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Old 05-18-19, 01:39 AM   #12196
XenonSurf
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Originally Posted by Lanzfeld View Post
Thank you.

I just find it odd that it tells me the operation name but it does that tell me where to go or what to do. It just says head for Norway but that’s a pretty big place!

This message most likely foresees that you need enough time to go to that place, so if you do, you will be in time to partecipate in these operations.



Hurry up with refueling at a blue port that can do it if you want to join the action, or shorten-up your time in port accordingly with KSD Commander (you need to save outside port first and do the setup changes in KSD and restart game with KSD, then enter port to make these date changes effective.)



TWoS doesn't come with a WWII historical events time line documentation. There is a timeline chart from Trevally for all campaign chapters of SH5, but I don't have the link for it. (It's the 2nd or 3rd post in the main OHII thread IIRC).
I also recommend the very well done documentation of the WAC5 mod of SH3, it's a PDF called 'Historische_Ereignisse_Historical_Events.pdf', or: the GWX manual of SH3. These docs both describe main WWII submarine warfare events with their exact dates. Most of these events happen in the WoS campaign of SH5.

Last edited by XenonSurf; 05-18-19 at 01:58 AM.
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Old 05-18-19, 02:26 AM   #12197
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Originally Posted by nervi View Post
c:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5 #tried this one 3 times, then I reinstalled the stock game at c:\games\silent hunter 5, same result, got the previously mentioned error message


I'm from Spain.

I thought that it might be the (mediafire link) installer is actually corrupted since I downloaded it three times and got the same result all of them, but I don't know any alternate download to the one from mediafire.
Very strange your problem, TWoS is easy to installation ,your PC is very good,
When during installation appears "steam application" folder you click "decline" right?
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Old 05-18-19, 03:55 AM   #12198
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Originally Posted by TYCZYW View Post
...I would have heard whole Das Boot sound mod sequence...
Sorry mate but in order to help you, we have to use the same mod. I really can't guess what's modified and what is not. For custom modlists , please open a separate thread and hope for the best...
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Old 05-18-19, 03:58 AM   #12199
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Originally Posted by nervi View Post
c:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5 #tried this one 3 times, then I reinstalled the stock game at c:\games\silent hunter 5, same result, got the previously mentioned error message


I'm from Spain.

I thought that it might be the (mediafire link) installer is actually corrupted since I downloaded it three times and got the same result all of them, but I don't know any alternate download to the one from mediafire.
Just downloaded and tested the installer...works without problem. The problem is somewhere on your side. Can't narrow it down more than that , sorry.
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Old 05-18-19, 11:06 AM   #12200
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I remember that AI in SH3/4 was quite predictable which is not really the case with TDW Intelligent Random AI, on which TWoS is based on.

(...)

Remember that depth and silence are your best friends.


Recently I was only able to evade 4 destroyers that were circling around me at less than 1000 m by going Full Speed at 80 feet depth, I was not pinged at anymore. Instead at 160 feet at slow speed I was always pinged. So the IRAI routine has its flaws and is not logical at all. But unpredictable: Yes. Who would have guessed right that this foolish tactic would work?

According to that, Depth and Silence are NOT your best friends, sorry, not in SH5 with IRAI at least...
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Old 05-18-19, 11:36 AM   #12201
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Originally Posted by XenonSurf View Post
Recently I was only able to evade 4 destroyers that were circling around me at less than 1000 m by going Full Speed at 80 feet depth, I was not pinged at anymore. Instead at 160 feet at slow speed I was always pinged. So the IRAI routine has its flaws and is not logical at all. But unpredictable: Yes. Who would have guessed right that this foolish tactic would work?

According to that, Depth and Silence are NOT your best friends, sorry, not in SH5 with IRAI at least...


This "may" work in case of some low skilled escorts assigned on a convoy protection duty but apply that tactics with dedicated hunter killer group and you'll be dead pretty soon.

Your speed has nothing to do with their active sonar sensors.

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Originally Posted by XenonSurf View Post
...you will get increased traffic and historical events near mission points wether you chose the mission or not.
This is also not true...Traffic will stay pretty much the same.
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Old 05-18-19, 11:44 AM   #12202
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Originally Posted by XenonSurf View Post
Recently I was only able to evade 4 destroyers that were circling around me at less than 1000 m by going Full Speed at 80 feet depth, I was not pinged at anymore. Instead at 160 feet at slow speed I was always pinged. So the IRAI routine has its flaws and is not logical at all. But unpredictable: Yes. Who would have guessed right that this foolish tactic would work?

