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Old 05-17-14, 04:44 PM   #3211
Mikelab
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Hi Defiance,

Thanks for your help !

Yes I have a non- Steam version, its Uplay downloaded version and patched to 1.2. I am on Windows 7 64

Tried to deactivate Norton, same problem..

I think my video card driver(Nvidia 334.89) is OK because the game is running well before applying the generic patcher.

I tried to uninstall and clean with CCleaner and reinstall with no result.

I have multiple versions of C++ installed :
2005 (6 different versions)
2008 (6 different versions)
2010 (x64 & x86 10.0.40219)
2012 (x64 & x86 11.0.60610)
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Old 05-18-14, 03:40 AM   #3212
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Hiya,

If c ++ 2008 9.0.30729.4974 is there remove it but leave other 2008's alone

That's a known cause of ctd's

But if a vanilla install is fine then it doesn't point to the runtime problem as such

With a clean game install and auto patched, (i guess you've followed the patcher howto's etc) make a folder and copy the patcher to it (folder not in jsgme mods folder, i use my documents folder for all items i run eg : realtemp/autoruns/processxp etc etc) then extract the patcher in this folder, then if you want create a shortcut

Doing this minimizes any chance of corruption when extracting to the folder

With no jsgme installed, open the patcher and of course it'll want to be pointed to the game directory, several (maybe 3 offhand) will just open and not patch anything, these are new additions tdw added so obviously nothing to patch

Take your time and you should then get patcher open with 9 selections showing

If not 9 (at this moment in time) something has gone wrong

If you have the 9 showing all's well on the patcher side of things

Now you get to ammend and fix using the patcher, leave the advanced orbit stuff alone for now, concentrate on the rest

After fiddling with what you want fire sh5 up

If all's well, then now you can exit game, install jsgme, install mods, then fire game up again

After adding mods and you then get problems obviously it's down to mod issues

Note .......... if adding OH2.5 (and the grid patch for it) just do the tutorial with just oh 2.5 installed

Once done exit game and add rest of your mods and the oh2.5 grid patch, then start new career (or choose mission you want, i just choose new career with the now showing 'open horizons' )

I guess i've done the baltic operations around 70 times, i kid you not, love messing with mods you see and got myself into a similar situation as yourself hehe, and some mods require a new career :P

Any probs pm me, i'm on gmt here so now it's just gone 9-30am, i'll be on/off til around 10pm gmt so can pm back

EDIT : If you have messed up pointing the patcher, then you'll have to restore the unpatched items (howto explains which to save) if you don't restore, the patcher will not restore if you never backed up within the patcher (if this makes sense) so you'll have to redo game install, errors are human ones actually pointing the patcher (and also not saving vanilla items just in case of messing up)
The installing of the patcher is crucial as tried to cover, i keep a directory copy of patched game install on another drive for quick copying if i really fubar, and a cut down copy of just the items that patcher patches if i mess up pointing patcher the wrong direction (got trigger mouse finger ya see )
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Last edited by Defiance; 05-18-14 at 03:49 AM. Reason: added text
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Old 05-18-14, 10:12 PM   #3213
Mikelab
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I have C++ version 9.0.30729.4148 and 9.0.30729.6161 but I don't have version 9.0.30729.4974 installed, so I am good for C++.

I did a clean install (redownload from UPLAY) and tried to patch again with TDW Generic Patcher, and it's a no go. I've got a message of application error SH5.exe (no CTD)

Generic Pacher installation went well, and no problem to understand how to do it. I did it few months ago and it was running well. Vanilla (patched to 1.2) is working well, but as soon as I use the Generic Patcher, the game don't start and give me SH5.exe error message. I did backup my 9 files, so it's easy to revert back to vanilla version.

I don't have any mods installed yet. I am just trying to patch with generic Patcher before, but no luck.

I am thinking a Windows update broke something, because few months ago, the game was running fine with the generic patcher, but don't know the culprit.
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Old 05-18-14, 11:13 PM   #3214
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OK It's work now ! I solved my problem.

Norton was the Problem. What I did is : exclude SH5.exe from Norton Antivirus Auto-Protect.

