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Old 12-27-13, 11:22 PM   #4441
vdr1981
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Problem solved! More on this tomorow...I could really use some sleep now...
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Old 12-28-13, 12:44 AM   #4442
Mikemike47
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Quote:
Originally Posted by vdr1981 View Post
Problem solved! More on this tomorow...I could really use some sleep now...
Good to hear.
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Old 12-28-13, 12:53 AM   #4443
Mikemike47
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Quote:
Originally Posted by Trevally. View Post
What I am looking for is some info with anyone who uses OHII v2.3 +patch1 beta and then leaves Brest harbour (blackpit)- dock straight away and then leave again.
This time you will get an air raid from the RAF - issues at this stage is what I need to know about.
For me - This has been a long issue and in all versions of OHII I have had to keep planes away from ports due to the guaranteed ctd.
Now with serges patch - I no longer have ctds with air attacks in port.
Can ayone else confirm this
Use similar mods to your list since I do not have other versions anymore.
Code:
MightyFine Crew Mod 1.2.1 Alt w beards
FX_Update_0_0_22_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith & Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_v7_5_0_Page TDC_Update
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2 (for TDW UI+OH II)
Trevally TDC Help v2
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
TDW_GenericPatcher_v_1_0_149_0
Voice & Help [commands.cfg changes-voice recognition]
Dialogs(xx) and sound cfg [WIP voices reloaded]
Had planes come in one at a time or groups of two. Saw approximately 10 planes at time on the map since I was zoomed in, did not really count them. NO CTDs.

Time for sleep now, I can test later without the patch1 beta if you want more feedback on that still.
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Old 12-28-13, 01:07 AM   #4444
Silent Steel
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Quote:
Originally Posted by Trevally. View Post
Now with serges patch - I no longer have ctds with air attacks in port. Can ayone else confirm this
Confirmed

Based on Mikemike's questions I can report the following so far;

* Left Brest, sailed some 12-15 Nm, returned to Brest and docked. Left Brest - no CTD:s
* Could see only friendly aircraft, fighters and bombers, approx. 10 of them.
No lag or other issues.

But, what Trevally says about RAF raids on sub bases in France where I'm stationed causing 100% CTD:s I can't confirm.
Earlier, with previous versions of OHII, I've seen air raids on bases in France (even around 10 aircrafts or more, fighters and/or bombers and/or air scouts) when ships were returning fire and haven't had 100% CTD:s, but maybe some 30-40%.

* With the OHII v2.3 +OHII v2.3 patch1 beta - no CTD:s during air raids or other issues.
My sub shooting and downed enemy aircraft exploding. No lag.
Tested this 6 times now.

Could the CTD:s some mates get possibly be caused by computer config as well?

Last edited by Silent Steel; 12-28-13 at 01:48 AM.
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Old 12-28-13, 02:36 AM   #4445
gap
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Quote:
Originally Posted by Trevally. View Post
I do not know about this or what Gap is patching
You should. I have posted the details of my tweaks at post #4425. Even though 'my' patch didn't help solving the ctd issue, it introduces at least a new feature: rockets and rocket launchers have now their own sounds. Moreover, I have moved rockets' smoke trail effects away from their dat file, and placed them in an external file; this will make the future GR2 conversion of rockets much easier

If there is enough interest about the above features, I will implement them also for the rockets pdate introduced with OH 2.3 patch 1 beta.

Quote:
Originally Posted by vdr1981 View Post
Problem solved! More on this tomorow...I could really use some sleep now...
I am glad to hear it, looking forward to your explanations Vecko

I just hope that your fix doesn't involve giving up any major mod

Quote:
Originally Posted by Mikemike47 View Post
Had planes come in one at a time or groups of two. Saw approximately 10 planes at time on the map since I was zoomed in, did not really count them. NO CTDs.

Time for sleep now, I can test later without the patch1 beta if you want more feedback on that still.
Quote:
Originally Posted by Silent Steel View Post
Confirmed

...

* With the OHII v2.3 +OHII v2.3 patch1 beta - no CTD:s during air raids or other issues.
My sub shooting and downed enemy aircraft exploding. No lag.
Tested this 6 times now.
Well done guys!
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Old 12-28-13, 04:51 AM   #4446
Trevally.
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Quote:
Originally Posted by Mikemike47 View Post
Explained at this link.
Thanks Mike

Quote:
Originally Posted by vdr1981 View Post
Problem solved! More on this tomorow...I could really use some sleep now...


Is this something I need to add to OHII vdr1981 to make it compatible with other mods or something to add to your own mod.
Just let me know if you need me to add anything
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Old 12-28-13, 05:06 AM   #4447
Trevally.
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Quote:
Originally Posted by Mikemike47 View Post
Had planes come in one at a time or groups of two. Saw approximately 10 planes at time on the map since I was zoomed in, did not really count them. NO CTDs.


