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Old 08-31-2020, 07:02 AM   #1846
John Pancoast
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Quote:
Originally Posted by midnightcrisis View Post
Hello Kaleuns

I have a question:
Can i resupply my boat in NYGM at sea?
I love this Mod, because it's very stable and compatible with many other Mods like German U-Boat compilation, Ahnenerbe's WideGui, M.E.P.v6 etc.
It is worth to check it out.

Many thanks to all modders for the great Mod's here in the group.

PS.: How can i get the Full Map?



Yes, resupply is possible via either supply boats in ports or u-boats at sea.
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Old 09-02-2020, 08:14 AM   #1847
midnightcrisis
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Quote:
Originally Posted by John Pancoast View Post
Yes, resupply is possible via either supply boats in ports or u-boats at sea.

Thanks for your answer.

I tried to resupply at Vigo, May '41, but there was no supplyboat in sight.
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Old 09-02-2020, 08:25 AM   #1848
John Pancoast
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Originally Posted by midnightcrisis View Post
Thanks for your answer.

I tried to resupply at Vigo, May '41, but there was no supplyboat in sight.
Both the ships and u-boats are only available for certain historically correct dates. Not sure why the Bessel wasn't in Vigo then.
Check your help screen (F1 key) for details. Also fwiw, historically the supply ships never supplied torpedoes (u-boat milk cows did) but the game allows it.

Post your mods list when possible.
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".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair

Last edited by John Pancoast; 09-02-2020 at 08:51 AM.
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Old 09-02-2020, 11:49 AM   #1849
midnightcrisis
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These are the basics, the game runs fine, but i'm not sure about supply units because i don't see any marks on the NAV-Map. I tried to rename the tankers in U-Bessel; U-Thalia etc. but ididn't found any file for it. U-Tanker Fix in hsie. patch is checked. Hm, i don't know what's wrong. Maybe i must re-install...


Last edited by midnightcrisis; 09-02-2020 at 12:19 PM.
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Old 09-02-2020, 06:37 PM   #1850
John Pancoast
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Quote:
Originally Posted by midnightcrisis View Post

These are the basics, the game runs fine, but i'm not sure about supply units because i don't see any marks on the NAV-Map. I tried to rename the tankers in U-Bessel; U-Thalia etc. but ididn't found any file for it. U-Tanker Fix in hsie. patch is checked. Hm, i don't know what's wrong. Maybe i must re-install...


I'm not overly familiar with Tychos Patch and the TKSS sub mod but wouldn't be surprised if there's problems there.


Do just a complete NYGM install and you should see them. Then install any other mods you want ONE AT A TIME until you see which is causing the problem.
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Old 09-03-2020, 11:24 PM   #1851
midnightcrisis
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Quote:
Originally Posted by John Pancoast View Post
I'm not overly familiar with Tychos Patch and the TKSS sub mod but wouldn't be surprised if there's problems there.


Do just a complete NYGM install and you should see them. Then install any other mods you want ONE AT A TIME until you see which is causing the problem.
I made a complete new install and noticed that U-boatsuppliers like U460, 462 etc. patrolling their PQ (careerstart 1942). No Tankers But it doesn't matter. For me it's only important at long-range missions at southern atlantik or patrols at southamerican coasts. And this is the main patrol area for the milkcows.

Many greetings from germany

Last edited by midnightcrisis; 09-03-2020 at 11:32 PM.
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Old 09-04-2020, 07:32 AM   #1852
John Pancoast
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Quote:
Originally Posted by midnightcrisis View Post
I made a complete new install and noticed that U-boatsuppliers like U460, 462 etc. patrolling their PQ (careerstart 1942). No Tankers But it doesn't matter. For me it's only important at long-range missions at southern atlantik or patrols at southamerican coasts. And this is the main patrol area for the milkcows.

Many greetings from germany
Glad you got it sorted, sounds like some other mod was conflicting with the base NYGM
Have fun !
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".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

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Old 09-14-2020, 10:05 PM   #1853
all_my_loving
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This mod is super-hard installation, the periscope rise/down switch is lost that I could not use it.
the mission loading progress bar is shifting up,

http://www.mediafire.com/view/rccyn0...rerew.JPG/file
http://www.mediafire.com/view/dlygjr...47-23.png/file
http://www.mediafire.com/view/h8ps3n...47-00.png/file
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Old 09-14-2020, 10:11 PM   #1854
John Pancoast
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Quote:
Originally Posted by all_my_loving View Post
This mod is super-hard installation, the periscope rise/down switch is lost that I could not use it.
the mission loading progress bar is shifting up,

http://www.mediafire.com/view/rccyn0...rerew.JPG/file
http://www.mediafire.com/view/dlygjr...47-23.png/file
http://www.mediafire.com/view/h8ps3n...47-00.png/file
The WYGM mod should be installed after the Hi-res sub mod, with H.sie's patch and the Envsim mod the last of all.
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".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
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Old 09-15-2020, 04:55 AM   #1855
all_my_loving
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Quote:
Originally Posted by John Pancoast View Post
The WYGM mod should be installed after the Hi-res sub mod, with H.sie's patch and the Envsim mod the last of all.
https://www.subsim.com/mods1/nygm/
I follow the above link and set them in the order of procedure, but there are so complicated to me, not easy to handle all matters,
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Old 09-15-2020, 07:09 AM   #1856
John Pancoast
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Quote:
Originally Posted by all_my_loving View Post
https://www.subsim.com/mods1/nygm/
I follow the above link and set them in the order of procedure, but there are so complicated to me, not easy to handle all matters,
Right and as said there, install the WYGM mod after the Hi-res sub mod. The last four mod install order should be:

Hi res subs
WYGM
H.sie's patch
Envsim.
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