SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-08-11, 10:11 PM   #481
U-boat luver
Watch
 
Join Date: May 2008
Location: Austin, TX
Posts: 20
Downloads: 122
Uploads: 0
Default

quick question...In the stock vanilla version of SH3, during a patrol on the surface, you could click exit, and then abandon career and end up back at base. I would do this all the time back in Vanilla, because I was wayyyy to lazy to sail all the way back to base. However in NYGM when I do the same thing I get back to base and when I check my save games my commander is marked as dead. Is this a bug or a deliberate thing?

Last edited by U-boat luver; 01-08-11 at 10:21 PM.
U-boat luver is offline   Reply With Quote
Old 01-09-11, 07:05 AM   #482
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

@Anvart:
Quote:
I installed NYGM 2.5 + NYGM 3 New + NYGM 3.4A... without addons...
and what i see... old errors... Head4, compass on the bridge, Halo through crew body... and so on... Today 2011!
True, but none of these items affects NYGM's superlative game play.
Try Mikhayl's optional 'NYGM HiRes Submarines' add-on. (Download from my signature.)

@U-boat Luver:
Quote:
In the stock vanilla version of SH3, during a patrol on the surface, you could click exit, and then abandon career and end up back at base. I would do this all the time back in Vanilla, because I was wayyyy to lazy to sail all the way back to base. However in NYGM when I do the same thing I get back to base and when I check my save games my commander is marked as dead. Is this a bug or a deliberate thing?
Deliberate, sorry.

Stiebler.

Stiebler is offline   Reply With Quote
Old 01-09-11, 10:12 AM   #483
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Quote:
... and visual images (визуальные образы) is main part of it...
Yes, the game's 3D environment and looks can be a decisive realism feature as GWX showed, but NYGM has not always favoured that route for several reasons:

1.- User's computer processing power. NYGM is a mod that runs well on "older" systems, and adding more eyecandy will interfere with that. Because of this, the visual aspect has often been a bit neglected (Admitingly), both the really processor consuming stuff, and the one that is not, but falls under the "eyecandy" category.

2.- NYGM own "processing" power. Reduced to a team of one -Stiebler- with ocasional valuable external colaboration, there have always been other prioritary areas where Stiebler has wanted to work.

Of course we all would love to see someone fixing that stuff you rightfully point out as bugged but right now there is nobody in the team with time for doing that, even if it might appear as a simple fix.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 01-09-11, 10:42 AM   #484
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

I know, but when you stay away from the graphic department, you do it normally in all things, eyecandy and simple errors that do not modify game behaviour. That's what I was trying to explain, that this area has been long overlooked in NYGM for the reasons mentioned above.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 01-09-11, 03:19 PM   #485
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

@Anvart,

Perhaps you could tell me which mods fix the problems you have mentioned?

If there is truly no performance-hit when they are installed, I shall be happy to add these mods to NYGM (if their authors permit it).

Many thanks.

Stiebler.
Stiebler is offline   Reply With Quote
Old 01-09-11, 05:04 PM   #486
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@Stiebler: I tested Anvarts "Halo Not visible through body" mod with NYGM and GWX and it worked good.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 01-10-11, 04:20 AM   #487
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

@Anvart:
Quote:
Compass fix (UV map changing of model) i made only for stock Turm7c_3_hd.dat (as example)...
but if you want i can do this work for NYGM turms.
Many thanks for this generous offer, Anvart.
If you could kindly post a link to one turm for NYGM, then I could test it. (Before you make all the other turms!)
Perhaps it will be best if you use the turm from Mikhayl's 'HiRes Submarines' mod, to combine the advantages of both mods.

@H.sie:
Thanks for the feedback about the Anvarts "Halo Not visible through body" mod.

Stiebler.
Stiebler is offline   Reply With Quote
Old 01-10-11, 07:16 AM   #488
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

@Anvart:
Quote:
Why? You do not use NYGM HiRes Submarines in main NYGM3_New
It is a question of maintaining a low memory size for NYGM files (eg NYGM3_New) which are essential, for the benefit of those who have slow download connections.

However, those who wish to have improved graphics for turms surely wish to have an improved graphics appearance for the U-boat?

