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Old 10-27-2019, 03:28 PM   #31
PanicEnsues
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Originally Posted by swellfella View Post
Ya kiddin' me! Did that just fly by in passing...You do that? 1 dev? TGC is in my estimation one of the classic underrated mobile Air-sim shooters...
Hey, thanks! There seems to be very little cross-over between CD and TGC players, so it's very cool to see someone on this forum who has played both!

-Scott
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Old 02-14-2020, 01:40 AM   #32
Rya989
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Default Crash Dive 2

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Originally Posted by PanicEnsues View Post
Greetings SubSimmers!

For the past few months I've been working on a sequel to Crash Dive (something I've been wanting to do for years).

It will still be WWII, but this time in the South Pacific, with the player in command of a U.S. Navy Gato-class submarine. The core gameplay will be very similar to Crash Dive, but with significant improvements.

Below is a partial wish-list of new/upgraded features; some of these are done, some are in progress, and some I have no idea how to accomplish yet:
  • Crew management/assignment
  • Story/campaign mode
  • Detailed damage control
  • O2
  • SJ Radar
  • Land masses
  • Ocean floor/bottoming
  • Ships/sub can run aground
  • Armed cargo ships
  • Enemy torpedoes
  • Enemy aircraft
  • More realistic ship movement
  • Better enemy AI
  • Better ship-to-ship collisions
  • Notification history
  • Weather (clouds, fog, rain, lightning)
  • Time of day (sun/moon cycle)
  • Crew spotting when surfaced
  • Navigational waypoints
  • Upgrading of sub (tech tree)

If you have suggestions/additions/feedback on this list, sound off and let me know! I'm also going to have questions that this community is uniquely suited to answer, so I'll be posting those in this forum.

Thanks!

-Scott
Sounds great as first game was very playable and had lots of nice touches such as the missions and reallife photos to empathsise the atmosphere. There are numerous games that get the basics down with varying degrees of success, but where nearly all if not all single player submarine games fail is the feeling that your crew are actually real people who are sharing the campaign / boat with you. Silent Hunter 5 did have some very nice touches in this regard and I haven't played Uboat to see how that handles this aspect of things. If you could have a development of your original title but capture that feeling of not being alone onboard with drones and command back at base actually knows your there and communicates rather than just issuing the mission and odd report, you could have a real winner that attracts a wider market. Who wouldn't want that feeling of being part of a crew working together through victories and the hard times.
Also building in the engine room and torpedo bays and the ability to interact - how long before repairs will be done ? For example or patching up damaged battery wiring, could also add to the atmosphere greatly. Main thing is to keep the playability the first one had but draw you in more, in my opinion. Good luck regardless, will follow progress.
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Old 02-14-2020, 11:47 AM   #33
PanicEnsues
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...where nearly all if not all single player submarine games fail is the feeling that your crew are actually real people who are sharing the campaign / boat with you.
Great feedback, thank you! In Crash Dive 2, each of your 50 crewmen has a rank, name, age, and city/state where they're from. They have specific and general skills, and can improve those skills over time. They can be injured, knocked unconscious, or killed.

But how attached the player gets to the crew is completely up to you; You can completely ignore them and let the XO (AKA the AI) handle all crew assignments, or you can micro-manage where each man is assigned to and for how long.

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Originally Posted by Rya989 View Post
Also building in the engine room and torpedo bays and the ability to interact - how long before repairs will be done ?
CD2 has a much more detailed damage control screen, where you can monitor each compartment's flooding, damage, and crew state. Just like with crew management, it's down to each player's preference how much you want to manually manage the repairs; you could specify exact orders for the repair crew, or just let the XO handle it.

Here is a screenshot of the current state of the Damage/Crew management screen:

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Old 03-11-2020, 10:25 AM   #34
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Default welcome aboard!

Rya989!
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Old 03-11-2020, 05:02 PM   #35
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A Warm Welcome To The Subsim Community > rya989
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Old 04-02-2020, 03:41 PM   #36
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Default Looking forward to it

I am eagerly awaiting this game. I have been having withdrawals from playing SHIV on my old Vista computer and I would like to play again. SHIV crashed again (hard this time) and I don't have the patience to mess around with it any more.

I have been away for a while, but I was once regarded on these forums as something akin to a technical expert on USN fleet boats so if you have a question ask away!
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