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Old 03-28-07, 09:49 AM   #106
Woof1701
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@Rubini
Thanks mate. That's excatly what I wanted to hear. Currently I'm using Ducimus' mod with NYGM values together with GWX 1.03 and I'm pretty satisfied with the results. It's a very good mod, and if you really can patch them together for a 16 km version, it'd be a real definite improvement. After that's done I can hardly find any more faults with SH3

Waiting for a while doesn't matter, since currently I have no time to play anyway. Sorry that I cannot help you developing the 16 km version of the "Stay alert Mod"
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Old 03-28-07, 09:52 AM   #107
Paajtor
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Rubini, is this thread for both versions, or for 16k only?
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Old 03-28-07, 09:59 AM   #108
Rubini
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Quote:
Originally Posted by Paajtor
Rubini, is this thread for both versions, or for 16k only?
Well, its for the Stay Alert crew fix mod that for now is only for 8km.
However, notice that some fix from this 8km version will go directly (without any necessary adjust) to the 16km future work - the hydrophone fix is an example. I guess that also the Airplanes fix. So that research will be used for both version in the end.
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Old 03-28-07, 12:34 PM   #109
nvdrifter
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Hi Rubini old pal. I haven't gone anywhere. I'm ready to shelve that piece of crap SH4 and 'come back home' to SH3. I have been watching this thread closely. Excellent work.
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Old 03-28-07, 01:19 PM   #110
Wilcke
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Rubini,

Downloaded the file again yesterday. Restarted another career, visual is working very well.

The weather turned very nasty, hydrophone still working well, SO was reporting merchant ship contact and we were on track towards him....lots of racket in the ocean from the gale force winds and wave action. SO worked very well....we eventually lost the contact Long Range and moving away.

This is just a great thing and brings the boat alive. I really like the assitance yet you can jump in and take over. I do not really like to be in a sub with a bunch inactive crewmembers.

Well done. Do I need to redownload the mod again? Or just keep testing my current setup. We are on day three. Even with TC on 128 and 256, I was getting plenty of callouts which then drops TC to 1.

Let me know.

Wilcke
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Old 03-28-07, 01:26 PM   #111
gabeeg
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Rubini,

I just wanted to report that after a patrol and a half I have had nothing but good results from this mod with my heavily modded 8km stock version of SHIII. This one is a keeper! Thanks for your hard work...this is one of those handful of truly game changing (for the better) mods!
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Old 03-28-07, 01:58 PM   #112
Rubini
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Quote:
Originally Posted by nvdrifter
Hi Rubini old pal. I haven't gone anywhere. I'm ready to shelve that piece of crap SH4 and 'come back home' to SH3. I have been watching this thread closely. Excellent work.
Hi buddy!
And the best is that it's Long Repair Time mod absolutely compatible!
I always plays with it!

Nice to see you again with us mate!
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Old 03-28-07, 02:20 PM   #113
Rubini
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Wilcke,
gabeeg,

Many thanks for your feedback. This makes proud.
I and Nvdrifter will not stop to mod until we have really a challenge gamepaly! lol

Anyway just wait for the upcoming crew visual fix for Airplane detection! Now your crew is really a Kriegsmarine one!

( will be added to the actual mod. Yes, will be need to redownload it)
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Old 03-28-07, 05:04 PM   #114
Jan Kyster
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Quote:
Originally Posted by Rubini
Anyway just wait for the upcoming crew visual fix for Airplane detection! Now your crew is really a Kriegsmarine one!
June 20, 1940
From U-33, location AF74.

fordeck and flak damaged stop need new eyes stop swordfishs everywhere stop position not good to wait stop

Oberleutnant z.S. Janus Küster
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Old 03-28-07, 05:08 PM   #115
Wilcke
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Roger, that....and excellent work Rubini and the same goes to NVdrifter...!

I cannot tell you how good SH3 is looking with GWX1.03 and the current technical mods.

Visually it is hard to believe it came out in 05, this thing has legs and will keep me entertained for hundreds of hours. The initial learning is steep but man it is sweet.

I set out on patrol in a Type IID dressed in Fubars camo skin....SH3 Weather bit cloudy and sprinkly to start. In a day and half I a now in a full blown gale....amazing to see that little boat pitching and heaving in the swell.

Looking forward to the updated mod....let us know and we will Beta some more.


OH, and SHIV is still in the box! I did look at the contents....put it back in the closet on the shelf!

Wilcke
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Old 03-28-07, 10:39 PM   #116
Rubini
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Hi mates,

First post updated with the link for the new version:
"Stay Alert - crew fix" mod for GWX and Stock game version 1.c
This is a 8km version only.
This version have the new fix for the visual airplanes detection issue.

Read the readme inside!
Good hunting
Any feedback is welcome.



Rubini.
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Old 03-29-07, 01:58 AM   #117
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Here is another link http://files.filefront.com/Stay_Aler.../fileinfo.html
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Old 03-29-07, 02:59 AM   #118
Jimbuna
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I have tried out this fantastic mod on my v1.03 installation and am so impressed I am currently converted to playing 8km in-game
I look forward to the 16km version
Much appreciated Rubini
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Old 03-29-07, 03:25 AM   #119
Matyas
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Hi Rubini,

As everyone here seems to be highly satified with your mod, I have decided to switch back from 16km to 8km to be able to try it out (was a tough decision for me, though).

However, I have some questions before I start using it:

1. Does cloudiness have an influence on visual detection ranges (especially during night time)? In RL you can hardly see anything in the night when the sky is overcast...

2. Are the visual detection ranges for airplanes the same for the nighttime and for the daytime? It's hardly imaginable to spot a Hurricane during a cloudy (or overcast!) night from 4 km...

Thanks for your reply in advance.

Matyas

Last edited by Matyas; 03-29-07 at 05:06 AM.
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Old 03-29-07, 04:55 AM   #120
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Quote:
Originally Posted by Matyas
It's hardly imaginable to spot a Hurricane during a cloudy (or overcast!) night from 4 km..
Matyas
You are certainly correct there! But detection of aircraft is only not only visual but also aural. You may not see it but you could probably hear it from that distance - maybe from even further away. Not sure about Hurricane's noise levels but if it was an Avenger you definitely would have heard it - have had RL experience of those noisy b*****s

Haven't actually got this mod running yet, so can't comment on the rest of your questions. No doubt someone will though.
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