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Old 10-23-16, 06:26 PM   #6121
vdr1981
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Originally Posted by Torpedo View Post
I'm very sorry, but the lights don't work
OK..Last try, cross your fingers...

https://www.mediafire.com/?d686y885dcj9sdw
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Old 10-23-16, 06:39 PM   #6122
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Originally Posted by fitzcarraldo View Post
I have the same problems with bulbs but I'm living with it. I don't know if it is a problem of Nvidia cards. (I have an Nvidia card....).

Regards.

Fitzcarraldo
Did you try any of the fixes I have uploaded. maybe you will have more luck?
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Old 10-23-16, 06:41 PM   #6123
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Originally Posted by vdr1981 View Post
OK..Last try, cross your fingers...

https://www.mediafire.com/?d686y885dcj9sdw
Fantastic!!! In QR 1 all lights are ok... The bulbs are even more beautiful !!!



Torpedo

P.S. If I told you that I miss the lamp above the dinner table that swings, no salami, no vegetables, no bags but only the lamp that swings you kill me?

Last edited by Torpedo; 10-23-16 at 06:49 PM.
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Old 10-23-16, 06:51 PM   #6124
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Originally Posted by Torpedo View Post
Fantastic!!! QR 1 in all lights are ok... The bulbs are even more beautiful !!!



Torpedo

P.S. If I told you that I miss the lamp above the dinner table that swings, no salami, no vegetables, no bags but only the lamp that swings you kill me?
Excellent !

You mean that lamp was the part of original SM 1.2.4b mod but not in the The Beast's no food and fixes version?
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Old 10-23-16, 06:59 PM   #6125
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Excellent !

You mean that lamp was the part of original SM 1.2.4b mod but not in the The Beast's no food and fixes version?
Yes the lamp swinging above the dinner table is original part of silentmichal's interior mod 1.2.4b and 1.2.4 but not in the The Beast's no food and fixes version...
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Old 10-23-16, 07:06 PM   #6126
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Originally Posted by Torpedo View Post
Yes the lamp swinging above the dinner table is original part of silentmichal's interior mod 1.2.4b and 1.2.4 but not in the The Beast's no food and fixes version...
Well, that would require more serious work and maybe even TDW gr2 editor (wich I'm not quite familiar with) and more testing, but if all goes OK, why not. Maybe in future versions...

Do me a one more favor please... Remove texture folder from last fix and check in the game do lights still work...
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Old 10-23-16, 07:18 PM   #6127
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Was that the last version of the updated mod by TheBeast? The version I have is called just "Room_QR1" and comes with the options for no food and also for food not to vanish over time. The lights in QR1 do not illuminate as well but it has the swinging light over the dining table with a bright light halo but still a dull bulb.
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Old 10-23-16, 07:21 PM   #6128
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Originally Posted by vdr1981 View Post
Well, that would require more serious work and maybe even TDW gr2 editor (wich I'm not quite familiar with) and more testing, but if all goes OK, why not. Maybe in future versions...

Do me a one more favor please... Remove texture folder from last fix and check in the game do lights still work...
Even without the texture folder it works perfectly!!!
Only with Room_QR1.sim
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Old 10-23-16, 07:32 PM   #6129
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Originally Posted by kevinsue View Post
Was that the last version of the updated mod by TheBeast? The version I have is called just "Room_QR1" and comes with the options for no food and also for food not to vanish over time. The lights in QR1 do not illuminate as well but it has the swinging light over the dining table with a bright light halo but still a dull bulb.
Hi kevinsue!
Have you the link for "Room_QR1" by TheBeast!
Tnx a lot!

Torpedo
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Old 10-23-16, 07:36 PM   #6130
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Originally Posted by kevinsue View Post
Was that the last version of the updated mod by TheBeast? The version I have is called just "Room_QR1" and comes with the options for no food and also for food not to vanish over time. The lights in QR1 do not illuminate as well but it has the swinging light over the dining table with a bright light halo but still a dull bulb.
I agree that all features of great SM mod looks great but you guys have to understand that sometimes even smallest change in gr2 or sim files can cause unexplained conflicts and CTDs in certain situations, especially if the game is heavily modded and has lot of imported dat units. That's why I'll have to go with light version of this awesome SM mod. If I have to chose between swinging salami and more imported merchants, I chose ships...That's exactly what is going on here...

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Originally Posted by Torpedo View Post
Even without the texture folder it works perfectly!!!
Only with Room_QR1.sim
Very well, thanks...
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Old 10-23-16, 07:46 PM   #6131
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It's here at Subsim http://www.subsim.com/radioroom/down...o=file&id=4931
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Old 10-24-16, 04:03 AM   #6132
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Hi kevinsue!

Tnx!!!!!
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Old 10-24-16, 04:48 AM   #6133
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Pozdrav Kapetani

Vdr, did you consider my suggestion to make the training paint scheme really cheap?
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Old 10-24-16, 05:10 AM   #6134
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Pozdrav Kapetani

Vdr, did you consider my suggestion to make the training paint scheme really cheap?
Sure, why not...Right now it's "only" 500. should it be lower, or maybe free?
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Old 10-24-16, 05:15 AM   #6135
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Originally Posted by kevinsue View Post
Tested this version last night with "no food" option...it seems OK although that swinging lamp with its bright hello looks awful...

Did not test option with food but I'm pretty much sure that it will be less stable...
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