Thanks for your help !
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Old 05-19-14, 12:57 AM   #3215
Defiance
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Hiya,
Glad ya got it working

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Old 05-24-14, 11:24 AM   #3216
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Excuse me.I want to ask for your permission to translate this app into Chinese and share it in a Chinese forum.Of course,I will post a link of this subsim page and appreciate your great work.Besides,I have some questions to ask.Could you please tell me the programming language you used to write codes in files .s5p and the type of characters(I mean ANSNI,ANSII or maybe something else) in these files?I don't know if this app will work properly after editing item "name" in these files.
hh1.jpg

hh2.jpg

hh3.jpg

Last edited by qj984189; 05-24-14 at 11:29 AM. Reason: Add picture
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Old 06-08-14, 08:11 AM   #3217
DieReeperbahn
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Default manual diveplane control

Hi, I installed the new patcher .164. and enabled the diveplane control. I changed the menu.txt entries but I don't know where to change this step

To define dials to allow for changing of the fore and aft diveplanes:
- the dial for the fore diveplanes HAS to be named TDWForeDiveplaes
- the dial for the aft diveplanes HAS to be named TDWAftDiveplanes

I'm currently running NewUIs 7.4.2
Thanks
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Old 06-08-14, 05:06 PM   #3218
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DieReeperbahn

You might be better off changing from 7-4-2 to 7-5-0

164 has been made to work with the more advanced 7-5-0 current version is 17

Peter
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Old 06-09-14, 06:31 PM   #3219
DieReeperbahn
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7-5-0 doesn't seem to exist in the download section. There is a section in the Gen Patcher for it and it's enabled, I wonder, do I have to have Real Nav installed too?
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Old 06-09-14, 07:17 PM   #3220
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Hi DieReeperbahn

NewUIs_TDC_7_5_0_ByTheDarkWraith (Test version 17)

In Folder 3

NewUIs_TDC_7_5_0_Alt_Officer_Wounded_By_Torpedo

In Folder 2

NewUIs_TDC_7_5_0_Real_Navigation

In Folder 11

NewUIs_TDC_7_5_0_RadCapTools_0_2_Alpha

In Folder 10

http://www.subsim.com/radioroom/showpost.php?p=2199809&postcount=11249

Large Optics for TDW UI

Large Optics forTDW UI 16 by 9

Folder 1 has the main mod

Folders 2-3-4 have the different resolutions

Folders 5-6-7 have different scope add-ons.

http://www.subsim.com/radioroom/showthread.php?t=209462


Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch

http://www.subsim.com/radioroom//dow...o=file&id=4447

Peter

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Old 06-10-14, 08:51 AM   #3221
DieReeperbahn
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Well that's super, thanks very much!
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Old 06-12-14, 01:22 AM   #3222
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I want to decrees rendering distance from 80 to 60 km...Could anyone give me example of code, I dont want to messed up something?

Code:
; +0x2B0 = Max distance from player's unit addition (DWORD) - Default value is 40000.0 (00401C47)
; this is added to the current max distance value of 40000.0
; this adjusted value determines when units are rendered in game and become 3D units instead of 2D units
Code14=0x2B0,00401C47
EDIT:
Aha, got it! http://www.subsim.com/radioroom/show...postcount=3105

Last edited by vdr1981; 06-12-14 at 01:37 AM.
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Old 06-14-14, 11:24 AM   #3223
vdr1981
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Is it necessary to reload the snapshot or something after the changes are made (regarding rendering distance)?
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Old 06-14-14, 03:23 PM   #3224
vdr1981
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OHII v2.5 "flag.dat" file updated for TDW Wind Flag patch. All flags follow wind direction, no ships without flag anymore...



If you use this mod "SM_Flag_Wind_Patch" found in TDW Generic patcher MODS folder, remove it.

Enable it in port with JSGME after "OH II v2.5".

https://www.dropbox.com/s/rlnfw4lzg2...Wind_Patch.rar

Last edited by vdr1981; 06-14-14 at 03:41 PM.
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Old 06-14-14, 03:32 PM   #3225
Defiance
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vdr

Nothing in the dropbox !!!

ps : what does this do to tdw's subflags ? , i mean, i've only recently got subflags installed, they seem to blow pretty fast even at stop

So not sure if that's just the subflags or not
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