![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
OK, odd intro. But I'm odd, so it works out well.
![]() Don't remember the name of the cable channel, but last night (11/02/2006) I watched an hour-long show on the Battle of the Atlantic (from the Allies persepective). One of the things they showed were film clips and still photos of quite a few merchants that had been torpedoed and had made it back to port. My GOD!! One was missing it's entire bow. I mean, you could look straight inside the ship from in front! They showed several shots from the outside, showing huge gaping holes in the hull, and another from inside, looking out. And when I say huge, I mean huge. One hole looked like an oval 30 feet long and 20 feet high. I've seen smaller swimming pools! I can more easily accept the damage modeling of NYGM and GW now, after having seen how big freighters could 'take a licking and keep on ticking'. It's just those dinky little tubs that burn me. It's a lot harder to swallow needing 3 torpedoes to sink a small merchant that it is needing them to sink a wallowing porker of a cargo ship. Did anyone else happen to see this on cable too? |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
|
![]()
The ships that durvived I'm sure were carrying some kind of cargo that was... favourable whilst in Convoy. What the ship's carried was for the sailors alot like how the special food rations were handed out to Canadian soliders in Normandy "What am I gonna get? Something that looks like congealed Beef Stew or is it gonna be Candied Peaches?"
Favourable cargoes were things like Lumber that actually increased the boyouncy of the ship so much that you couldn't really sink it. A bad cargo was of course oil or gasolene but even worse was lead cause that would sink so fast that you'd barely be able to jump ship. I'm gonna wager these "surviviors" were either carrying lumber or nothing. |
![]() |
![]() |
![]() |
#3 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]() Quote:
These were the exception that verified the rule. The average WII merchant ship, especially the smaller ones was virtually a rust bucket, mostly old and if it wasn't old made in a hurry with the cheapest materials available. A good example were the Liberty ships. Due to the fast production rate, many had structural problems. The average Uboat captain used a salvo of two for a merchant in case of a miss or a dud torpedo. The vast majority of the small and medium merchants needed only one torpedo. |
|
![]() |
![]() |
![]() |
#4 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
|
![]()
[quote=VonHelsching]
Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
[quote=P_Funk]
Quote:
|
||
![]() |
![]() |
#6 | ||
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]()
[quote=P_Funk]
Quote:
But in GWX, you will not be having the luxury of sticking around convoys to see what happened, especially later in the war... |
||
![]() |
![]() |
![]() |
#7 |
A-ganger
![]() Join Date: Sep 2006
Location: Adelaide, Australia
Posts: 72
Downloads: 11
Uploads: 0
|
![]()
Ive managed to sink large c3's, medium tankers and fiji light cruisers, and troop transpots in one hit.
If you got grey wolves, go to Dover... theres a troop transport early in the war thats in such a easy place to attack, just do it from plus 3000 metres so you dont have to go into the port, shoot one torpedo at the rear lifeboat, and that should take it out in one hit ![]() some ships are so easy... but most of the small ones, are so hard ![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#8 |
Lucky Jack
![]() |
![]()
Back to the original post.....many did still make headway and return to port. I did not see this episode on TV but I have seen the picture of that ship and yes, you could drive a semi through the hole!!!!!. If read books on the ships/subs you will find that many claims of tonnage were reduces for some captains during the after war analysis. Some claims of sinking were later found untrue as the claimed ship made port. As you probably know the ships had water tight compartments. So a large hole in one and the others are water tight allowed the ships to float. The Titanic for example had numerous compartments but the lack of closing the bulkhead doors after the iceberg gashed a hole in the side allowed for flooding of unaffected compartments. I believe that GW simulates this aspect very well with exception of the tramp steams that have the same shields as the star ship Enterprise.....I understand this will be fixed in GWX
![]() ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#9 | |||
Eternal Patrol
![]() |
![]() Quote:
Quote:
Quote:
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
|||
![]() |
![]() |
![]() |
#10 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Had just four of the five compartments flooded the Titanic would have remained afloat. And had it rammed the iceberg bow-on instead of bumping along the side, it would have remained seaworthy and made port under its own steam. Last edited by Albrecht Von Hesse; 11-06-06 at 09:14 PM. Reason: And it goes without saying that, had the bulkheads extended fully upwards to the upper deck, the Titanic would not have sunk. |
|
![]() |
![]() |
|
|