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Old 08-26-19, 04:27 PM   #586
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Quote:
Originally Posted by Jeff-Groves View Post
new dat linked in PM.


No new 3D objects were created. I only changed 1 texture coordinate after exporting the 3D mesh and all UV channels.
That was done in Notepad. LOL!
UV2 object has 1 texture coordinate. I exported the oxygen dial and copied it's UV2 texture coordinate to the CO2 dial face UV2.
Then just re-imported it.

Sent a PM to Hans about WAC. What is KSD?
Many thanks Jeff, it works nice

I'm null with those AO maps and UVs

Sent you a PM back mate
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Old 08-27-19, 05:30 AM   #587
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U-Boat diving speed will be also adjusted for next update

There were some disparities between them.
Adjustments are only from few seconds...don’t expect huge differences
But now best divers are type VII (as it was in RL) then types II, then types IX.
In all types VII, the best diver is the VIIC41 (best of all categories BTW)
In all types IX, the best diver is the IXC40.
In all types II, the best diver is the IID.

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Old 08-27-19, 08:59 AM   #588
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Next update will include also:

In type IX you can access directly radio/sonar room via clicking the rudder:



In all sub you can now access the hydrophone by clicking on it



Hitting numpad "0" will bring you back to previous view as usual...or right clicking mouse idem.

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Old 08-27-19, 10:22 AM   #589
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File delivered.
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Old 08-27-19, 02:45 PM   #590
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Originally Posted by Jeff-Groves View Post
File delivered.
Thank you Jeff, it’s perfect!

Now we have a IX interior glitch free!

It will be included in tomorrow update
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Old 08-27-19, 07:54 PM   #591
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My pleasure to assist in a worthy cause.
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Old 08-28-19, 05:24 AM   #592
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Added new compass rose on nav map (when close zoom)
Thanks S7rikeback for this



All type VII now have the access to observation periscope when clicking it:
(all others types too - but it was missing for the VII)



All type VII and IX now have the access to crew/damage management by clicking items:



Avalaible next update soon (this afternoon)
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Old 08-28-19, 06:04 AM   #593
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I noticed a bug emblems shines at night.


And btw how do we add custom emblems?
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Old 08-28-19, 06:37 AM   #594
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I found a lost gem.

https://www.subsim.com/radioroom/forumdisplay.php?f=170
Would it be possible to recover this somehow?
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[ENG] SH 4 KSD II Ace Edition
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Old 08-28-19, 06:41 AM   #595
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I'd love to see the KSD mods esp the interior brought across to OM+OMEGU, then this would be well rounded.
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Old 08-28-19, 06:50 AM   #596
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Quote:
Originally Posted by Niume View Post
I found a lost gem.

https://www.subsim.com/radioroom/forumdisplay.php?f=170
Would it be possible to recover this somehow?
Link doesn’t work


Quote:
Originally Posted by FurphyForum View Post
I'd love to see the KSD mods esp the interior brought across to OM+OMEGU, then this would be well rounded.
KSD interiors are same as OM!
But are talking about a KSD mod?
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Old 08-28-19, 07:02 AM   #597
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I'm talking about the complete interior being moded/ transferred across from KSD to OM+OMEGU, an example of what I'm saying for the interior, let's use the Type II; from the E-room, D-room, C-room, Sensor-room, and Bow Torp-room.

You don't have that in OM+OMEGU.

http://brat01.mybb.by/viewtopic.php?id=271
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Old 08-28-19, 07:25 AM   #598
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Quote:
Originally Posted by Niume View Post
I noticed a bug emblems shines at night.


And btw how do we add custom emblems?
Hey yeah...i forgot about this one...too many things alltogether
Flag shine at night adjusted:



Better? About emblems, they are in complete re-work (not me) so you’ll have to wait...

Quote:
Originally Posted by FurphyForum View Post
I'm talking about the complete interior being moded/ transferred across from KSD to OM+OMEGU, an example of what I'm saying for the interior, let's use the Type II; from the E-room, D-room, C-room, Sensor-room, and Bow Torp-room.

You don't have that in OM+OMEGU.

http://brat01.mybb.by/viewtopic.php?id=271
No complete interior for the moment, i'm afraid. Not enough time.
You just can't copy past KSD files into OM...lot of work behind.
Maybe one day
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Old 08-28-19, 07:36 AM   #599
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No complete interior for the moment, i'm afraid. Not enough time.
You just can't copy past KSD files into OM...lot of work behind.
Maybe one day [/QUOTE]

I release that, What I meant is lost in interpretation.
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Old 08-28-19, 07:41 AM   #600
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Quote:
Originally Posted by Fifi View Post
Link doesn’t work




KSD interiors are same as OM!
But are talking about a KSD mod?
https://www.subsim.com/radioroom/sho...d.php?t=167745
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[ENG] SH 4 KSD II Ace Edition
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