Quote:
Time for sleep now, I can test later without the patch1 beta if you want more feedback on that still.
Thanks mike - no need to test without the beta patch as without it there will be no air raid

Quote:
Originally Posted by Silent Steel View Post
Confirmed

Based on Mikemike's questions I can report the following so far;

* Left Brest, sailed some 12-15 Nm, returned to Brest and docked. Left Brest - no CTD:s
* Could see only friendly aircraft, fighters and bombers, approx. 10 of them.
No lag or other issues.

But, what Trevally says about RAF raids on sub bases in France where I'm stationed causing 100% CTD:s I can't confirm.
Earlier, with previous versions of OHII, I've seen air raids on bases in France (even around 10 aircrafts or more, fighters and/or bombers and/or air scouts) when ships were returning fire and haven't had 100% CTD:s, but maybe some 30-40%.


Thanks Steel - so you only got ctds perhaps 1 in 3 or 4 time with air raids


Quote:
* With the OHII v2.3 +OHII v2.3 patch1 beta - no CTD:s during air raids or other issues.
My sub shooting and downed enemy aircraft exploding. No lag.
Tested this 6 times now.
Great thanks Steel

Quote:

Could the CTD:s some mates get possibly be caused by computer config as well?

Yes - many factors could give issues with others.
this is why I was cautious about saying serges new aeroplane gun files fixed the problem as it could have been my new PC
My old PC was a very good machine, but it did blow up


I would like to make a new patch today with Gaps updated gun files and Russian air bases added to the mix.
Then some more testing just to be sure
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Old 12-28-13, 05:11 AM   #4448
Trevally.
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Quote:
Originally Posted by gap View Post
You should.
Sorry Gap
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Old 12-28-13, 05:18 AM   #4449
Trevally.
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As I will be adding some Russian airbases and that the airbases layer is not common - I am looking for some advice.

I am thinking about adding them to campaigns:-

Coastal waters - due to Operation Wesserubung
Arctic Convoys - due to travel to Russian waters
TheFinalYear - due to North Sea operations

any thoughts guys
also any info on airbases that would have had an effect of these campaigns
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Old 12-28-13, 05:22 AM   #4450
THE_MASK
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Yes
http://www.subsim.com/radioroom/show...postcount=2910
I was ordered to sink ships in the Baltic . I sunk a ship at port and also a small coastal vessel . Later on I spotted a taskforce of DDs . Radioed them in and a battleship and german DDs turned up to finish them off . I found a cargo vessel later but the Battleship also found it and made short work of her before I could send offa single shell . The next night I spotted a polish sub and managed some hits with the deck gun . Returned to Kiel and now heading for UK east coast .

Last edited by THE_MASK; 12-28-13 at 05:40 AM.
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Old 12-28-13, 05:37 AM   #4451
gap
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Quote:
Originally Posted by Trevally. View Post
Sorry Gap
No need to say sorry for a simple overlook

On a side note: have you seen the link to Rongel's no debris patch that I have posted here yesterday?

Quote:
Originally Posted by Trevally. View Post
Thanks mike - no need to test without the beta patch as without it there will be no air raid
Maybe a quick testing session with a striped down version of the beta patch (only the new airbases in range for strike on German bunkers, with stock planes assigned), would be worth the time spent on it... just for deciding whether the air strike ctd's were ironed out by Serge's tweaks or by something else that in the meanwhile has changed in OH

Quote:
Originally Posted by Trevally. View Post
I would like to make a new patch today with Gaps updated gun files and Russian air bases added to the mix.
working on it right away

Quote:
Originally Posted by Trevally. View Post
Then some more testing just to be sure
yes, some testing would be required at least for my part of work: in stock game aircraft guns have a silent muzzle flash effect assigned. I have cloned it and linked the new FX with a 'rocket launch' sound effect from GWX. A while ago I had made the same experiment with some other plane guns and everything seemed to work, but you never know...
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Old 12-28-13, 06:00 AM   #4452
Trevally.
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Quote:
Originally Posted by sober View Post
Ok guys - I think I have got it now

Seems that the original patch by Serge (I downloaded) was replaced with an update. (I did not download)
Then another pack with more planes by serge (I downloaded)
then an update on the revised patch from serge by gap (I did not download)


So the following is correct and will be included in the next patch (v1.1)

NS_Ko_Hyoteki (fix) - JC
Air_Guns (11/10/2013) - Serge
Reworked aircrafts (26/12/2013) - Serge
AAguns&Rockets (20/10/2013) - Serge
OPEN HORIZONS II v2.3 - rocket & air guns patch v 0.1 (26/12/2013) - Gap
Bullet_spark_test (04/10/2013) - Rongel


Orange files were in patch 1 beta - rest will be in patch 1.1

Still to add is the new airbases
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Old 12-28-13, 06:17 AM   #4453
Serge65
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Hi guys!
Once again draw your attention: guns_air also need to remove. 20mmsingleair used only in older versions of the three airplanes: ADB_USDiveBomber, AFB_F4U_Corsair, AFB_P51_Mustang. Now it is not used anywhere.

