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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
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Hi,
Does exist some guide to know which are the critical zones/parts of ships (merchants and warships) to aim the torpedoes to, in order to get maximum damage? All I know is to aim under the smoke of merchants...I thought that some guide existed, even some guide like the recognition book but with critical zones indicated... Tx |
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#2 |
Ace of the Deep
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Depends if you are talking about stock game or GW/NYGM mods which until now use the same damage model, which is entirely different.
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#3 |
Ocean Warrior
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#4 |
Silent Hunter
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The central area is the best place to get a good, fast, and clean kill. Blows 'em right in half. They'll sink in seconds, hopefully before they can alert the escorts if any are present.
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#5 | |
Ocean Warrior
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#6 |
Silent Hunter
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Forgive my central mindedness. I think only of my version, lol.
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#7 | |
Ocean Warrior
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#8 |
Captain
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In GW the most common way for a ship to sink is by flooding, since outright explosions of the bulkhead seem to be rare
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#9 |
Ocean Warrior
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Also check these out for a more comprehensive view of the critical areas
http://www.34thflotilla.com/resources/schiffskarte.pdf http://www.34thflotilla.com/resources/shipchart.pdf Good Luck and Good hunting ![]()
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#10 |
Captain
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Hey, has anyone managed to blow up a battleship using just 1 torpedo in magnetic mode??? If so, tell me how you did it
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#11 |
Navy Seal
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Yes - make sure you hit the ammo stores. If you are within (IIRC) 1000m & at approx 90deg to the target the recog manual will give you little boxes around the different areas of the ship. Engines, fore/aft ammo bunker & fuel storage etc. All you have to do is click on the box of your choice and the torpedo is 'auto' targeted & updated so you will have nearly a 100% chance of a critical hit.
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#12 |
Captain
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Oh you mean in auto-targeting mode?? I didn't know you could click on the recognition manual for different ship areas...
But of course, since i don't use auto-targeting, the method is quite useless.Anyway, I'll check it out |
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#13 |
Sparky
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Thanks for answers, they have been very useful.
But as I am using GW mod, there are several new ships that there is no information for, as I am making a new recogn manual with this info updated, I will need it. Do you know where (if any) can I find this information for the new ships included in GW? Tx! |
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#14 |
Silent Hunter
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Yes, I've blown a battleship up with 1 torpedo. Just aim for ammo stores or fuel areas. In my case, I got him right in the rear. Don't know why he blew up the way he did either.
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#15 |
Eternal Patrol
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He blew up because the game is totally screwed up in that department. Real battleships had anti-torpedo bulges filled with inert materials which helped prevent that sort of thing.
Even the ships at Pearl Harbor took several torpedoes each, and they were unbuttoned, that is all the watertight doors were open. No torpedo is going to reach the magazines.
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