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Old 11-27-06, 01:47 PM   #1
senecalalbrecht
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Default hedgehogs in SH2, PQ-17 mission

are hedgehogs and squids in SH2 and if so, when do they show up?

also, just read David Irving's "The Destruction of Convoy PQ-17" great read but also a tragic story. has someone made a mission for this yet?

thanks,
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Old 11-27-06, 03:38 PM   #2
Reinhard Hardegen
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Not yet but I can if you want it.
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Old 11-28-06, 05:10 AM   #3
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One of the missions in the stock SH2 campaign deals with episode of the destruction of PQ17. You can play it standalone if you copy the file from your campaigns to your singlemissions folder. I can`t remember right now the title of the mission, though, so open all with notepad and see which one it is.

Happy hunting
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Old 11-28-06, 11:33 AM   #4
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Default Raiders of the Deep

thanks for the help with PQ-17.
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Old 11-28-06, 12:11 PM   #5
Sailor Steve
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No, squids and hedgehogs are not modelled in SHII. Several attempts were made to change that, but the best that I know of simply had one depth charge be thrown forward instead of sideways.
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Old 12-02-06, 12:49 AM   #6
Palindromeria
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Quote:
Originally Posted by Sailor Steve
No, squids and hedgehogs are not modelled in SHII. Several attempts were made to change that, but the best that I know of simply had one depth charge be thrown forward instead of sideways.
not true !

the ai castles ARE throwing squids from the bow.

[WEAPON7] ; "Squid"
Type = DEPTHCHARGE
node = DCT1
TravRange1 = 0,0,0
System = DepthChargeSquidMortar
MagazineSize1 = 3
MagazineCount1 = 8
AmmoType1 = DepthChargeGB_Squid

the squid launcher is a default thrower and the squid charge is a default wep in both sh2 and dc.
the default castle class corvette (ncastle.udf) has a bow node that throws a squid .
it is the only default unit in the games equipped with squid.
there are 3 in the launcher but you must press 3 times to launch all 3.

the light for the squid is on the k gun side.
there are also 2 kguns so you have 3 lights.
since this can be a bit confusing i suggest removing one of the k guns.
this is how i set up the WPL/EGL stat unit back in 2003
i found it very effective in multi, especially when uboat forgot about the possibility.
oh man you shoulda heard the cursing ....

you can, if you wish, then convert remaining k gun to be a second squid thrower.
or both of em , but the throws will come up very short compared to the ones off the bow node.

sergbuto made a loch class with 2 bow nodes that i really liked.
he also converted some american units to simulate hedgehogs using torpedoes.
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