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#1 |
Medic
![]() Join Date: Jun 2006
Location: Poland/Germany
Posts: 159
Downloads: 66
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Is this possible to mod? smoke idea
Hi Kaleuns,
I was wondering if someone from the moding gurus here on subsim could take on this problem- one of the few last annoying things in sh3. It's about the ships smoke- it comes straight aft regardless of weather conditions like wind direction and strength. So I thought perhaps the smoke direction could be combined with the wind params, to result in smoke coming not only in the one direction, but for ex. backboards or steerboards. It would also greatly increase the realism because you couldn't guess the ship's course and speed on his smoke trail over the horizon. greets mihoo
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Beide Maschinen AK voraus, hart backbord, auf 107 Grad gehen! Anlauf beginnt!...NYGM 3.0 Last edited by Kaleu_Mihoo; 11-04-06 at 06:20 AM. |
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#2 |
Ace of the deep .
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I notice a lot of that stuff for tweaking smoke in the mini tweaker.
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#3 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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How come I never noticed that?
What's neat, however, is that the smoke is dependant on the ship, not physics. So if the ship's listing heavily to port, for example, the smoke goes sideways instead of up. Interesting:p.
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#4 | |
Medic
![]() Join Date: Jun 2006
Location: Poland/Germany
Posts: 159
Downloads: 66
Uploads: 0
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![]() Quote:
![]() I'm not strong at all at repacking dat's and so on, I can only make some small changes in .cfg's, so I can't solve this problem myself. But perhaps if someone could "separate" the smoke from the ship's physics it would be at least possible to make random smoke direction settings via sh3 commander, like thermolayers or malfunction mod? Even though it wouldn't be a perfect solution it would be better than the "vanilla smoke". ![]() greets mihoo
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Beide Maschinen AK voraus, hart backbord, auf 107 Grad gehen! Anlauf beginnt!...NYGM 3.0 Last edited by Kaleu_Mihoo; 11-04-06 at 06:39 AM. |
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#5 |
Eternal Patrol
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The flags also blow straight aft, never with the wind.
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