![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Loader
![]() Join Date: Sep 2007
Location: Canada
Posts: 89
Downloads: 37
Uploads: 0
|
![]()
A playable Royal Navy vessel at some point? Following the project btw
__________________
MAD MARK, FULL SCALE! |
![]() |
![]() |
![]() |
#2 |
Gefallen Engel U-666
|
![]()
araptor_341!
![]() ![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#3 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
|
![]() Quote:
Yes, that would be cool, and it is something I wish for aswell. Currently only other axis vessels are in the plans, but far down the line. But for some quick scenario I guess adding playable allied ships should be fairly easy. Yeah, I recognize your name from Discord 🙂
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
|
![]() |
![]() |
![]() |
#4 |
Sonar Guy
![]() Join Date: Oct 2011
Location: Arkansas, USA
Posts: 376
Downloads: 65
Uploads: 0
|
![]()
A free roam mode, for when you just want to play with the ship, without battles.
A "Hide UI" hot key for a clear screen when taking screenshots. |
![]() |
![]() |
![]() |
#5 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
|
![]() Quote:
Thanks for the suggestions! Free roam is implemented, you can add merchants as target practice or bring along some friendly ships to practice commanding a fleet. I will add a hide UI key to the list! Cheers!
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
|
![]() |
![]() |
![]() |
#6 | |
Sonar Guy
![]() Join Date: Oct 2011
Location: Arkansas, USA
Posts: 376
Downloads: 65
Uploads: 0
|
![]() Quote:
I will DEFINITELY be purchasing this title. ![]() ![]() |
|
![]() |
![]() |
![]() |
#7 |
Sonar Guy
![]() Join Date: Oct 2011
Location: Arkansas, USA
Posts: 376
Downloads: 65
Uploads: 0
|
![]()
I was just playing, "War On the Sea", and after a battle I had a cruiser burning from stem to stern, with heavy flooding. It probably should have sunk, but I manually managed Damage Control and eventually saved it, reducing damage from Heavy to Minor, and flooding from Heavy to None. She had 100% speed and 99% efficiency when I was done. I lost one secondary gun mount.
I'd like to see an in-depth Damage Control system in Battleship Command if it would be reasonable to implement such a system. Maybe have an option for automatic DC or Manual, with the ability to switch by clicking an in-game button. I'm hoping that the game will get a Steam page fairly soon, with a demo available. I think that would make a lot more potential customers aware of it, and begin to build some anticipation for the title. This is probably my most eagerly awaited new title. I'm hoping that it's a resounding success. Having watched all the videos, I'm excited! ![]() |
![]() |
![]() |
![]() |
#8 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 776
Downloads: 19
Uploads: 0
|
![]()
Thanks for the kind words Oubaas!
Yes, damage control will have a vital role in the game since you need to make it back home to base in the patrol type missions. I am still refining how I will implement it, but it will be possible to handle it manually or let the crew take care of it. I can't say anything yet about Steam/demo/early access 🙂 But hopefully I can announce a plan soon.
__________________
![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
![]() |
![]() |
![]() |
|
|