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Old 11-08-06, 04:05 AM   #1
Heer Kapitain
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Default SH II Add On Problems

Can anyone help me please. I did add, addon on's to SH II and on the 3rd mission (1940 Spring) I try every concieveable way to attack the convoy, but I am getting killed by DC's to which I go down to 69 metres to 150 metres and still being DC'd at that depth. Is there a problem with the add on's also I have noticed the following that orders don't come through, only once it came through in the many times I have played the 3rd mission. Also convoys not always being therewhere they are suppose to be and also being fired upon/hear and attack and the X speed stays on X16 when there is nothing there (ships/subs/planes).

Can anyone help me out as I wish to get through this 3rd mission?

Thank you
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Old 11-08-06, 12:27 PM   #2
FUBAR295
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Which Addon did you install?

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Old 11-09-06, 04:45 AM   #3
Heer Kapitain
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FUBAR295

The ones from this site.
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Old 11-09-06, 04:59 PM   #4
FUBAR295
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Can you be more specific. Was it all of them, some of them. It would be helpful if we knew which ones.

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Old 11-12-06, 02:37 AM   #5
Heer Kapitain
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I have installed these prior to 11/11/06

* 1.1 Patch
* Aces Install
* UKDTHDF PDF

Downloads Installed on the 11/11/06 in the Silent Hunter folder on my computer But I see no improvements at all when I am playing the game.

* Periscope Reticule Mode
* SH2 Weapons Officer V3.3
* SH 2 Control Room
* Silent Hunter II Realism Pack V1.4
* Convoy Mod V2.0
* Pin Point Charts Icon
* All Purpose Circle
* Replacement moon. Tga
* Das Boot Control Room
* Intercalc.exe
* Aces Depth Gauge
* Saved Games Silent Tool
* Enhanced Captains Cabin
* Ships ID Mod
* Improved Rain Mod
* Water Visual Enhancement
* Mission Generator Convoy Mod v1.0
* Vickers 37mm Reticle Mod
* Ship is Breaking Up
* Type XXIII add on
* German Game Commander v2.1
* German Voice Template

Ones that Did not work

* Fletchers Enhancement
* Project Messerwetzer
* Koralle v1.0.0 Scenario Editior
* Vickers Secondary Explosion Effect
* Vickers Torpedo Wake/Oil Slick Display v3.0
* Kriegstanz 1.0.0
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Old 11-13-06, 09:42 AM   #6
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Quote:
Originally Posted by Heer Kapitain
I have installed these prior to 11/11/06

* 1.1 Patch
* Aces Install
* UKDTHDF PDF

Downloads Installed on the 11/11/06 in the Silent Hunter folder on my computer But I see no improvements at all when I am playing the game.

* Periscope Reticule Mode
* SH2 Weapons Officer V3.3
* SH 2 Control Room
* Silent Hunter II Realism Pack V1.4
* Convoy Mod V2.0
* Pin Point Charts Icon
* All Purpose Circle
* Replacement moon. Tga
* Das Boot Control Room
* Intercalc.exe
* Aces Depth Gauge
* Saved Games Silent Tool
* Enhanced Captains Cabin
* Ships ID Mod
* Improved Rain Mod
* Water Visual Enhancement
* Mission Generator Convoy Mod v1.0
* Vickers 37mm Reticle Mod
* Ship is Breaking Up
* Type XXIII add on
* German Game Commander v2.1
* German Voice Template

Ones that Did not work

* Fletchers Enhancement
* Project Messerwetzer
* Koralle v1.0.0 Scenario Editior
* Vickers Secondary Explosion Effect
* Vickers Torpedo Wake/Oil Slick Display v3.0
* Kriegstanz 1.0.0
Wooopsa ! .

I would suggest you first install this little utility http://www.subsim.com/subsim_files/patches05/jsgme.zip that allows to revert back mods and then reinstall from scratch.

Be careful with mods as sometimes they have to be installed in the right order if you don't want them to overwrite each other's files. Jsgme will give you a warning in that case.

Concerning your play problems :

> but I am getting killed by DC's to which I go down to 69 metres to 150 metres and
> still being DC'd at that depth.

DES5v3 mods by CB will tweak the sensors to reduce the escort's ability to pinpoint and kill you. I don't know if it is still available but I could put it on rapidshare if you need it.

> I have noticed the following that orders don't come through, only once it came
> through in the many times

There are problems with radio messages when you save your mission. Don't remember the specifics, maybe an old salt can give you a hand.

> and also being fired upon/hear and attack and the X speed stays on X16 when
> there is nothing there (ships/subs/planes).

this is a problem with sh2' engine. If a fight is going on somewhere else you will hear the detonation like you are the target, nothing you can do about it. Same for time compression, if a fight is going on somewhere you can't accelerate time above a certain level - That's when the u-boat's library comes in, sit down, relax and re-read iron coffins or das boot
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