SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-22-19, 05:56 AM   #556
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,737
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Geoff then View Post
Fifi, is there any way that you see that there can be a helmsman put in like in the U.S. Subs?
Could you show me what you mean with a picture? I don’t catch you.
Fifi is offline   Reply With Quote
Old 08-22-19, 08:33 AM   #557
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
Downloads: 499
Uploads: 2


Default

Extra skins for U-boats would be nice just like in Sh3. And ability to lower the flag. In KSD II it's possible.
And btw Why do we have option for 10.5 cm deck gun on VIIB?
__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition

Last edited by Niume; 08-22-19 at 09:27 AM.
Niume is offline   Reply With Quote
Old 08-22-19, 09:26 AM   #558
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
Downloads: 499
Uploads: 2


Default

__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
Niume is offline   Reply With Quote
Old 08-22-19, 10:26 AM   #559
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,737
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Niume View Post
Extra skins for U-boats would be nice just like in Sh3. And ability to lower the flag. In KSD II it's possible.
And btw Why do we have option for 10.5 cm deck gun on VIIB?
Yes i know for the flag. Maybe later.
10.5 for VIIB?? have to look on that...
Fifi is offline   Reply With Quote
Old 08-22-19, 10:46 AM   #560
Geoff then
Gunner
 
Join Date: Jun 2017
Location: Kiel, Germany
Posts: 96
Downloads: 63
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
Could you show me what you mean with a picture? I don’t catch you.

Ehm i mean the guy at the "steering wheel"
On the U.S. side he is in the tower. I am not quite sure of how it is on the german side, I read something about they are also steering from the tower, but when the boat is submerged the guy who is steering is about where the 1st officer stands, like front and center of the control room, like in SH5.
__________________
"Natürlich ist das 'n Weihnachtsbaum, oder meinste, damit wird die Brücke getarnt, oder was?"
Geoff then is offline   Reply With Quote
Old 08-22-19, 11:05 AM   #561
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,737
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Geoff then View Post
Ehm i mean the guy at the "steering wheel"
On the U.S. side he is in the tower. I am not quite sure of how it is on the german side, I read something about they are also steering from the tower, but when the boat is submerged the guy who is steering is about where the 1st officer stands, like front and center of the control room, like in SH5.
Ok i see...i think German side they all were in the command room, surfaced or submerged
Anyway it’s not in the plans now...still errors to correct.

Speaking about errors, I WILL RELEASE AN OTHER UPDATE FIX VERY SOON (MIGHT BE TOMORROW)
I found attack periscope error introduced by my latest update
Type VII involved: VIIC 2/3/4 (1943 to the end)
Just because i changed those periscope to skip the too white rendering...sorry about that.

Plus i greatly enhanced the exhaust smoke on all U-Boats
Plus i changed type VIIC deck compass for better ones

Be available tomorrow i think.
Fifi is offline   Reply With Quote
Old 08-22-19, 12:01 PM   #562
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
Downloads: 499
Uploads: 2


Default

I wanted to mention the exhaust smoke but you were faster. I noticed that you barely take any hull damage. Most of the time the bulkheads are just destroyed.
__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
Niume is offline   Reply With Quote
Old 08-22-19, 12:06 PM   #563
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,737
Downloads: 456
Uploads: 0


Default

New exhaust smoke for next update



Don't know how the damages works yet
Fifi is offline   Reply With Quote
Old 08-23-19, 03:23 AM   #564
Lord_Kane
Watch
 
Join Date: Sep 2006
Location: Canada
Posts: 16
Downloads: 212
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
New exhaust smoke for next update



Don't know how the damages works yet



Ooooooh i cant wait. RELEASE IT NAO
Lord_Kane is offline   Reply With Quote
Old 08-23-19, 05:22 AM   #565
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,737
Downloads: 456
Uploads: 0


Default

UPDATE 6 IS OUT!
(see end of post #1) SHOULD BE SAVE COMPATIBLE WITH 5B...

As bonus, i added some white smoke to fires



- New exhaust smoke has been added to all U-Boats
- Attack Periscope for all type VIIC has been fixed
- Cables texture for VIIC types adjusted
- Wood panels texture for type VIIC3 has been adjusted (they were all black)
- Fire rendering has been adjusted
- Smoke rendering has been adjusted
- Small white smoke added to fires

Hope you'll like it

Last edited by Fifi; 08-23-19 at 05:34 AM.
Fifi is offline   Reply With Quote
Old 08-23-19, 12:00 PM   #566
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
Downloads: 499
Uploads: 2


Default

Awesome
__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
Niume is offline   Reply With Quote
Old 08-23-19, 12:03 PM   #567
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
Downloads: 499
Uploads: 2


Default

Would this be possible in Silent Hunter IV?
https://www.subsim.com/radioroom/sho...d.php?t=228368
Would make awesome addition to OM
__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
Niume is offline   Reply With Quote
Old 08-23-19, 01:41 PM   #568
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,737
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Niume View Post
Would this be possible in Silent Hunter IV?
https://www.subsim.com/radioroom/sho...d.php?t=228368
Would make awesome addition to OM
Yes probably...so many cool stuff everywhere
More seriously, i can’t do everything alltogether.
Right now, i have managed to re-work completely the smoke when ships in fire
Plenty things were missing in the Particules.dat, and some errors too...
More testing tomorrow, with certainly some screen shots to come
Fifi is offline   Reply With Quote
Old 08-23-19, 06:15 PM   #569
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post

Don't know how the damages works yet
Damages are controlled by the .zon file in each Sub folder.
There is a Zones.cfg in the Data folder.

A quick look shows me you have zones meant for Fleet boats.
Those differ from zones for U-Boats.

There is also a DMG 3D mesh in the Stock Subs. You might want to look at those.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 08-24-19, 01:25 AM   #570
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,737
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Jeff-Groves View Post
Damages are controlled by the .zon file in each Sub folder.
There is a Zones.cfg in the Data folder.

A quick look shows me you have zones meant for Fleet boats.
Those differ from zones for U-Boats.

There is also a DMG 3D mesh in the Stock Subs. You might want to look at those.
Yes my friend, but dunno how the zonesCtrl values works yet...
What’s a sphere? Boxes? ...some have few Spheres some have none
And the meaning of ArmorLevel value...quite foggy for me right now

About the DMG 3D, there were some in the subs i’ve Imported ...but giving CTDs each time we were hitted...and had to delete them to avoid CTD.
Best would be to re-create them from scratch, but it’s far from my 3D skills actually.
Anyway it’s only about visual damage looking on sub when hitted?...i think we can live without it for the moment
Fifi is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.