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Old 07-30-22, 10:41 PM   #1
1Patriotofmany
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Default Escorts riding high in water????

Well into a campaign, here I am just west of Gilbralter massacring a convoy, I run out of torps. I evade escorts and run into Cadiz,rearm, find what's left of the convoy again, ALL the escorts are riding very high in the water, destroyers bouncing around like crazy. I run out of torps a second time. Do the same thing then find another big fat convoy with the escorts running almost out of the water again!!!!! I had numerous saves along the way and computer restarts. What is causing all these escorts to not behave properly all of a sudden???? Running OM DARKWATERS. I've seen this behavior before in vanilla and maybe another mod but not continuously two times in a row , anybody know what the solution to fix this is? https://imgur.com/dMw0Ikh

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Old 07-31-22, 09:25 AM   #2
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Quote:
Originally Posted by 1Patriotofmany View Post
Well into a campaign, here I am just west of Gilbralter massacring a convoy, I run out of torps. I evade escorts and run into Cadiz,rearm, find what's left of the convoy again, ALL the escorts are riding very high in the water, destroyers bouncing around like crazy. I run out of torps a second time. Do the same thing then find another big fat convoy with the escorts running almost out of the water again!!!!! I had numerous saves along the way and computer restarts. What is causing all these escorts to not behave properly all of a sudden???? Running OM DARKWATERS. I've seen this behavior before in vanilla and maybe another mod but not continuously two times in a row , anybody know what the solution to fix this is? https://imgur.com/dMw0Ikh
although i am not certain , i do not think that this effect is mission-related.

a quick fix is to change the Draft of the offending DD when you are in port next. \Sea\DD.cfg.

a harder, more involved fix is to modify the ship dynamics in the .sim or .dat files.

i've experienced the same excitement and frustration as you have but i learned that it really doesn't make a difference in the performance of the DD.


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Old 08-01-22, 08:44 AM   #3
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Originally Posted by KaleunMarco View Post
although i am not certain , i do not think that this effect is mission-related.

a quick fix is to change the Draft of the offending DD when you are in port next. \Sea\DD.cfg.

a harder, more involved fix is to modify the ship dynamics in the .sim or .dat files.

i've experienced the same excitement and frustration as you have but i learned that it really doesn't make a difference in the performance of the DD.


It makes a difference when the torpedos just pass under the ship without exploding even when set to magnetic!{insert curse words here} Very strange it happened in the middle of my current campaign. Not the beginning. Just all of a sudden.
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Old 08-01-22, 08:56 AM   #4
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"Riding High" is a old SH 4 bug, typically encountered when loading a saved game. Usually, but not always, associated with saving near enemy air or sea unit, or too close to land/harbor facilities. Been a while since have encountered this, but it does happen.
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Old 08-01-22, 09:15 AM   #5
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Thanks!
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Old 08-01-22, 01:35 PM   #6
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It makes a difference when the torpedos just pass under the ship without exploding even when set to magnetic!{insert curse words here} Very strange it happened in the middle of my current campaign. Not the beginning. Just all of a sudden.
interesting.

i rarely shoot at DD's. waste of ammo.

although there are some modsets where, after a successful attack, a DD will appear to leave the scene but then stop dead (or move very, very slowly) such that you may not get a detection via hydrophone. the old Enemy Below trick. when this happens, if you can detect that behaviour, and if you have a torpedo remaining and if you really want to sink a DD, you can move silently into range, rise quietly to PD, whack him with a shot.

lots of conditions for that, though.
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Old 08-01-22, 03:40 PM   #7
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There are sometimes anomalies with escorts, and some are rather strange, to say the least. But for whatever reason, they seem to think that it is a good idea to drive between the ships in the middle of a convoy or task force. No matter the nation of the ships. Definitely not been to any of the finer naval academies, that is for certain... Anyway, while they are doing that, or if the group happens to be routed anywhere near land, and seemingly for its entire journey, when you encounter the group, the escorts, being either involved in avoiding a land mass on the outside edge of a group, or a ship mass on the interior of a group, will more easily spawn incorrectly. It would be helpful when reporting escorts "light in the skirts" to also supply the date of the occurrence, and as close of a location as you can manage to supply. That way, it might be possible to inspect any groups that sail near that area, and check them. Otherwise, as KM says, it is a dangerous game to play with escorts, especially Allied with their superior hydrophone & sonar capabilities, hedge hogs & depth charges - plus, able to call on nearby air support...
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Old 08-01-22, 06:59 PM   #8
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Originally Posted by KaleunMarco View Post
interesting.

i rarely shoot at DD's. waste of ammo.

although there are some modsets where, after a successful attack, a DD will appear to leave the scene but then stop dead (or move very, very slowly) such that you may not get a detection via hydrophone. the old Enemy Below trick. when this happens, if you can detect that behaviour, and if you have a torpedo remaining and if you really want to sink a DD, you can move silently into range, rise quietly to PD, whack him with a shot.

lots of conditions for that, though.
I find myself trying to take out the escorts first, then I can really go to town with no worries(well little worries I'm in the years now that the merchants are pretty much all armed... Lately though there's usually 6 escorts in the Atlantic fights so it gets pretty hairy with lots of close up dead on bow shots. I've found nailing corvettes with the 10cm gun very effective in fog and rain. OM Darkwaters is by far my favorite mod.
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Old 08-01-22, 08:09 PM   #9
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Quote:
Originally Posted by 1Patriotofmany View Post
I find myself trying to take out the escorts first, then I can really go to town with no worries(well little worries I'm in the years now that the merchants are pretty much all armed... Lately though there's usually 6 escorts in the Atlantic fights so it gets pretty hairy with lots of close up dead on bow shots. I've found nailing corvettes with the 10cm gun very effective in fog and rain. OM Darkwaters is by far my favorite mod.
you are a braver man than i am, Gunga Din.
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