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Old 07-11-10, 02:34 PM   #301
Stiebler
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@IABL:

A user of NYGM, Dani, has observed that
Quote:
'in the cfg file for ship M01B there is no 2DCompartments entry. This is the only ship without it.'
(refers to MSM-Interim-Beta and the NYGM overlay for it).

I believe that it should have a copy of the M01A 2DCompartments, judging by earlier examples. Is that correct?

Many thanks.

Stiebler. (Thanks for your kind remarks earlier, by the way.)
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Old 07-12-10, 09:30 AM   #302
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I quoted my problem from the thread I started in the SHIII section.

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I have a maybe third or fourth problem which prevents me leaving the docks of Wilhelmshaven. The new problem is a bit weird. All worked fine until I installed the Merchant Fleet mod. After installation when I loaded the first patrol, the loading bar stops about two centimeters from the end and I had to restart the computer. I tried uninstalling the merchant fleet mod but the same problem still occurs. I'm very close to uninstall the whole game. I have only problems after problems and I'm doomed to sit on the sub pen forever .
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Old 07-12-10, 06:46 PM   #303
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Quote:
Originally Posted by Stiebler View Post
@IABL:

A user of NYGM, Dani, has observed that
(refers to MSM-Interim-Beta and the NYGM overlay for it).

I believe that it should have a copy of the M01A 2DCompartments, judging by earlier examples. Is that correct?

Many thanks.

Stiebler. (Thanks for your kind remarks earlier, by the way.)
Yes; not sure why that was missed. Thank you.
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Old 07-12-10, 06:51 PM   #304
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Quote:
Originally Posted by Crécy View Post
I quoted my problem from the thread I started in the SHIII section.
What are your system specs? This addition requires a PC that exceeds standard SH3 requirements for best results.

I recommend that you install the SH3 Naval Auxiliary Mod if you would like to see some of my ships with little cost to your PC's performance.

http://www.filefront.com/15588023/SH...%20Mod-1.0.rar
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Old 07-12-10, 09:02 PM   #305
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Quote:
After installation when I loaded the first patrol
As well as IABL's suggestion, in the quote above, are you referring to a new patrol or loaded patrol, certainly a new patrol is required. Also if you were using SH3 Commander a computer reset hasn't allowed it to roll back, so there may be a problem with that!
Quote:
the loading bar stops about two centimeters from the end
Due to heavy loading the computer can sit at this position for a few minutes, did you wait long enough?
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Old 07-13-10, 02:07 AM   #306
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Quote:
Originally Posted by iambecomelife View Post
What are your system specs? This addition requires a PC that exceeds standard SH3 requirements for best results.
I have Intel Core 2 duo 2,93, 4gt RAM, ATI Radeon HD5750. I believe those are more than enough to run the game.

Quote:
Originally Posted by Reece View Post
As well as IABL's suggestion, in the quote above, are you referring to a new patrol or loaded patrol, certainly a new patrol is required. Also if you were using SH3 Commander a computer reset hasn't allowed it to roll back, so there may be a problem with that!
Due to heavy loading the computer can sit at this position for a few minutes, did you wait long enough?
A new patrol. Yes, I waited long.

Also, I did remove this mod and tried to play but the same problem exist still. And yet the problem came when I installed this.
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Old 07-13-10, 04:35 AM   #307
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Are you using a relatively new version of JSGME, in old versions mods could install over the top of others that conflicted but removal of the mod would not restore the mod it conflicted with.
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Old 07-13-10, 04:45 AM   #308
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Quote:
Originally Posted by Reece View Post
Are you using a relatively new version of JSGME, in old versions mods could install over the top of others that conflicted but removal of the mod would not restore the mod it conflicted with.
Yes, I'm using the newest JSGME.

Edit: Got it working! I uninstalled all the mods and installed then again without the merchant fleed mod. I'll install Merchant mod later on to find out does it work.

Edit2: Installed the merchant fleed mod and the same problem exists. I uninstalled it and the game downloaded normally but when I clicked the attack periscope the screen freezed and I got the always so nice 'X has stopped working' notification. I'll uninstall all the mods and install them again like I did before, but this time I won't installl Merchant Fleet at all. It is to be remain as a mystery why MFM don't work.

Last edited by Crécy; 07-13-10 at 06:29 AM.
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Old 07-13-10, 07:56 AM   #309
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Quote:
Originally Posted by Crécy View Post
Yes, I'm using the newest JSGME.

Edit: Got it working! I uninstalled all the mods and installed then again without the merchant fleed mod. I'll install Merchant mod later on to find out does it work.

Edit2: Installed the merchant fleed mod and the same problem exists. I uninstalled it and the game downloaded normally but when I clicked the attack periscope the screen freezed and I got the always so nice 'X has stopped working' notification. I'll uninstall all the mods and install them again like I did before, but this time I won't installl Merchant Fleet at all. It is to be remain as a mystery why MFM don't work.
The biggest mystery is why the problem exists after disabling the mod!!
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Old 07-13-10, 08:21 AM   #310
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Quote:
Originally Posted by Reece View Post
The biggest mystery is why the problem exists after disabling the mod!!
Yeah! What if it permanently overwrites some files and thus is in conflict with some mods and that way prevents SH working?
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Old 07-13-10, 01:33 PM   #311
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I'm a bit confuse about the skins packs.
Say I'm the 7th of may 40. I clearly must have the MFM-v3-US+UK_Skins19400501 installed.
Should I have also all the previous date installed?
Is there any consequense if I have also later skins dates installed?
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Old 07-13-10, 01:49 PM   #312
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The earlier dates give you pre-war and early war civilian skins.

The later one gives you mostly grey wartime skins. I think you should use one or the other.
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Old 07-14-10, 03:27 AM   #313
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Yep, that's the answer I feared. It means that you must uninstall your current mod and then install the corresponding mod when you change a carrier for an other...
Given the quality of this mod, it's really a ridiculus price... The big deal will be to remember to do it!
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Old 07-14-10, 06:27 AM   #314
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I use the date function in SH3 Commander to manage the skins for me.

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Old 07-14-10, 09:55 AM   #315
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Quote:
Originally Posted by HW3 View Post
I use the date function in SH3 Commander to manage the skins for me.

Yep, that's the way to do it. I, on the other hand, run several different careers, but they are all from different flotillas within the same time period, so I only have to change things like that once.
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