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Old 03-15-14, 01:36 PM   #2986
gap
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Fore & Aft Diveplane Dials + Needles



Click on the image preview to download. I have mantained the same angular factor as used on stock 3d gauge graphics: 2.6 deg on each gauge = 1 deg of diveplane deflection. This is more or less the same as the real U-995 gauges.

UI modders please feel free to use my graphics with your diveplane-patch-compatible UI mods
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Old 03-15-14, 01:42 PM   #2987
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Simply amassing Gap!
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Old 03-15-14, 02:00 PM   #2988
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Simply amassing Gap!
Thank you Veko. Let's see if TDW and DrJones can include the new graphics into their UI's

P.S: has anyone tested TDW's patch already? Do the 3d needles in command room point to the right diveplane angles, as manually set through diveplane interface?
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Old 03-15-14, 02:54 PM   #2989
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awesome work gap
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Old 03-15-14, 05:28 PM   #2990
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Quote:
Originally Posted by gap View Post
Thank you Veko. Let's see if TDW and DrJones can include the new graphics into their UI's

P.S: has anyone tested TDW's patch already? Do the 3d needles in command room point to the right diveplane angles, as manually set through diveplane interface?
Everything looks just fine...

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Old 03-15-14, 05:35 PM   #2991
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Quote:
Originally Posted by gap View Post


Click on the image preview to download. I have mantained the same angular factor as used on stock 3d gauge graphics: 2.6 deg on each gauge = 1 deg of diveplane deflection. This is more or less the same as the real U-995 gauges.

UI modders please feel free to use my graphics with your diveplane-patch-compatible UI mods
Two problems:
1) dials are WAY too big. Looks awful when rendered. The dials should be the same size as the TDC dials.
2) needles are also way too big and they need to point upwards. Needles should be same size as TDC dial needles.

Which needle is for what?

Also, game defines both diveplanes range as -30 to 30 degrees.

Last edited by TheDarkWraith; 03-15-14 at 05:45 PM.
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Old 03-15-14, 05:59 PM   #2992
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Quote:
Originally Posted by gap View Post
P.S: has anyone tested TDW's patch already? Do the 3d needles in command room point to the right diveplane angles, as manually set through diveplane interface?
Of course they do I'm no rooky to making software do what I want it to do
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Old 03-15-14, 06:25 PM   #2993
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1) dials are WAY too big. Looks awful when rendered. The dials should be the same size as the TDC dials.
I can resize them, no problem. But isn't there a way to scale them down in game? IIRC Menu Editor lets us to set the rendering size of each UI graphic

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2) needles are also way too big and they need to point upwards. Needles should be same size as TDC dial needles.
Needles size is proportional to the size of the dials. Is it okay if, while scaling them down, I keep the same proportionality or do you want needles to be even smaller (compared to the dials)?

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Which needle is for what?
Each needle belongs to the dial placed above it

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Also, game defines both diveplanes range as -30 to 30 degrees.
I can make both dials to match game settings, but if you look at this picture, fore diveplanes' range was +25 / -35. Curiously, the U-boat Type VIIC's Manual available on uboatarchive.net reports (p. 69):

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The maximum deflection of the forward planes is 30° up and 30° down, for the aft planes 25° up and 35° down.
This is in contrast with U-995's picture linked above. Unless I am misunderstanding the meaning of the German abbreviations Vord. = Vorderes = fore and Hint. = Hinter = after, the discrepancy is likely due to a mistranslation by uboatarchive.net, but one of the diveplanes having a +25 / -35 deflection range should be taken as a fact. Can't we simply rectify game settings? It is not the first time that devs put in game inaccurate data

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Of course they do I'm no rooky to making software do what I want it to do
No doubt on that. I just wanted to know if the stock diveplanes dials are working as supposed, as devs have messed the settings of many of those gauges
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Old 03-15-14, 06:38 PM   #2994
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Quote:
Originally Posted by gap View Post
I can resize them, no problem. But isn't there a way to scale them down in game? IIRC Menu Editor lets us to set the rendering size of each UI graphic

Needles size is proportional to the size of the dials. Is it okay if, while scaling them down, I keep the same proportionality or do you want needles to be even smaller (compared to the dials)?
If I let the game scale them down they look terrible.
Needle size is whatever you want them to be.
As far as diveplane deflections whatever are the true numbers is what we should use. I can adjust the game to be whatever they need to be.
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Old 03-15-14, 06:46 PM   #2995
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If I let the game scale them down they look terrible.
Yep, noticed that myself. I will scale them down the hard way. Doing it will leave some empty space around each dial which I can use for some shadowing effects. Hopefully they will make gauge's edges to look smoother

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Needle size is whatever you want them to be.


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As far as diveplane deflections whatever are the true numbers is what we should use. I can adjust the game to be whatever they need to be.
Okay. I just hope that adjusting max hydroplane deflections as per historical values won't bork boat's diving mechanics in game.
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Old 03-15-14, 06:51 PM   #2996
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It's amazing what you guys are doing and have done.

Therefore I call on Neal, and the powers to be, to give you guys some sort of special award. All of you mod deserve something for your unasked for hard work and dedication to SH5.
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Old 03-15-14, 06:56 PM   #2997
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Fantastic work TDW and Gap! It's amazing what you guys are doing and have done. It boggles my mind.
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Old 03-15-14, 06:59 PM   #2998
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@Gap The picture you provided says that the front diveplanes go from +25 to -35 (wich absolutely makes sense if you want to be able to dive fast) and the aft diveplanes from +30 to -30.
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Old 03-15-14, 07:21 PM   #2999
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Quote:
Originally Posted by GT182 View Post
It's amazing what you guys are doing and have done.

Therefore I call on Neal, and the powers to be, to give you guys some sort of special award. All of you mod deserve something for your unasked for hard work and dedication to SH5.
Thank you Gary, you are too kind. My modding achievements are a little thing though, compared to the amazing work done by TDW

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Originally Posted by Tonci87 View Post
@Gap The picture you provided says that the front diveplanes go from +25 to -35 (wich absolutely makes sense if you want to be able to dive fast) and the aft diveplanes from +30 to -30.
Thank you Tonci. That is exactly how I drew those gauges

@ TDW

Updated diveplane dial graphics available at the following link:
https://www.mediafire.com/?x66ct97i5xqfbkg

I have scaled them (dials and needles) to 75% of their original size. They are still a bit bigger than the TDC dials that your UI is curently using, but resizing them more would have compromised their readability. The needles are now pointing upwards. Please note that the fore needle (the one of the left) should be oriented in game with the narrow end pointing to the dial scale (i.e. to the left). In case of doubt, refer to U-995's CR picture I linked in my previous post
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Old 03-15-14, 08:02 PM   #3000
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Quick update of the diveplane command buttons: for better understanding, the icons were flipped horizontally (boat's silhouettes are now pointing to the right direction relative to diveplane dials)
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