimulation.com/ |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Not sure if that was written for GW1.0
Since then it moved on to 1.1A |
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#7 | |
Chief
![]() Join Date: Feb 2001
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![]() Quote:
Never D/L the NYGM or vanilla versions though, sorry. zz |
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#8 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
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I dont use the GW or NYGM mods, I use a heavly modified version of Stock.
Im just trying to mod the campaign so that I have the additional ports with docked traffic as well as traffic for some of the user created ships by the community here. Not exactually sure what files are required for that but reading that post it said it was campaign files only so I wanted to give it a try. I was hoping if I got a moded campaign file only it would give me those ports and traffic routes, and if I didnt have one of the ships that it had a traffic route for then it simply wouldnt spawn? Or would it crash the game? Wolfy
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
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For additional ports you wiill need the Locations.cfg
For additional naval bases you will need the LND The extra traffic will be on the campaign SCR |
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#10 | |
Frogman
![]() Join Date: Jul 2002
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![]() Quote:
Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#11 |
Rear Admiral
![]() Join Date: Apr 2006
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Depends on what extra shipping they were written for and if you have it - in the case of the SCR
In the case of the Locations.cfg and Lnd you could Or cherry pick from the different major mods There is an entry in the Lnd for bases that correspond with the ports in the locations.cfg eg Locations [Location 632] ;durban Long=31.037500 Lat=-29.844900 Heading=90 OnLand=false ShowOnMap=true FileName=Freetown LocationName=Durban Lnd [Unit 474] Name=Durban Class=NavalBase Type=407 Origin=SouthAfrica Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=3724440.000000 Lat=-3581950.000000 Height=-0.200000 Heading=0.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 So make sure you add the naval bases that go with that port If a port changes hand during the war there will be more than one entry on the Lnd |
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#12 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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