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04-16-23, 03:35 AM | #1 | |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
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Yes, that would be cool, and it is something I wish for aswell. Currently only other axis vessels are in the plans, but far down the line. But for some quick scenario I guess adding playable allied ships should be fairly easy. Yeah, I recognize your name from Discord 🙂
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
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08-02-23, 09:55 PM | #2 |
Frogman
Join Date: Oct 2011
Location: Arkansas, USA
Posts: 291
Downloads: 65
Uploads: 0
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A free roam mode, for when you just want to play with the ship, without battles.
A "Hide UI" hot key for a clear screen when taking screenshots. |
08-03-23, 08:37 AM | #3 | |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
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Quote:
Thanks for the suggestions! Free roam is implemented, you can add merchants as target practice or bring along some friendly ships to practice commanding a fleet. I will add a hide UI key to the list! Cheers!
__________________
My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
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08-03-23, 03:12 PM | #4 | |
Frogman
Join Date: Oct 2011
Location: Arkansas, USA
Posts: 291
Downloads: 65
Uploads: 0
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I will DEFINITELY be purchasing this title. |
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08-23-23, 02:02 AM | #5 |
Frogman
Join Date: Oct 2011
Location: Arkansas, USA
Posts: 291
Downloads: 65
Uploads: 0
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I was just playing, "War On the Sea", and after a battle I had a cruiser burning from stem to stern, with heavy flooding. It probably should have sunk, but I manually managed Damage Control and eventually saved it, reducing damage from Heavy to Minor, and flooding from Heavy to None. She had 100% speed and 99% efficiency when I was done. I lost one secondary gun mount.
I'd like to see an in-depth Damage Control system in Battleship Command if it would be reasonable to implement such a system. Maybe have an option for automatic DC or Manual, with the ability to switch by clicking an in-game button. I'm hoping that the game will get a Steam page fairly soon, with a demo available. I think that would make a lot more potential customers aware of it, and begin to build some anticipation for the title. This is probably my most eagerly awaited new title. I'm hoping that it's a resounding success. Having watched all the videos, I'm excited! |
08-23-23, 04:29 PM | #6 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
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Thanks for the kind words Oubaas!
Yes, damage control will have a vital role in the game since you need to make it back home to base in the patrol type missions. I am still refining how I will implement it, but it will be possible to handle it manually or let the crew take care of it. I can't say anything yet about Steam/demo/early access 🙂 But hopefully I can announce a plan soon.
__________________
My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
08-23-23, 10:23 PM | #7 | |
Frogman
Join Date: Oct 2011
Location: Arkansas, USA
Posts: 291
Downloads: 65
Uploads: 0
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