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Old 11-24-06, 05:25 PM   #1
silentwayIII
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Default No Bold I and II Decoys...Why Not!

I'm in mid 43 using an IXD2 and using NYGM 2.2. In the equipment screen before my last patrol I had clicked on decoys and dbl clicked on Bold I. Confiirmed I wanted it and went on patrol. When I needed to use the decoys, I was told "decoys not available." I checked the CE/propulsion/decoy icon...it was greyed out. Made it back to base, re-fitted the boat out for my next patrol. Went to the equipment screen, selected Decoy's. Bold II's were now available. I decided to try it again. Clicked on Bold II, confirmed I wanted them. Took off on my mission. 30k outside of Lorient I dove and tried the J button for decoys dispensing. "No decoys available" was the message.

According to the ? button and screen Bold I was available in 42 and Bold II in mid 43. Its now July shouldn't I have access to at least the Bold I. WHAT GIVES. Any and all help on this matter is appreciated.

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Old 11-24-06, 06:13 PM   #2
Albrecht Von Hesse
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Quote:
Originally Posted by silentwayIII
I'm in mid 43 using an IXD2 and using NYGM 2.2. In the equipment screen before my last patrol I had clicked on decoys and dbl clicked on Bold I. Confiirmed I wanted it and went on patrol. When I needed to use the decoys, I was told "decoys not available." I checked the CE/propulsion/decoy icon...it was greyed out. Made it back to base, re-fitted the boat out for my next patrol. Went to the equipment screen, selected Decoy's. Bold II's were now available. I decided to try it again. Clicked on Bold II, confirmed I wanted them. Took off on my mission. 30k outside of Lorient I dove and tried the J button for decoys dispensing. "No decoys available" was the message.

According to the ? button and screen Bold I was available in 42 and Bold II in mid 43. Its now July shouldn't I have access to at least the Bold I. WHAT GIVES. Any and all help on this matter is appreciated.

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Old 11-24-06, 06:15 PM   #3
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Same here...

July 1942, I took Bold 1 in my IXC and started from Lorient, no Bold in the boat when patrol started. I don't even get a message and the decoy button is greyed out.

Tried 3 times and then I decided to leave without it.

NYGM 2.2 also, sh3 commander, skins, 3d-waves...
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Old 11-24-06, 06:18 PM   #4
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Looks like a NYGM problem.

Der Teddy Bear?
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Old 11-24-06, 08:30 PM   #5
silentwayIII
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Albrecht: I'm not using SHCommander. Have only added something new a skin, but the problem has existed for a least two weeks beginning with my last two patrols. Would be great to sort out being how important decoys are in mid 43. I also get the "Sonar Destroyed" message right after I open a saved game during the last two patrols.

I'll go back to a late 1942 patrol save, when bold I became available and see if the icon is greyed out and indeed there are no decoys available.

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Old 11-25-06, 07:24 AM   #6
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The absence of Bold is a known error in NYGM 2.2, affecting some U-boats only (mostly Type IX, I believe).

The problem lies with file data\cfg\basic.cfg. It is rather difficult to explain, but if you search through that file you will find a lot of references to:
Subsx1=PropellerFort
Subsx2=PropellerStarboard
Subsx3=Decoy_Launcher
where 'x' is a number between 1 and 9 (I can't remember the exact numbers, and it doesn't affect all of them).

These occurrences should be changed to:
Subsx0=PropellerFort
Subsx1=PropellerStarboard
Subsx2=Decoy_Launcher

Sorry about that. If you want to attempt to fix this problem yourself, be sure to make a back-up copy of your original basic.cfg.

Otherwise, there will be a fix with the next update of NYGM.
[Actually, I believe DTB made a patch for this fault, available at Wolves at War (see signature). However, I can't find it.]

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Old 11-25-06, 10:32 AM   #7
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Thanks Stiebler, it was an easy fix.

Scroll down to [SUBMARINE2], scroll to Comp8=8, change these:

Comp8=8; SternTorpedo
Nb8=3
Subs80=PropellerFort; ------------------------------------Renumber these
PropellerFort=22; E_PropellerFort,
TimeRecovery80=3; ---------------------------------------
Subs81=PropellerStarboard; ------------------------------
PropellerStarboard=23; E_PropellerStarboard,
TimeRecovery81=3; ---------------------------------------
Subs82=Decoy_Launcher; ----------------------------------
Decoy_Launcher=42; E_Decoy_Launcher
TimeRecovery82=1; ---------------------------------------

Click File and save. Roll back Commander first!!!!!

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Old 11-25-06, 02:58 PM   #8
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zzSteven is correct, but there is another change to make:

Comp7=7; SternQuarters
Nb7=4
Subs71=PropellerFort --- change to 70
PropellerFort=22; E_PropellerPort,
TimeRecovery71=3 --- change to 70
Subs72=PropellerStarboard --- change to 71
PropellerStarboard=23; E_PropellerStarboard,
TimeRecovery72=3 --- change to 71
Subs73=Decoy_Launcher --- change to 72
Decoy_Launcher=42; E_Decoy_Launcher
TimeRecovery73=1 --- change to 72

Stiebler.
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Old 11-25-06, 03:07 PM   #9
Corsair
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Quote:
Originally Posted by Stiebler
zzSteven is correct, but there is another change to make:

Comp7=7; SternQuarters
Nb7=4
Subs71=PropellerFort --- change to 70
PropellerFort=22; E_PropellerPort,
TimeRecovery71=3 --- change to 70
Subs72=PropellerStarboard --- change to 71
PropellerStarboard=23; E_PropellerStarboard,
TimeRecovery72=3 --- change to 71
Subs73=Decoy_Launcher --- change to 72
Decoy_Launcher=42; E_Decoy_Launcher
TimeRecovery73=1 --- change to 72

Stiebler.
Just had a look and under Submarine 2 my comp 7 looks like this :

Comp7=7; SternQuarters
Nb7=1
Subs70=AftBatteries
AftBatteries=17; E_AftBatteries
TimeRecovery70=3

???

or are you talking of another place ? The only place where I find this string is under Submarine 0 which Ithought was the Type II ?

PS : or may be you mean we should do the same change for the type II if some guys like to go around in the tin can late in the war ?
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Old 11-25-06, 04:24 PM   #10
zzsteven
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Quote:
Originally Posted by Stiebler
zzSteven is correct, but there is another change to make:

Comp7=7; SternQuarters
Nb7=4
Subs71=PropellerFort --- change to 70
PropellerFort=22; E_PropellerPort,
TimeRecovery71=3 --- change to 70
Subs72=PropellerStarboard --- change to 71
PropellerStarboard=23; E_PropellerStarboard,
TimeRecovery72=3 --- change to 71
Subs73=Decoy_Launcher --- change to 72
Decoy_Launcher=42; E_Decoy_Launcher
TimeRecovery73=1 --- change to 72

Stiebler.
Yes, saw and corrected that when fixing the type IX. There is one more correction to that file: Nb7=3 not 4.

@Cosair Yes this is for the type II [Submarine0]

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Old 11-25-06, 04:36 PM   #11
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Thks mate, all clear now...

I never drive the type II, but never know, may be one day I will fall in love with it...
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Old 11-25-06, 10:25 PM   #12
silentwayIII
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Thanks guys for all of the help. It sure is nice having the decoys.

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Old 11-26-06, 04:50 AM   #13
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@zzSteven:
Quote:
Yes, saw and corrected that when fixing the type IX. There is one more correction to that file: Nb7=3 not 4.
Well spotted, thanks. I'll have to fix that too.

Stiebler.
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