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Old 06-07-14, 12:35 PM   #11266
THEBERBSTER
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Hi Von Tonner

All in my Tutorials

Link to my SH4 - SH5 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

See Posts #2 and #7

Peter
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Old 06-07-14, 12:48 PM   #11267
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Quote:
Originally Posted by Jester_UK View Post
Hmm. Well that's....... disappointing.

I know TDW's mods are fantastic, but the idea of giving Ubisoft 1 penny more than they've already had from me doesn't sit well.


EDIT: Found the download version available on Gamersgate. Considering getting it. Does anyone know if TDW's patcher works with that version?
with downloaded version must work tdw's patcher ....
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Old 06-07-14, 01:34 PM   #11268
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Well I'm trying to get it up and running now...... So far it's taken me nearly all day! (Still feel dirty for giving Ubisoft more money....!!!! )

First attempt was a disaster. Reinstalled all the mods with JSGME fine but screwed something up with the patcher. Ended up with instant CTD's as soon as I got the save loaded ..... One redone download and install later I'm trying again.....

First time round I tried the method of modifying the files in the SH5 folder and obviously messed up. This time around I've used Trevally's method of copying the files and creating a JSGME mod to load them.

Here's hoping it works....... I'm considering the sacrifice of a small rodent before real testing begins, just to be on the safe side!!
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Old 06-07-14, 02:24 PM   #11269
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Hi Jester

Link to my SH4 - SH5 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

See Post #2

Peter
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Old 06-07-14, 03:30 PM   #11270
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here is how to use the patcher and here is how to calculate your own position on the map with the sextant
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Old 06-07-14, 04:17 PM   #11271
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Quote:
Originally Posted by Von Tonner View Post
Hi Jester

I got my DL copy from Gamersgate as well but have not had any joy in getting TDW interface or the patcher to work. It could be my stupidity but I have asked for help in main SH5 thread with pics of my install and nothing suggested has helped. If you come right please let me know!
Hi Von Tonner,

I've got it working now (Never under-estimate the power of sacrificing small rodents!! )

As I mentioned in my previous post, I used Trevally's method of copying the required files from the game to a folder with TDW's patch files and creating a mod from there to load with JSGME. Not, I hasten to add that I think the other method was to blame for my earlier problems...... I simply messed something up but I can't identify exactly what I did wrong (not much help to you there I'm afraid).

All I can suggest is take it slowly. I installed my more basic mods (German language pack, small graphics mods for uniforms and minor adjustments to the U-boat) which I knew either had no conflicts with NewUI's and OHII 2.5, or that I knew had elements that the bigger mods could over-write without causing problems.

Here's a link to the installation method I used http://www.subsim.com/radioroom/showthread.php?t=197960

And if it's of any use, here's my JSGME mod load order which seems to be working fine:

 

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
No Damn Bubbles Mod
German U-Boat Crew Language Pack
Fix for bearing sound (german speechpack)
Fix for digits (german speechpack)
Unterseeboot II SFX
U-Boat Radio Room Telemetry SFX
U-Boat Ballast Tanks SFX
Round Fire Button v7 by Torpedo
Realistic ammo amount for AA and deck guns
Nauticalwolf's_Torpedo_Textures_v1.2
Conus' Graphic Mod 1.0
sobers green crew training V4 SH5
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 12. Sounds
sobers base sky mechanics V1
sobers smaller water drops
Water reflections intensity varied by available sunlight by TheDarkWraith
Shadow Improvement ModLR
sobers less resources shadows SH5
sobers reduced file sizes SH5 V2
sobers best ever fog V30 SH5
TDW Generic Patcher files 10164
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_7_5_0_New_radio_messages_German
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
sobers Real_Nav_Bouys_Charts SH5 V5
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
FX_Update_0_0_22_ByTheDarkWraith
FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches)
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
Manos Scopes-patch for 16x9
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n



Hope all this helps you get sorted.

Where abouts in South Africa are you BTW? I lived just north of Cape Town for nearly 20 years before coming back to the UK in 2000.

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Old 06-07-14, 04:24 PM   #11272
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Jester

Link to my SH4 - SH5 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

See Post #2

Peter
Quote:
Originally Posted by Sjizzle View Post
here is how to use the patcher and here is how to calculate your own position on the map with the sextant

Thanks for your help gents. Your step by step guides are a great help, Peter and Sjizzle, you've been a huge help. I've got the navigation tutorial link bookmarked now and I'll be sure to read it through very carefully.

It's fellas like you who are happy to take the time to help that make this such a great community.
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Old 06-07-14, 06:43 PM   #11273
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Thanks for your comments, much appreciated, makes it all worth while when you know you have helped someone.

Peter
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Old 06-08-14, 10:06 AM   #11274
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Quote:
Originally Posted by THEBERBSTER View Post
Hi 7Infanterie19

Do you do anything with the Ubisoft Folder in x86 programs?
Hi Peter, I'm not sure what you are referring to here . Regardless, the only thing I'll do in that folder is to delete recurring saves if I need to in order to help cut the offline saves load.


