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Old 11-11-06, 03:01 PM   #1
bigboywooly
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Default JSGME lightship

Ok people
I have packaged the lightship into a JSGME compatable file
I have also changed the type to type=100 so it will only spawn where scripted
Included in the D\L is an SCR with lightships placed in various locations

The scr will need to be merged in mission editor with your current scr
If you need any help with that just yell

Remember to make a back up of your scr first incase of problems !!!!!

I have checked the locations against GW scr to make sure it doesnt interfere with traffic but cant vouch for other mods as dont have them to check

Well enjoy

http://hosted.filefront.com/bigboywooly/


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Old 11-11-06, 03:02 PM   #2
Safe-Keeper
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Big hug from Safe-Keeper!

Will download ASAP!
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Old 11-11-06, 03:12 PM   #3
bigboywooly
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There are a lot more places that I could have added the lightship but didnt want to overdo it
Many thanks to AG for the ship and allowing me to do this for you lot
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Old 11-11-06, 03:30 PM   #4
U-snafu
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Just got it-thks-saves a lot of time and work for a lot of people
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Old 11-11-06, 03:32 PM   #5
mr chris
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Great work BBW Did you manage to find any info of where they should be placed or if they had any in the Spain/ Portugal region? I have not found any info so far i keep drawing blanks every where i look.
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Old 11-11-06, 03:37 PM   #6
bigboywooly
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Same as that Chris
Placed a couple of token ones along the Spanish\Portugese coastline

Its a start and if anyone wants to add more of course they can - and will :rotfl:
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Old 11-11-06, 03:44 PM   #7
mr chris
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Well top work Major KUDOS to yourself AG124 and Anvart for bring this to the commuinty
Well i will continue to look for some info im sure the is something out there:hmm:
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Old 11-11-06, 04:04 PM   #8
bigboywooly
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Could have kept looking but wanted to release it quick
Well the first mate is back with a chinese so am gonna crack open a bottle of Grouse and kick back
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Old 11-11-06, 04:19 PM   #9
AG124
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Default JSGME LightShip

Great package bigboywooly. I will be uploading this to replace the package on my Fileshare site shortly as well.
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Old 11-11-06, 06:04 PM   #10
bunkerratt
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ok..how the hell do i merge this with the mission editor...i never messed with the scr...and have no clue how to do this..so i'm asking ..ty
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Old 11-11-06, 06:56 PM   #11
bigboywooly
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Quote:
Originally Posted by bunkerratt
ok..how the hell do i merge this with the mission editor...i never messed with the scr...and have no clue how to do this..so i'm asking ..ty
Open the mission editor
Click File in the top left cormer



Click on "open scripted layer"
Point it to your campign scr ( if not already there )



When scr has loaded click File again and choose "Merge"



When the box pops up centre screen put a tick in the savable box then OK



Now point the next pop up box to the lightship scr



The 2 files will now merge
Go back to File and choose "Save scripted layer as"

Point to the Campaign.scr



And OK

Done

Dont forget to make a back up of your scr before you start

C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign
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Old 11-11-06, 07:54 PM   #12
bunkerratt
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thank you sir ..very simply put and easy to follow ..i owe ya 1 my friend..thanks
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Old 11-11-06, 07:56 PM   #13
bigboywooly
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No problem
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Old 11-12-06, 12:06 AM   #14
AG124
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Default JSGME Lightship

I will have to upload the new Lightship package tomorrow. I had too much RL work to do today, and never got it done. I will be very busy until Wednesday, actually. But anyone who wants the package can easily get it from bigboywooly's fileshare site. I will upload it to mine later this week, along with JSGME packages for all of the others.
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