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#1 |
Planesman
![]() Join Date: Jun 2005
Location: Ohio
Posts: 187
Downloads: 127
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Question about 3.15 marks on nav map
Another newb question.
In reading the "The Hunt" help post it says to "mark the map with the targets position". Question is; how do I know where to mark the nav map so that it is an accurate mark of the targets true position. Lot's O information to digest; I'm starting to get heartburn ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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Hello
I haven't done this myself but I have used the marker in similar cases. OK first of all you use the marker and you mark (a little x) on the target (the ship you're about to send to the bottom of the sea that is). To do this use the maximum zoom so that you can see where to mark. After you mark you start the clock. You wait for 3min 15sec and then you mark again. Depending on how quick you are on the marking and how precise you are with the clock your speed results should be OK. Don't forget this is an approximation and as all approximations it is bound to have some error associated with it. So don't expect to be 100% accurate. Try it a couple of times and you will get used to it. Hope it helps Good Luck and Good Shooting |
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#3 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
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Download Dantenocs Uboot School. Excellent Tutorial video with actual SH3 footage and his recorded voice giving you the instructions. Very well put together.
It's the 3 SHIII-000 wmv downloads : http://hosted.filefront.com/dantenoc |
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Usually you'd ask your Weapons Officer to report nearest visual contact and what would give you a bearing and range which combined with your own location allows you to pinpoint the target at that moment.
The problems is, even though Weapons Officers actually were able to do this, it's been deemed "unrealistic" and many current mods remove the distance from the Weapons Officer reports making the method shown in the Hunt difficult to impossible without checking range with the standometer thingie. |
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#5 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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I think that disabling the Watch Officer's range finding is silly. The Captain wouldn't need to range find the target and the crew is always capable of doing it independantly. The reason a captain has a crew is because he shouldn't be overwhelmed with all of these tasks. He needs to make clear sober decisions based on clear and realiable information. If anything removing the WO range is unrealistic.
EDIT. And those vids by Danotec are great. The anatomy of a torpedo attack. That C3 though must have beencarrying lumber since 4 torpedoes wouldn't sink her. Last edited by P_Funk; 11-01-06 at 06:27 AM. |
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#6 |
Planesman
![]() Join Date: Jun 2005
Location: Ohio
Posts: 187
Downloads: 127
Uploads: 0
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Is there another way besides "the Hunt" method so that if you don't have the WO giving bearing you can plot and intercept?
I've just started a career and have my first merchant in site. It's still too far away to be able lock on to get a measurement of the height of the masts however, I need to plot a course that will put me on a proper intercept. TIA |
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