According to that, Depth and Silence are NOT your best friends, sorry, not in SH5 with IRAI at least...
Even in real life, a lot depends on luck ... and the kind of depth of recharge they used ... of course ...
CIT.
"The Royal Navy Type D depth charge was designated the "Mark VII" in 1939.[9] Initial sinking speed was 7 ft/s (2.1 m/s) with a terminal velocity of 9.9 ft/s (3.0 m/s) at a depth of 250 ft (76 m) if rolled off the stern, or upon water contact from a depth charge thrower.[9] Cast iron weights of 150 lb (68 kg) were attached to the Mark VII at the end of 1940 to increase sinking velocity to 16.8 ft/s (5.1 m/s).[9] New hydrostatic pistols increased the maximum detonation depth to 900 ft (270 m).[9]"
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Old 05-18-19, 12:33 PM   #12203
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Originally Posted by vdr1981 View Post
This "may" work in case of some low skilled escorts assigned on a convoy protection duty but apply that tactics with dedicated hunter killer group and you'll be dead pretty soon.

Yes, IRAI will subdivide the difficulty of assets in more groups, and assign random difficulty, to make it unpredictable. That's what I understand from the init.aix file. I have made an 'EASY' and 'MEDIUM' difficulty setting for my modlist to make it easier than TWoS, the generic 0.85-1.0 range is way too severe, it makes the escorts having 'magic eyes' which I don't like. Alas, with too low settings the escorts will just ignore me, even on surface...The balancing is difficult, but TDW has pointed us the right way to do it.




Quote:
Originally Posted by vdr1981 View Post
This is also not true...Traffic will stay pretty much the same.

Yes, but what I mean is: some of these 'immersive' radio messages are made so that they guide you where the action is. So like the missions, they are worth to follow, by following the messages you may get 'increased' encounters

Last edited by XenonSurf; 05-18-19 at 12:45 PM.
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Old 05-18-19, 03:36 PM   #12204
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Originally Posted by XenonSurf View Post
the generic 0.85-1.0 range is way too severe, it makes the escorts having 'magic eyes' which I don't like.
I'm not sure what kind of AI settings would be appropriate for you but I hope you'll manage to achieve it in your modlist. I personally don't think that AI in TWoS have "magic eyes". You also said that IRAI airplanes are too "eficient" ?! I couldn't disagree more...
Anyway, dumbing down AI performances in order to allow quick, reckless gameplay and easy tonnage is really not my style.
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Old 05-18-19, 03:46 PM   #12205
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Originally Posted by vdr1981 View Post
You also said that IRAI airplanes are too "eficient" ?! I couldn't disagree more...

Sorry Veko, but give yourself some time and do the Historical Mission Plane AI Testing. If you succeed without diving immediately and without taking critical damage, then tell me about
To increase your chances, maybe use the Trevally Attack Script.

Note: In shallow waters, diving immediately will not save you and you are more vulnerable than on surface actually. Planes can see you if you are less than 80 feet depending on weather. And in your current TWoS, 1 plane overfly is almost fatal, unaware of the plane type. (TWoS without any external mods, I will try a fresh re-install to see if it changes, but I doubt).


I wish you good luck and fun (?) with the mission!
XS

Last edited by XenonSurf; 05-18-19 at 04:12 PM.
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Old 05-18-19, 03:58 PM   #12206
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Originally Posted by hauangua View Post
Very strange your problem, TWoS is easy to installation ,your PC is very good,
When during installation appears "steam application" folder you click "decline" right?
Never got that message to pop up, Do u know anywhere else I can download the installer other than the mediafire link in the first post? Just to try something new.
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Old 05-18-19, 04:04 PM   #12207
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Originally Posted by nervi View Post
Never got that message to pop up,

Hum...NO. You should get that pop-up all the time.



Are you sure you are not confusing the *full* package with the only update package?
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Old 05-18-19, 04:09 PM   #12208
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Originally Posted by nervi View Post
Never got that message to pop up, Do u know anywhere else I can download the installer other than the mediafire link in the first post? Just to try something new.
Check your antivirus...
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Old 05-19-19, 01:26 AM   #12209
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Originally Posted by vdr1981 View Post
This option is disabled somewhere in the OFEV or maybe even Generic Patcher, can't remember exactly...
Regarding the bleeding "round numbers"...

Changing this setting in the "Tactical map" in OFEV has no effect, and Generic Patcher settings give not a single clue... At least no such string as "torpedo solution line" nor "solution line markers" nor "markers" in general...

Strange thing is, that there ARE numeric markers in TARGET route line, if you lock the target. But none in the TORPEDO route line.

Someone have any idea where this setting is buried?
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Old 05-19-19, 01:40 AM   #12210
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Never got that message to pop up, Do u know anywhere else I can download the installer other than the mediafire link in the first post? Just to try something new.
As Vecko said, some antiviruses create problems with the installation, however everything is written on the download page:

"Note for users of antivirus software: Since TWoS is actually an unofficial installation program (SFX WinRar Self Extracting archive), the possibility exists that some antivirus programs mistakenly recognize its parts as a threat, compromising the installation in the process. Of course, the warnings are false positives, which means that you need to disable protection during mod installation or even send files for further analysis and wait for results if you prefer."

Alternatively it creates an exception on your antivirus for TWoS files, I don't know which Antivirus you are using, With "Karspersky" But even with "windows defender" never had problems with TWoS installer.
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