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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13906 |
Swabbie
![]() Join Date: Aug 2021
Posts: 7
Downloads: 41
Uploads: 0
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Hey all.
I have downloaded full TWoS 2.2.24, and I am enjoying it. Thanks all for all the work! However...I think that I have found one bug that is really annoying. I am not a noob in TWoS installation, I was playing TWoS a lot before. But there could be always a chance that I have missed something. I will try to explain the situation where this bug/glitch has appeared, so maybe someone can recreate the scenario or explain to me why this is happening. On the first mission with Polish destroyers, I was in a night situation where I have spotted Polish destroyers and they were alerted by the German aircraft, so they have turned on their search lights, pointing them into the sky. From my distant perspective I was at surface but looking trough periscope at the distant lights from destroyers in the night. Then this glitch/bug started to appear, the light from destroyers were causing too much light on the ocean in the direction where I was looking the destroyers, the whole ocean would appear to be flickery and white with lights, it's really annoying. But when I would turn the periscope away in the other direction, that light flickering glitch would disappear. I have tried with other environment mods, it's always the same thing. So do you guys know about this glitch bug with flickering lights in the night? And if so can someone tell me how to fix this, I am playing in 1920x1080 resolution. Thanks. Last edited by dive3452; 10-09-21 at 04:50 PM. |
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#13907 | |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,611
Downloads: 1301
Uploads: 0
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#13908 |
Swabbie
![]() Join Date: Aug 2021
Posts: 7
Downloads: 41
Uploads: 0
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It looks like I did mess something with environment mods, but I did disable them all later and still there was that light glitch.
Now I did a new campaign start with no mods at all, and it looks like everything is working fine, no bugs or glitches. Sorry for false alarm. Can someone point me to some good tutorials with sextant in SH5, I did watch them on youtube, some of them are good, but they don't explain everything. I did also read the documentation, what I don't understand is how do I find location of my sub on map with those coordinates from sextant? Cheers. Last edited by dive3452; 10-10-21 at 12:11 AM. |
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#13909 | |
Stowaway
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. In addition, I recommend that you read the literature on basic concepts of astronomy in your own language, because in my videos I focused on what distinguishes Silent Hunter 5 astronomy from the real world. I don't think you will be able to find other astronomical navigation guides in Silent Hunter 5. Best regards Alpheratz. |
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#13910 |
Swabbie
![]() Join Date: Aug 2021
Posts: 7
Downloads: 41
Uploads: 0
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Alpheratz thanks for the info.
However, you are going too much technical in how moon works and stars. I just want to know how can i use in game, not real life, in game SH5 coordinats from sextant on a map to locate my sub, what tools should i use? i don't know that because i didn't make that mod. |
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#13911 | |
Stowaway
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![]() https://drive.google.com/file/d/1k79...ew?usp=sharing https://docs.google.com/spreadsheets...f=true&sd=true |
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#13912 |
Stowaway
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But a real Kaleun will instruct the navigator to wake him up after 40 minutes or so, when the navigation fix is ready on the map
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#13913 |
Swabbie
![]() Join Date: Dec 2011
Posts: 11
Downloads: 441
Uploads: 1
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Refraction was not correctly implemented in your Excel File (see my previous posts). Did you correct it?
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#13914 |
Stowaway
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I accidentally saw your post and looked at the previous ones about refraction. My table in the range of altitudes of 40-20 degrees gives an underestimation of refraction by 0.1 arc minute (for an altitude of more than 40 degrees, there is no error in the refraction value). In the range of 20 - 10 degrees, the error is comparable to the uncertainty in measuring the altitude, but still noticeable - 0.2 - 0.5 arc minutes. Serious discrepancies are observed for an altitude of 7 degrees and below, but in practice it is not desirable to carry out such measurements, even with careful consideration of air temperature and atmospheric pressure. Nevertheless, I took your notes into account, as a result of which now my table has become a little more cumbersome in formulas, but it has become more accurate. I am not updating TWoS, but you can always download the current version of the table "SH5 celestial navigation Sun, Moon, 58 stars" from the link in my signature.
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#13915 | |
Navy Seal
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Also, a big salute for all steel captains outhere! Not much time for modding for me due to job and RL issues but I'll try to post few answers here and there. Stay healthy and good hunting Captains! ![]() P.s. sry for.mistakes, typing from my phone...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13916 |
Swabbie
![]() Join Date: Dec 2011
Posts: 11
Downloads: 441
Uploads: 1
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Thank you Alpheratz for considering my correction and for your nice contribution in real navigation in TWoS
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#13917 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 872
Downloads: 72
Uploads: 3
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#13918 | |
KapitainLeutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 390
Downloads: 231
Uploads: 0
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#13919 |
Argentinian Skipper
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Missing you here Vecko! Hope you are healthy and very well.
Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#13920 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 337
Downloads: 299
Uploads: 0
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Ok, I've seen a few posts with "Voice Command" activated. I've watched a few video's where it appears to be activated. I know this wasn't a feature of the origiinal base game. So my question is, where do I find it and how do I activate it?
Thanks for your help
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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