And how do you an idea:
Now all missions (in folder CampaignProjects/Missions) are built as follows:

Patrol zone1, sink 1 ship, mission completed, if not sink ->Patrol zone2, sink 1 ship, mission completed, if not sink->Patrol zone3, sink 1 ship, mission completed, if not sink - mission failed.

Me annoys the need to sink a ship, this is patrol, may be, in this area there are no enemy ships.
Maybe it's better:

Patrol zone1, 72 hours, completed, ->Patrol zone2, 72 hours, completed, ->Patrol zone3, 72 hours, mission completed.
If we see the enemy ship, we will destroy it anyway, is not it?

I can make such a mission for all campaigns, but I doubt whether there will be a marker on the map (another type objective)?
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Old 12-28-13, 06:36 AM   #4454
gap
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Quote:
Originally Posted by Trevally. View Post
As I will be adding some Russian airbases and that the airbases layer is not common - I am looking for some advice.

I am thinking about adding them to campaigns:-

Coastal waters - due to Operation Wesserubung
Arctic Convoys - due to travel to Russian waters
TheFinalYear - due to North Sea operations

any thoughts guys
This seems a good starting plan

The main theaters of operations of WWII Soviet Naval Aviation were Barents, Baltic and Black Seas. It operated land, shore and vessel-based aircraft, especially floatplanes and flying boats which, I think, patrolled the aforementioned areas (at least within Soviet home waters and along the coasts of Soviet-controlled nations) for the whole duration of the conflict.
According to wikipedia, they were very effective, sinking many enemy ships.

As for Soviet Air Forces I think that, at least during the first part of the conflict, they were lesser effective than their naval counterpart, and their aircraft (esp Il-2 and Yak fighters) operated especially in the Eastern Front.

Last, Soviet Air Defence Forces had only few aircraft available and, indeed, they were used exclusively for home defence.

IIRC, both the main Soviet air forces operated some US planes in limited stocks. Moreover, a few Air Forces which saw limited action during WWII (most notably the Free French Aviation), also operated some Soviet fighters.

If you tell me which aircraft we have currently available (Soviet and non-Soviet), I should be able to tell you in which air forces they served.

Quote:
Originally Posted by Trevally. View Post
also any info on airbases that would have had an effect of these campaigns
This is a bit harder to say. I will do some research on this topic, but some of our Russian subsim buddies might have better information than the one I can collect from the web
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Old 12-28-13, 06:57 AM   #4455
gap
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Quote:
Originally Posted by Trevally. View Post
Ok guys - I think I have got it now

Seems that the original patch by Serge (I downloaded) was replaced with an update. (I did not download)
Then another pack with more planes by serge (I downloaded)
then an update on the revised patch from serge by gap (I did not download)


So the following is correct and will be included in the next patch (v1.1)

NS_Ko_Hyoteki (fix) - JC
Air_Guns (11/10/2013) - Serge
Reworked aircrafts (26/12/2013) - Serge
AAguns&Rockets (20/10/2013) - Serge
OPEN HORIZONS II v2.3 - rocket & air guns patch v 0.1 (26/12/2013) - Gap
Bullet_spark_test (04/10/2013) - Rongel


Orange files were in patch 1 beta - rest will be in patch 1.1

Still to add is the new airbases
Now I am a bit confused. My 'rocket & air guns patch' was based on files from OH's v 2.3 unpatched, and needs for an update, that is sure. In the meanwhile an aircraft pack by serge ('Reworked aircrafts.rar', including guns, bombs and rockets), and the patch 1 beta (also with guns, bombs and rockets) have been posted in this thread. Going by Trevally's statement, it seems that at some point there was a patch by Serge, which I can't locate, not included in the other updates mentioned above. So... what files should I base my tweaks on? Is it okay if I use the ones included in 'OHII v 2.3 patch 1 beta'?

Quote:
Originally Posted by Serge65 View Post
Hi guys!
Once again draw your attention: guns_air also need to remove. 20mmsingleair used only in older versions of the three airplanes: ADB_USDiveBomber, AFB_F4U_Corsair, AFB_P51_Mustang. Now it is not used anywhere.
Okay, so I will skip that file, but what about the two other guns (12 and 40 mm) which were contained in the sime file? Should I deduce that they weren't used?
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