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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jan 2019
Location: Home port: Lorient, last reported: grid AN423390
Posts: 55
Downloads: 32
Uploads: 2
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Hello fellow subsimers!
I have just published a mod for SHCE here at subsim! http://www.subsim.com/radioroom/down...o=file&id=5480 This mod/patch will correct historical inaccuracies for the planes in SHCE. It also includes an other aircraft, the Nakajima B5N-1, witch as the same "skin" as the NAKAJIMA B5N. I added this plane to randomize the load out of the NAKAJIMA B5N (some had guns, some had torpedoes...). I would be glad to get some feedback from you guys, because I am just not sure that you can encouter these B5N-1 on a patrol. I have also included an analysis of the AIRCRAFT.DAT file and I think that one of the bytes I didn't understand the use of is maybe a spawn factor. Thanks for trying out my mod (if you did ![]() ![]() BTW: I am currently working on making the same type of mod but for the war ships. |
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#2 |
Mate
![]() Join Date: Jan 2019
Location: Home port: Lorient, last reported: grid AN423390
Posts: 55
Downloads: 32
Uploads: 2
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Does anyone know how to open and edit the AIRPICS.SHP and the 3DAIR.CAT in the ART directory ?
Because if we can manage to open and edit both of these files, that would pretty much mean we can mod in a new plane that will have an other 3D view and a different picture in the mission editor. Also, since the 3DAIR and 3DSHIPS are pretty much the same this would also mean that we can mod in new ships! Happy Hunting! ![]() |
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#3 |
Mate
![]() Join Date: Jan 2019
Location: Home port: Lorient, last reported: grid AN423390
Posts: 55
Downloads: 32
Uploads: 2
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Hi!
I wanted to say here that unfortunately, I have stopped working on the Ship realism mod. I just got bored of it and I am working on something new. This "NEW" mod I am working on, is just I Hex Editing the SH.EXE file. So far I have managed to stop the unrealistic "TARGET DESTROYED!" and it's sound file (pretty good!). I have also changed the annoying GAME OVER text to BOAT LOST, which, in my opinion, makes the game fell more like a simulator. If any of you have any annoying/unrealistic things you want me to change please let me know! Happy Hunting! ![]() BTW: I have tried erasing the solution dial in the TDC but have been unsuccessful so far... Also once this mod is finished and published, I will probably continue the Realistic ship mod. |
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#4 |
Eternal Patrol
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This is pretty cool! Sorry I can't be of any help but I never learned how to do anything with the original Silent Hunter. Best of luck and thanks for what you're doing. I was responsible for putting up a lot of the old mods here.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Mate
![]() Join Date: Jan 2019
Location: Home port: Lorient, last reported: grid AN423390
Posts: 55
Downloads: 32
Uploads: 2
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![]() Quote:
If any of you are interested, I'm using HxD to Hex edit the SH.EXE and other files. It's pretty cool because there's a very useful "add byte" option. Also, I'm waiting for my mod to be able to make, at least, 3 changes to the original game before posting it. BTW: my REALAircraft mod should now work on SH1 too! I have also found the script for the APR-1 radar detector (it's broken in the game and is not talked about in the SHCE manual). I am trying to make that work too. Happy Hunting ![]() |
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#6 |
Mate
![]() Join Date: Jan 2019
Location: Home port: Lorient, last reported: grid AN423390
Posts: 55
Downloads: 32
Uploads: 2
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I have finally posted my mod that will stop the annoying and unrealistic "Target destroyed!" text and it's audio file, so, that way, if the ship doesn't get cut in half, and sinks by the
BOW or the AFT, you can chose to put one more fish in it or not. Also, if the ship is destroyed, you will see it appear in the captain's log. This mod will also change the "GAME OVER" text when you die to "BOAT LOST". http://www.subsim.com/radioroom/down...o=file&id=5482 I am now working on an update to this mod that should make the chart info boxes blank (except for SOME of your subs data). I have almost managed so I know it is possible so it's just a question of time now. Enjoy! and Happy Hunting! ![]() Steve |
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#7 | |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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I tend to think of it as your crew "telling you", along with your "gut" just how good the firing solution is as an abstraction of the training your men have. |
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#8 |
Mate
![]() Join Date: Jan 2019
Location: Home port: Lorient, last reported: grid AN423390
Posts: 55
Downloads: 32
Uploads: 2
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Hellllo, people at subsim!
I have some very good news! And, I know it has been I a little while ago since I posted about my mods, but now I'm currently working on the RealSHips mod that will give more realistic ship data, ad a few more ships and submarines, ad merchants with different tonnage values (they will be either empty ot full) and will (very likely) change the traffic values too (I will get to that later...). So, like two seconds ago, I just discovered the byte giving hit points to ships by HEX Editing the SHIPS. Dat fill (hinted by Kim when he said that by increasing the tnt values in the torps, the ships sank faster). These hit points apply to Canon shots and to torps. Also, I have found that SH has a precise and limited number of ships for each class, so that way, you can't sink the Yamato 10 times or something. And when I looked at the number of ships for the merchants, the value was FF FF FF(or some huge value like that), so I'm thinking that if I lower the value to 100 or 50, it might lower traffic (I need to try). I'm probably soon going to post the mod here at subsim it just might take a little while... Happy Hunting ![]()
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My SH1/SHCE mods thread :http://www.subsim.com/radioroom/showthread.php?t=241073 |
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