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Old 11-01-06, 11:10 AM   #1
Biggles
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Default St. Nazaire raid

http://en.wikipedia.org/wiki/St._Nazaire_Raid


Well......is this featured in any mod?


"the dock was severely damaged and rendered unusable until 1947."

Does that means that the harbor should be unusable after March 28th, 1942?
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Old 11-01-06, 12:39 PM   #2
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If it were modded into any of the supermods, welll....

That would be great. But I guess players would like such a thing, so there is a possibility that it's not! Try it out. Try starting a campain after 1942 and see what happens
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Old 11-01-06, 01:19 PM   #3
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Not sure about the newest version of Uwac but looking through the SCR file of Uwac 1.7--looks like han solo got A couple task forces of british PT boats, armed trawlers, armed tug boats, a few destroyers, along with an ammo merchant scripted to raid St.Nazaire on 03/28/1942. Of course you will have to be near that port on that day to see it because their only scripted to appear on that day.
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Old 11-01-06, 04:43 PM   #4
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Quote:
Originally Posted by U-snafu
Not sure about the newest version of Uwac but looking through the SCR file of Uwac 1.7--looks like han solo got A couple task forces of british PT boats, armed trawlers, armed tug boats, a few destroyers, along with an ammo merchant scripted to raid St.Nazaire on 03/28/1942. Of course you will have to be near that port on that day to see it because their only scripted to appear on that day.
I'd like to be in the port that day!

Or maybe not....:hmm:

well anyway, cheers for yer response!

Just came to think of.....wasn't there a big air attack on an italian port in 1941? What port was that? I can't remember
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Old 11-01-06, 05:05 PM   #5
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"I'd like to be in the port that day!

Or maybe not....:hmm: "

What I've learned (by trial and error) with Uwac's sripted operations is to be hidden nearby at the given time and place and sneak in an opputune torp shot to help the battle. my sub doesn't last long when it's surfaced in the middle of the action of the surface ships duelling it out
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Old 11-01-06, 06:47 PM   #6
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A little aside here. My grandpa was at the St. Nazaire raid. Well at isn't as accurate as saying he was a part of the commando group that went in on foot. His detail was assigned to blow up a munitions dump. Obviously not the sexy targets of the harbour but one that was in the mix of collatoral damage. His descriptionm of the explosion is a great big "KA-POW!"

That's my bit to add.
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Old 11-01-06, 01:19 PM   #7
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Problem with modding damaged ports is the fact that the port will be damaged from day one to the end of the war. The ports are not dynamic, just static with moving ships and smoke.
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Old 11-01-06, 01:35 PM   #8
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The ports files can be modded?? (good news-I now have another idea for a small project containing a lot of work for a small return--my specialilty:rotfl: )

If so, I suppose you could dock at port after the St. Nazerie raid--replace the "La_Rochelle" port file (used for st, nazerie) in the locations file with a "modified damaged "La_rochelle" file from 03/29/42 on for a few months of game time then change the port file in locations back to the stock file to simulate the damage and subsequent repair .
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Old 01-23-07, 12:13 AM   #9
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My cousin, now in his 80's I'd guess, who I've known most of my adult life told me a story about his war experiences just a few years ago. He and two others had been captured by a like number of Germans. Somehow, he and these other two managed to overpower their captors and escape in a stolen Mercedes, nice one too he says, and proceeded to drive in a westerlerly direction until they ran into friendly forces. We were in a bar at the time and that's about all I recall of the story.

Someday, at say an earlier time of the evening, I'm going to get him to tell me the story again and see if I can get him to elaborate a bit more. He's a bit closed mouth about the whole thing.
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