SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-13-21, 11:03 AM   #976
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default

Quote:
Originally Posted by themrwho View Post
... Is it this arrow+textbox that had a 3RE statue?
I'm curious where was the eagle, at the bottom of the text (above the arrow's base)?
[pic]
To quote Fifi from Page One of the thread: "- OM Strategic Map Symbols will bring more accurate map symbols for mission objectives. Can be activated anytime in bunker.", which my oldmanitis-infested brain forgot about when you mentioned "arrow", so you have the map symbols activated in your mod. However, that does not change the fact that the default SH4 mission icon marker is rather klunky... lol, but also shows-out an old and tired brain.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-16-21, 11:57 AM   #977
dex
Engineer
 
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
Default

Quote:
Originally Posted by Aktungbby View Post
Dex! after a nice 7 year silent run!
yes sir,torpedoes are ready,waiting your command sir
dex is offline   Reply With Quote
Old 03-18-21, 12:46 AM   #978
wolfbaron
Sailor man
 
Join Date: Feb 2017
Posts: 45
Downloads: 229
Uploads: 0
Default Map contacts color

Hello guys, i have been playing DW for a while and i enjoy it

i have 2 questions i hope i can get answers to them

1- how to change all map contact colors to neutral grey/black i want to use recognition manual rather than just see colors Green/blue/red

2- is there specific ships that do not have lifeboat modelled so we do not see any when we sink those ships?

Thanks for this awesome Mode building on the great OM by lurker
wolfbaron is offline   Reply With Quote
Old 03-18-21, 11:07 PM   #979
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default

I cannot remember the answer to your #1... a mind is a terrible thing to let get old...

#2, you'll find the crew complement, survivor rate and survivor percentage in each ship's Sea folder cfg file. Set the percentage to zero. Use a Search & Replace in Notepad++ can get them all in one pass. Just about any plain text editor can do. If you like scripting, purchase 010 Editor.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-19-21, 09:46 AM   #980
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


SHO

Quote:
Originally Posted by propbeanie View Post
I cannot remember the answer to your #1... a mind is a terrible thing to let get old...

#2, you'll find the crew complement, survivor rate and survivor percentage in each ship's Sea folder cfg file. Set the percentage to zero. Use a Search & Replace in Notepad++ can get them all in one pass. Just about any plain text editor can do. If you like scripting, purchase 010 Editor.
Try here... This is in answer to #1... just fyi... I found it doing a simple google search, using black contacts SH4 subsim, as the search parameters..

https://www.subsim.com/radioroom/dow...o=file&id=2998

makes all contacts on maps black, even the sonar lines... so best be sure of your targets before ya let loose with the eels...

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 03-19-21, 09:48 AM   #981
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


SHO

Quote:
Originally Posted by wolfbaron View Post
Hello guys, i have been playing DW for a while and i enjoy it

i have 2 questions i hope i can get answers to them

1- how to change all map contact colors to neutral grey/black i want to use recognition manual rather than just see colors Green/blue/red

2- is there specific ships that do not have lifeboat modelled so we do not see any when we sink those ships?

Thanks for this awesome Mode building on the great OM by lurker
Ahoy, WolfBaron...

There ya go... both questions answered.... Enjoy.

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 03-20-21, 08:59 PM   #982
wolfbaron
Sailor man
 
Join Date: Feb 2017
Posts: 45
Downloads: 229
Uploads: 0
Default Thank you!

You guys are awesome
wolfbaron is offline   Reply With Quote
Old 03-21-21, 08:49 AM   #983
DeathOrGlory
Swabbie
 
Join Date: Apr 2020
Posts: 13
Downloads: 40
Uploads: 0
Default

Hi, just wondering how to transfer crew in and out of the sub? I wanted to get someone new on board but it keeps saying "too many officers" or "too many petty officers". I understand I need to do something in my silent hunter 4/data/cfg/ folder somewhere?
DeathOrGlory is offline   Reply With Quote
Old 03-21-21, 10:01 AM   #984
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default

It would actually apply to each submarine's UPCGE (plain UPC for Allied subs) file, found in "Data / Submarine / SubName / Subname.upc". If you have a Type VIIC, you'll find in the "NSS_Uboat7c" folder, "NSS_Uboat7c.upcge" files lines like:
MaxPettyOfficers=15 ; max number of crewmembers over rank 4
MaxOfficers=8 ; max number of crewmembers over rank 7
Change those figures to like 30 and 16 or whatever. Not "historic", but neither are the original figures...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-28-21, 12:40 AM   #985
DeathOrGlory
Swabbie
 
Join Date: Apr 2020
Posts: 13
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
It would actually apply to each submarine's UPCGE (plain UPC for Allied subs) file, found in "Data / Submarine / SubName / Subname.upc". If you have a Type VIIC, you'll find in the "NSS_Uboat7c" folder, "NSS_Uboat7c.upcge" files lines like:
MaxPettyOfficers=15 ; max number of crewmembers over rank 4
MaxOfficers=8 ; max number of crewmembers over rank 7
Change those figures to like 30 and 16 or whatever. Not "historic", but neither are the original figures...
Cheers mate, appreciate the reply. It worked for me!

Another quick question, I'm wondering how to change the weather in game? I find that the seas are often as flat as a billiards table, and it is hardly ever rainy or heavy waves, even when out in the North Atlantic! It is possible to change some stuff around so you can get more heavy weather?

Thank you!
DeathOrGlory is offline   Reply With Quote
Old 03-28-21, 12:58 AM   #986
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,852
Downloads: 22
Uploads: 0


Default Welcome aboard!

DeathorGlory!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 03-28-21, 10:07 AM   #987
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,913
Downloads: 434
Uploads: 27


Default

Quote:
Originally Posted by DeathOrGlory View Post
Cheers mate, appreciate the reply. It worked for me!

Another quick question, I'm wondering how to change the weather in game? I find that the seas are often as flat as a billiards table, and it is hardly ever rainy or heavy waves, even when out in the North Atlantic! It is possible to change some stuff around so you can get more heavy weather?

Thank you!
two places: scenes.dat or the actual mission (dotMIS).

__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is online   Reply With Quote
Old 03-29-21, 11:20 AM   #988
rschilla
Seaman
 
Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
Default

Anybody know how to get rid of those damned Steam Trawlers that the Limeys have sailing all over the map of the UK?
rschilla is offline   Reply With Quote
Old 03-29-21, 12:41 PM   #989
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,913
Downloads: 434
Uploads: 27


Default

Quote:
Originally Posted by rschilla View Post
Anybody know how to get rid of those damned Steam Trawlers that the Limeys have sailing all over the map of the UK?
those are counterparts to the Junks, Fishing Boats, and Crab Boats in the US module.

i am certain that you can edit a dotMIS file in the Campaigns folder and either reduce the number or eliminate them altogether.

__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is online   Reply With Quote
Old 03-31-21, 09:34 PM   #990
DeathOrGlory
Swabbie
 
Join Date: Apr 2020
Posts: 13
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by rschilla View Post
Anybody know how to get rid of those damned Steam Trawlers that the Limeys have sailing all over the map of the UK?
Yep, I've had a look through the folder KaleunMarco mentioned and can't find it.

If anyone else knows, I'd like to know the answer as well
DeathOrGlory is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.