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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Ok people
I have packaged the lightship into a JSGME compatable file I have also changed the type to type=100 so it will only spawn where scripted Included in the D\L is an SCR with lightships placed in various locations The scr will need to be merged in mission editor with your current scr If you need any help with that just yell Remember to make a back up of your scr first incase of problems !!!!! I have checked the locations against GW scr to make sure it doesnt interfere with traffic but cant vouch for other mods as dont have them to check Well enjoy http://hosted.filefront.com/bigboywooly/ ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Big hug from Safe-Keeper
![]() Will download ASAP!
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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There are a lot more places that I could have added the lightship but didnt want to overdo it
![]() Many thanks to AG for the ship ![]() ![]() |
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#4 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Just got it-thks-saves a lot of time and work for a lot of people
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#5 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Great work BBW
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Same as that Chris
Placed a couple of token ones along the Spanish\Portugese coastline Its a start and if anyone wants to add more of course they can - and will :rotfl: |
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Well top work Major KUDOS to yourself AG124 and Anvart for bring this to the commuinty
![]() Well i will continue to look for some info im sure the is something out there:hmm:
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Could have kept looking but wanted to release it quick
Well the first mate is back with a chinese so am gonna crack open a bottle of Grouse and kick back ![]() |
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#9 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Great package bigboywooly.
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#10 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
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ok..how the hell do i merge this with the mission editor...i never messed with the scr...and have no clue how to do this..so i'm asking ..ty
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#11 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
Click File in the top left cormer ![]() Click on "open scripted layer" Point it to your campign scr ( if not already there ) ![]() When scr has loaded click File again and choose "Merge" ![]() When the box pops up centre screen put a tick in the savable box then OK ![]() Now point the next pop up box to the lightship scr ![]() The 2 files will now merge Go back to File and choose "Save scripted layer as" Point to the Campaign.scr ![]() And OK Done Dont forget to make a back up of your scr before you start C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign |
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#12 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
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thank you sir ..very simply put and easy to follow ..i owe ya 1 my friend..thanks
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#13 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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No problem
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#14 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I will have to upload the new Lightship package tomorrow. I had too much RL work to do today, and never got it done.
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