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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Nov 2005
Location: Johannesburg, South Africa
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I have been having problems recently with the torpedo loadout screen, firstly the 'overlay' of the sub and its torpedo slots tends to flicker on and off. Secondly when I tried to drag and drop the torpedoes from the top two external forward torpedo slots, into the forward internal reserve slots for loading, the torpedoes disappeared, and the top external slots went completely grey, i.e. they don't even show a black torpedo outline. This happened towards the end of a mission, and now even at the start of my next mission, the top two slots are grey. I play vanilla SH3 1.5 with a couple of mods of my choosing.
Thanks in advance for the help!
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---- Lt(sr) Wolfgang Schmidt U-108 Der Lechtturm 94% Realism, DiD Career: 13 Patrols Fate: Sunk Dec 1941 in the North Atlantic, W of Gibraltar by depth charges from a British destroyer. All hands lost. "Torpedo treffer!" |
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#2 |
Ace of the Deep
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http://www.subsim.com/radioroom/showthread.php?t=99825
Chech this thread. Possible solutions have been described very well! |
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#3 | |
Loader
![]() Join Date: Nov 2005
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Thanks I checked out the thread, however I don't quite understand what this poster is saying:
Quote:
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---- Lt(sr) Wolfgang Schmidt U-108 Der Lechtturm 94% Realism, DiD Career: 13 Patrols Fate: Sunk Dec 1941 in the North Atlantic, W of Gibraltar by depth charges from a British destroyer. All hands lost. "Torpedo treffer!" |
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#4 |
Loader
![]() Join Date: Sep 2005
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Sorry if my post is confusing to you, If you want to e-mail me at charles.mester@comcast.net about what you do not under stand and I will try and explain it better for you. It has worked great for me. There is also a post way back that you can search for where some body gave a real good explantion on how to change the con fig files which will stops the bug from happening. Search for ixd2 bug or flashing screen bug. Hope this helps.
Good Hunting Chuck |
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#5 |
Loader
![]() Join Date: Nov 2005
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Thanks Chuck, no need for an email, I did a search (maybe that's what I should have done in the first place!) and got this thread:
http://www.subsim.com/radioroom/show...lashing+screen I think I'll just drop the two "extra" externals in the cfg files. ![]() How would one do this using the Tweek pak (instead of editing the cfg files)? I see that you can change the loadout with the pak but I didn't see anywhere I could drop the two tubes entirely...
__________________
---- Lt(sr) Wolfgang Schmidt U-108 Der Lechtturm 94% Realism, DiD Career: 13 Patrols Fate: Sunk Dec 1941 in the North Atlantic, W of Gibraltar by depth charges from a British destroyer. All hands lost. "Torpedo treffer!" |
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#6 |
Ace of the Deep
![]() Join Date: Aug 2005
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Since you have that problem, I assume you are playing with the stock game. Bear in ming that this and 100s other fixes are included in the Grey Wolves modpack.
Back in your case; Long ago, I made a fix for the IXD/2 similar torpedo problems. You might want to check this fix: http://users.forthnet.gr/ath/helsing...edo_Fix_v4.zip Check also the thread: http://www.subsim.com/radioroom/showthread.php?t=89466 and read the readme carefully, especially if you have other mods installed. Von |
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#7 |
Loader
![]() Join Date: Nov 2005
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Thanks I had a look but gives a 404 Not Found, and the other thread is for a IXD2 (I neglected to mention I am in fact in a IXC).
As for the GW supermod, sigh, downloading from my location is really crappy, and such a huge download size is out of the question... perhaps its time I donated to Subsim again and I can get Onkel Neal to send me another Subsim goodies CD! Anyways I'll give editing the CFG files or Wolfies Tweek Pak a try.
__________________
---- Lt(sr) Wolfgang Schmidt U-108 Der Lechtturm 94% Realism, DiD Career: 13 Patrols Fate: Sunk Dec 1941 in the North Atlantic, W of Gibraltar by depth charges from a British destroyer. All hands lost. "Torpedo treffer!" |
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