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Old 04-09-20, 02:35 PM   #13021
XenonSurf
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Quote:
Originally Posted by vdr1981 View Post
Sure, but from some reason I'm not able to edit my old posts. Moderators?


Anyway, download link for install instructions is available on the main TWoS download page since long time ago...

Ah ok, so next time I will link any interested player to the download section.


Have a nice time!
Greetings,
XS
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Old 04-09-20, 05:51 PM   #13022
Tonci87
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I noticed something that is bothering me and I´m curious to know if that can be improved.

When Aircraft attack you, they immediately break off their attack as soon as you dive below the waves. They do not try to drop their bombs in the area where you have been last.

I think that is a shame and it makes aircraft much less dangerous. Also I do not think that any aircraft can be armed with depth charges, because they would never use them effectively.
It is a very different Experience in SH3 GWX, where aircraft are the biggest danger to you.

Id it possible to improve Aircraft AI, so that they drop their ordinance even if your sub is already below the waves?
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Old 04-10-20, 10:15 AM   #13023
vdr1981
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Quote:
Originally Posted by Tonci87 View Post
I noticed something that is bothering me and I´m curious to know if that can be improved.

When Aircraft attack you, they immediately break off their attack as soon as you dive below the waves. They do not try to drop their bombs in the area where you have been last.

I think that is a shame and it makes aircraft much less dangerous. Also I do not think that any aircraft can be armed with depth charges, because they would never use them effectively.
It is a very different Experience in SH3 GWX, where aircraft are the biggest danger to you.

Id it possible to improve Aircraft AI, so that they drop their ordinance even if your sub is already below the waves?

Unfortunately nothing regarding airplanes AI can't be improved or at least I don't know how to do it. TDW's IRAI improves things to the some extent but still, airplanes AI is one of the weakest points of SH5 in my opinion as well...
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Old 04-10-20, 11:51 AM   #13024
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Originally Posted by vdr1981 View Post
Unfortunately nothing regarding airplanes AI can't be improved or at least I don't know how to do it. TDW's IRAI improves things to the some extent but still, airplanes AI is one of the weakest points of SH5 in my opinion as well...
Do you think it is possible to look at the SH3 GWX implementation and learn from that? Or does SH5 work in a very different way?
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Old 04-11-20, 05:21 AM   #13025
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Quote:
Originally Posted by Tonci87 View Post
Do you think it is possible to look at the SH3 GWX implementation and learn from that? Or does SH5 work in a very different way?
I'm not 100% about this but I really doubt that would make any noticeable difference. The problem is that even default airplanes AI in SH3 and 4 is quite good and functional while in SH5 is completely broken.



Also , if you take a look into SH3/4 files you'll see that literally only few files control planes performances (airstrike.cfg ?) while in SH5 is completely different story due to scripts introduction...
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Old 04-11-20, 07:22 AM   #13026
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So the default AI is already missing too much functionality to significantly improve it. Shame. But then we just have to take it as it is.

By the way, in order to make aircraft a little bit more dangerous, I would like to enable the option that Carriers can launch Aircraft. I remember that it was advised to not do that. Why was that again? What could happen?
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Old 04-11-20, 11:05 AM   #13027
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A new video, this one shows how I managed to sink so much tonnage in my last patrol

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Old 04-11-20, 12:51 PM   #13028
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Quote:
Originally Posted by Tonci87 View Post
So the default AI is already missing too much functionality to significantly improve it. Shame. But then we just have to take it as it is.

By the way, in order to make aircraft a little bit more dangerous, I would like to enable the option that Carriers can launch Aircraft. I remember that it was advised to not do that. Why was that again? What could happen?

Aircraft carriers will spawn airplanes just like any other airbase regardless of mentioned patch. I'm not really sure what was TDW 's intention with those patches but they definitely don't do anything useful in the game. You can easily create test mission to confirm this.



From my testing I learned that those patches will only spawn airplanes on carrier's deck but the planes will instantly fall down to see, not really nice bug to see...
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Old 04-11-20, 01:28 PM   #13029
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Originally Posted by vdr1981 View Post
Aircraft carriers will spawn airplanes just like any other airbase regardless of mentioned patch. I'm not really sure what was TDW 's intention with those patches but they definitely don't do anything useful in the game. You can easily create test mission to confirm this.



