![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
First let me say that I'm playing with the Grey Wolves mod. I encountered a convoy during the night and got 6 hits out of 6 fish. Howevver; I was only able to do this because of the map updates. I can't see anything in the pitch black until I'm just a few hundred meters away. Once the convoy had passed I popped up and engaged a dead in the water cargo ship with my deck gun. Again, I could barely see him until I was 400m away. Once I started shooting he turned on his spotlight and made it much easier to see.
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
|
![]()
In the blue darkness before comlplete darkness y ou can get to under a Kilometre but you can't get inside the convoy until its totally dark. Later on visual detection is your last concern. But in the first few years in the night you can get pretty close.
|
![]() |
![]() |
![]() |
#3 |
Fleet Admiral
![]() |
![]()
Using TGW1.1a I've run a couple of tests and depending on the light conditions I can get to within 300m on the surface before getting seen by a merchant. It's not so easy againsta a destoyer and the best I could do was 800m in total darkness.
I think it also depends a lot on the crew rating of the target. If they are elite you'll be lucky to get within 3km! |
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]()
Hello
In the begining of the war you can get really close with impunity. As years pass though you have to be really careful. Usually I try to get if possible within 1000m of my target. The visibility depends on the weather conditions as well. If there is heavy fog you can't see almost anything after about 250-300m. Also if you find it difficult to see in the night try to alter your monitor settings. If this doesn't work then try to insatall the light version of the visibility mod in GW. Good Luck and Good Shooting |
![]() |
![]() |
![]() |
#5 | |
Lucky Jack
![]() |
![]() Quote:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#6 | ||
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]() Quote:
![]() ![]() I guess Cue-Ball had a problem seeing the ships on the monitor as he said in the original post that he was using the map updates. To use the map updates you have to have visual contact. Unfortunatelly my watch crew don't like carrots so they see the enemy at the norla distances of 4500-400m (depending on the weather). I think I'll change their diet ![]() ![]() |
||
![]() |
![]() |
![]() |
#7 | ||
Bosun
![]() Join Date: Apr 2005
Location: Vantaa, Finland
Posts: 67
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
It was a dark and stormy night... From the 1830 novel, 'Paul Clifford' by Edward George Bulwer-Lytton |
||
![]() |
![]() |
![]() |
#8 | |
Seaman
![]() Join Date: Nov 2006
Posts: 35
Downloads: 1
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|