Quote:
Originally Posted by THEBERBSTER View Post
....If you are higher than TC16 and you change your compass bearing then nothing happens although the order is given.

If you then go to TC1 still nothing changes.

If you roll the mouse wheel back one click and then roll it forward one click then the bearing will change and the order is also repeated.

Peter
In the words of Stoianm .. "Perrrfect!"

Thanks for confirming that for me.

Cheers!
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Old 06-08-14, 04:50 PM   #11275
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Hi 7Infanterie19

In your Post #11273 you were talking about what you back up but you did not mention if you do anything with all the files in the Program Files (x86) Folder > Ubisoft Folder > Ubisoft Game Launcher Folder.

Peter
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Old 06-08-14, 06:11 PM   #11276
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Ahh yes, I remember now. Did I have a senior's moment? whut thuh? hehehehe. Thanks Peter! I don't back up those folders before hand. I only delete stuff from there as mentioned earlier.
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Old 06-09-14, 05:04 AM   #11277
Von Tonner
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Quote:
Originally Posted by Jester_UK View Post
Hi Von Tonner,

I've got it working now (Never under-estimate the power of sacrificing small rodents!! )

As I mentioned in my previous post, I used Trevally's method of copying the required files from the game to a folder with TDW's patch files and creating a mod from there to load with JSGME. Not, I hasten to add that I think the other method was to blame for my earlier problems...... I simply messed something up but I can't identify exactly what I did wrong (not much help to you there I'm afraid).

All I can suggest is take it slowly. I installed my more basic mods (German language pack, small graphics mods for uniforms and minor adjustments to the U-boat) which I knew either had no conflicts with NewUI's and OHII 2.5, or that I knew had elements that the bigger mods could over-write without causing problems.

Here's a link to the installation method I used http://www.subsim.com/radioroom/showthread.php?t=197960

And if it's of any use, here's my JSGME mod load order which seems to be working fine:

Hope all this helps you get sorted.

Where abouts in South Africa are you BTW? I lived just north of Cape Town for nearly 20 years before coming back to the UK in 2000.

Hi Jester-UK

Thanks for the info. I think I am messing up somewhere at Trevally's step no 4 because when I open the Generic Patcher I don't get the option to go select a path to "TDW_SH5_Patches.s5p"

I get this:


These are my sequences up to step 4


Yes I am only an hour and 30 minutes out of Cape Town in a place called Hermanus known as the best place in the world for land based whale watching. The Southern Rights are already arriving in the bay but so is our winter. It is typical Cape winters day, snow, rain and freezing as I am sure you will recall.

Thanks again for your help - much appreciated
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Old 06-09-14, 07:26 AM   #11278
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Hiya,

Follow this link .........

Post #2 http://www.subsim.com/radioroom/showthread.php?t=211804
__________________
Have Fun

Bye

Def
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Old 06-09-14, 11:36 AM   #11279
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Quote:
Originally Posted by Von Tonner View Post

Yes I am only an hour and 30 minutes out of Cape Town in a place called Hermanus known as the best place in the world for land based whale watching. The Southern Rights are already arriving in the bay but so is our winter. It is typical Cape winters day, snow, rain and freezing as I am sure you will recall.

Thanks again for your help - much appreciated
You're welcome. Glad to be able to help.

I can only echo Defiance's post above regarding TheBerbsters step by step tutorials.

Also I notice that you're using MagUI and not TDW's NewUI. That being the case contact Sjizzle on these forums. I think he's done a megamod based on that UI you're using (haven't got a link, sorry). He may be able to recommend which version of TDW's patcher will work best with the mods you're using and may also have some good tips for you I don't know about.

I used to know Hermanus very well. Visited it many times. A lovely place to live. I used to live in Tableview on the Atlantic coast. I was lucky enough to have a job in Cape Town that lead to me driving all over the Western Cape as far out as Piketberg, Worcester and Arniston. Always loved the drive over Sir Lowry's Pass from Sommerset West when heading out your way.
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Old 06-10-14, 05:37 PM   #11280
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Hello, I've recently started using this mod as part of The Wolves of Steel mega mod, and I'm having a very minor issue, but one that I would still like to fix if possible.

When I play the game at my native 2560x1440 resolution, there is a problem where the TAI is displaying in the upper left hand corner over the torpedo controls. I've tried disabling and enabling the TAI, as well as setting its starting width and height to both 0 and the default. It displays in this position both when enabled and disabled. I have also tried deleting all the Pagex_Draggables.TDW files in the install directory.

When I switch to 1920x1080, the TAI displays correctly.

I have linked a screenshot with the problem highlighted, I apologize if it is a bit difficult to see.

http://i.imgur.com/xCsTso4.jpg

Thanks for the assistance.
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