From my testing I learned that those patches will only spawn airplanes on carrier's deck but the planes will instantly fall down to see, not really nice bug to see...
Oh, OK. Then I´ll leave the patch deactivated
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Old 04-12-20, 09:36 AM   #13030
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After several years off, I reinstalled SH5 and the TWOS mod. I have to say I am very impressed. It is very easy to instal and has a nice mix of mods.

I only have one issue, the are numbers in the top left corner that look like a FPS counter. How do I turn that off? Ctrl+F8 does not work.
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Old 04-12-20, 01:45 PM   #13031
fitzcarraldo
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Quote:
Originally Posted by Bilge_Rat View Post
After several years off, I reinstalled SH5 and the TWOS mod. I have to say I am very impressed. It is very easy to instal and has a nice mix of mods.

I only have one issue, the are numbers in the top left corner that look like a FPS counter. How do I turn that off? Ctrl+8 does not work.
The keys for see FPS in game are Ctrl+F8.

But I think you have active the FPS counter in Uplay (?). Go to your Uplay settings and put it off.

Regards.

Fitzcarraldo
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Old 04-13-20, 05:25 AM   #13032
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That was it, thanks.
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Old 04-13-20, 12:46 PM   #13033
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Quote:
Originally Posted by fitzcarraldo View Post

Regards.

Fitzcarraldo
Hey Fitzcarraldo, I promised you before an optional mod which will roll back env changes introduced in v2.2.17, so here it is. Sorry for the delay friend. Happy hunting and and #Stayathomeandplaysilenthunter5withwolvesofsteelmod .

http://www.mediafire.com/file/v9jr6z...files.rar/file
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Old 04-13-20, 07:04 PM   #13034
fitzcarraldo
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Originally Posted by vdr1981 View Post
Hey Fitzcarraldo, I promised you before an optional mod which will roll back env changes introduced in v2.2.17, so here it is. Sorry for the delay friend. Happy hunting and and #Stayathomeandplaysilenthunter5withwolvesofsteelmod .

http://www.mediafire.com/file/v9jr6z...files.rar/file
Many thanks for the addon! you are very kind.

Best regards and #stayathomehuntingwithTWoS.

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Old 04-14-20, 06:20 PM   #13035
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Another great patrol on the American East Coast

Tonci. Patrol #21. 5/3/1942
 

-------------------------------------------------------
Patrol #21
-------------------------------------------------------
3/13/1942 5:09:50 PM Out on patrol from the base Lorient
3/28/1942 12:57:00 PM Destroyed North Carolina Battleship, 35000 tons, Long 60° 02' W, Lat 39° 38' N
3/30/1942 Objective achieved Resupply from U-132
3/31/1942 12:02:00 AM Destroyed Liberty Ship (War Supplies), 7171 tons, Long 64° 49' W, Lat 34° 24' N
4/2/1942 10:25:00 PM Destroyed Amphibious Group Command Ship, 7602 tons, Long 71° 30' W, Lat 40° 23' N
4/3/1942 Objective achieved Infiltrate a spy in the harbor southbound of Long Island
4/4/1942 3:30:00 AM Destroyed Small Oiler, 2822 tons, Long 72° 56' W, Lat 39° 01' N
4/4/1942 3:36:00 AM Destroyed Medium Old Split Freighter, 5243 tons, Long 72° 55' W, Lat 39° 02' N
4/4/1942 10:05:00 AM Destroyed T3 Tanker, 11338 tons, Long 73° 39' W, Lat 38° 28' N
4/4/1942 3:46:00 PM Destroyed Large Freighter 8200t, 8718 tons, Long 73° 25' W, Lat 38° 25' N
4/5/1942 8:52:00 PM Destroyed Hog Island Type A Freighter, 4243 tons, Long 73° 34' W, Lat 37° 40' N
4/10/1942 9:54:00 PM Destroyed Medium Composite Freighter, 4052 tons, Long 75° 07' W, Lat 35° 08' N
4/10/1942 11:35:00 PM Destroyed Coal Freighter 2900t, 3100 tons, Long 75° 08' W, Lat 35° 18' N
4/11/1942 3:15:00 PM Destroyed Parcel Freighter, 3059 tons, Long 75° 55' W, Lat 34° 28' N
5/3/1942 5:18:08 AM Completion of a patrol in the base Lorient

Sinking tonnage: 92,348
Merit: 4280
Raiting increased by 3
Patrol time: 51 days
-------------------------------------------------------
5/3/1942 The new rank is Kapitan zur see


I´m now also Ace of the month for May 1942
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