Perhaps other people agree with you and not with me. Are there any other opinions from other players?

Stiebler.
Stiebler is offline   Reply With Quote
Old 01-10-11, 11:43 AM   #489
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

@anvart:
Quote:
You want i to have changed files of NYGM HiRes Submarines only? or no?
It is best, I think, if we wait for some feedback from other users.

Quote:
Look pic.

1) I can not change deck textures (to normal) and change UV map of the forward compass.
2) I can change deck textures (to normal) and change UV map of the rear compass.

What do you want?
The NYGM compass arrangement was created by other modders.
I cannot answer your question - I have never seen these pictures before.

Therefore, since you have the skills, it is better if you make the judgement.

I regret that I cannot help you more. These judgements are outside my area of expertise.

Stiebler.
Stiebler is offline   Reply With Quote
Old 01-16-11, 04:40 PM   #490
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default NYGM3_4A released again

While testing other mods, I discovered suddenly that the new patch 3_4A contains an unwanted file: menu_1024_768.ini.

This causes most strange views from the periscope, unless you have later added Hitman's excellent UZO mod. (Which you ought to do, as I always do, which is why I missed this error in testing!)

I have uploaded to Subsim a revised version of the NYGM 3_4A patch, which lacks the unwanted file. Download it from my signature.

Sorry about that, everyone.

Stiebler.
Stiebler is offline   Reply With Quote
Old 01-26-11, 03:54 PM   #491
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Where i can find new separate file menu_1024_768.ini.
__________________
Alex ®


Moses said: "Don't create yourself an idol"...
Anvart is offline   Reply With Quote
Old 01-26-11, 04:26 PM   #492
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

@Anvart:

The latest menu_1024_768.ini file can be found in NYGM3_New, which probably you have already.

However, I have also provided for you a direct link to the file - see your PM.

Stiebler.
Stiebler is offline   Reply With Quote
Old 02-14-11, 08:26 AM   #493
silentwayIII
Electrician's Mate
 
Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
Default CTD when using XXI

I use an XXI beginning in Jan 44. When attacking an escorted convoy and I'm being chased by DE's or destroyers I get a CTD when K-guns are fired. This seems to happen when the DE or destroyer is near. Occationally it has happened when a destroyer or DE passes overhead and drops depth charges, but always when the k-guns are fired nearby.

Currently I am using the stock sounds (folder) from the 1.4b version and the additonal sounds provided by the different versions of NYGM. My setup (mods) does not have other sound mods activated.

My computer is fairly new, running Vista 64 and has 8 mgs of memory. The system uses a mother board sound system. I have the latest Realtex driver. Although I don't play many games, only SHIII and NYGM CTD. I have experimented using GWX, but so far have not had the CTD with the XXI in the GWX install.

When using other types of submarines, VIIc and IXD2, again all starting in Jan of 44 I get not CTD when depth charges or k-guns are used against me.

I've looked for a specific sound file that relates to the k-gun when it is fired, but haven't located it. If it does exist and I can remove it can see if the CTD still occurs.

Any thoughts on this subject, work around...other would be appreciated...NYGM is my choice.

silentwayIII
silentwayIII is offline   Reply With Quote
Old 02-15-11, 07:54 AM   #494
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

Sorry, Silentway, but I have no idea what causes your problem.

I have never seen this problem myself.

Of course, the XXI is used very little in NYGM anyway, because the main pump is used by NYGM for the 'anti-humming-bird' mod. However, that is the only important change that we have made to the original (stock) SH3 mod for the XXI. The .sim and .zon files have been altered a little, but these changes should not interact with a sound file.

In any case, you say that you see the same problem with stock SH3.exe, which seems to eliminate a problem with NYGM.

It seems to me that you may have a corrupted installation of files, since clearly you are mixing mods together. A clean re-installation may be your best answer.

Does anyone else have any suggestions?

Stiebler.
Stiebler is offline   Reply With Quote
Old 02-16-11, 12:37 AM   #495
silentwayIII
Electrician's Mate
 
Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
Default ThanksI

Will try a clean install and see if it corrects the CTD issue.
silentwayIII is offline   Reply With Quote
Reply

Tags
torpedos through hull


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.