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Old 01-21-21, 10:56 AM   #11
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
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Quote:
Originally Posted by alexsanjaya View Post
How about giving a list of what mods included in Dark Waters v.6. Along with which sub mod that is compatible with?


Moreover, which environment, ship dynamic (all ship), radio, music, authentic German labels that are compatible with?


BTW so far steering all u-boots I've tried in this mod are far more responsive than the actual real life Type-209/1400, to the point it felt like driving a full size SUV rather than steering any ship
alex,

here is the mod list that i use with DW:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\OpMonsun\MODS]

1 Dark Waters V6
2a OM_Harder_Escort_L2
2b OM_Strategic_Map_Symbols
2c OM_SubFlag_When_Snorkel
2d OM_UMark
2e OM_Pac_Env
OM_U-Jagd

i added U-Jagd at the end without numbering it.

with regards to shiphandling and ship performance, the various SH modders have spent a lot of time and effort tuning and fine tuning the shiphandling characteristics designed into SH4. As Fifi stated in most recent post, you are free to make any adjustments you wish within your installation. my only caveat to that is for you to mind how you go with making changes. SH4 is a evolution of SH3 and much of the shiphandling characteristics in SH4 come from previous releases of SH.

anyway, i had no problems with a Type 9-D2, as i indicated previously. if you are playing a fresh installation of SH4 with DW modded on top, make sure you also erase the Savefolders in My Documents. we have found that when users switch mod sets that the previous installation leaves files that screw up the new installation. Deleting the save file folders eliminates that. the first time you run SH4 will re-create the save file folders.

good luck!
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