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Old 06-24-15, 07:38 AM   #1696
moha14881
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I have invested great deal of skills in my radio guy to get some skimpy position report of an unknown radio contact without type, course or speed! As for the BDU guys ,well, They're still busy about contacts in the Mediterranean when I'm on the north sea.
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Old 07-03-15, 04:27 PM   #1697
Claudia
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Hi

Do you know any way to activate the snorkel using this mod?

I tried a lot of things but snorkel remains unavailable.

Thanks in advance.

Cheers!

Last edited by Claudia; 07-03-15 at 04:41 PM.
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Old 07-04-15, 02:18 AM   #1698
Sjizzle
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Quote:
Originally Posted by Claudia View Post
Hi

Do you know any way to activate the snorkel using this mod?

I tried a lot of things but snorkel remains unavailable.

Thanks in advance.

Cheers!

u can activate the snorkel from tdw's option file viewer or the game will enable it after 1940
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Old 07-04-15, 03:46 AM   #1699
Claudia
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Quote:
Originally Posted by Sjizzle View Post
u can activate the snorkel from tdw's option file viewer or the game will enable it after 1940
Hi Sjizzle!

I think tdw's option file viewer and TheDarkWraithUserOptions.py are a part of TDW NewUI. I am not using TDW User Interface because i am now trying Magui UI. Am I missing something?

You also said: "the game will enable it after 1940", hmmm, i did some tests:

-Happy Times (15 June 1940): Snorkel still not available
-Mare Nostrum (15 march 1941): Snorkel still not available
-Battle of the Mediterranean (15 december 1941): Snorkel still not available
-Distant waters (15 september 1942): Snorkel still not available

-Monsun Gruppe (1 march 1943): Snorkel appears as an upgrade, but in deck gun slot, so if i choose the snorkel i lose the deck gun.

What am i doing wrong?

I appreciate any aditional help
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Old 07-06-15, 07:15 AM   #1700
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Problem solved. I did a trick copying some files from TDWNewUI. The state of the snorkel, when u use tdw's option file viewer, is saved in NSS_Uboat7a.sns -for type 7a- and the respective files for other submarine types. I copyed .prt, .sim and .cfg files too.

Playing now with magUI, snorkel and deck gun. Shortly test but seems ok.
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Old 08-26-15, 12:05 PM   #1701
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Bitte kann mir jemend helfen, kann nicht weg punkte setzen ????
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Old 08-26-15, 12:15 PM   #1702
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Bitte kann mir jemend helfen, kann nicht weg punkte setzen ????
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Please can someone help me, can't leave points set???
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Old 08-28-15, 06:44 AM   #1703
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Hi, I have a problem - is the interface Parts Magui V 3.06 by DrJones and OH2.5. After the last mission of the East British missions does not appear, see here I am on the map. Another problem with choosing a mission, when you choose an additional task, it is in a bunker, and when I went to sea it is not, it is not displayed on the map. help what I do with it?

[spoiler]



[/spoiler]

Last edited by Indexrts1; 08-28-15 at 07:04 AM.
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Old 08-28-15, 08:31 AM   #1704
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Old 08-28-15, 01:04 PM   #1705
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A Warm Welcome To The Subsim Community > Panzer2212
You Will Always Find Someone Here To Help You
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Old 08-28-15, 01:05 PM   #1706
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A Warm Welcome To The Subsim Community > Indexrts1

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Old 08-30-15, 04:12 AM   #1707
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Quote:
Originally Posted by Micius View Post
Hi, found very strange problem. With latest Magui 3.06 beta interface, problem with acoustic torpedo. Maybe you encountered? Problem is, torpedo not managed with TDC. Set angle, but torpedo fired anywhere... Use standart torpedo, works OK.
Hey Mate,

thanks to your reply... sorry for my late answer.

Things i have to do in real life are still heavy in the Moment.

You might be right. I have to test it....

To the audience, May there be a test/ single Mission for testing Accustic torpedoes also as FAT and LUT.

I am still happy, that SH5 is still alive....

Best Regards

DrJones
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Old 08-30-15, 08:56 PM   #1708
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Quote:
Originally Posted by DrJones View Post
To the audience, May there be a test/ single Mission for testing Accustic torpedoes also as FAT and LUT.
I am still happy, that SH5 is still alive....
Good to see you Doc

Test will start tomorrow as requested.

Take care
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Old 09-02-15, 08:42 AM   #1709
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Can this interface be installed on top of the Wolves of Steel mega mod?
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Old 09-06-15, 07:41 AM   #1710
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Hi again doc,

After a week of testing acoustic as well as FAT/LUT torpedoes no peculiraties to report.

This UI remains the No 1

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