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Old 10-31-13, 04:01 AM   #196
Xaron
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Hmm the price tag is often a difficult one. Personally I would say $4.99 is some kind of a "magical" border but for good games $9.99 would be fine as well. At least we speak about smartphone/tablet games here.

Regarding the demo version on Appstore. I think it's a good idea to create some kind of a lite version with one mission in it and a full version including everything. Freemium is another possibility and games like World of Tanks show that this can be very lucrative.
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Old 10-31-13, 01:08 PM   #197
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$9,99 is a pizza salami.
To make a pizza salami costs $4?
To eat a pizza salami needs - 15min?

Hmm
To make a game needs 24 month?
To play a game needs 10 up to endless hours?

But you're right $9,99 is a lot of money

I remember the time as i buy games that costs 120 DM (German Mark) in Euro 60 EUR. Today it is all Iphone slavery.
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Old 10-31-13, 03:11 PM   #198
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Quote:
Originally Posted by Xaron View Post
At least we speak about smartphone/tablet games here.
I disagree with this sentiment. It kind of insinuates that if it's on a smartphone or tablet, it's not a 'real' game so it can't have a 'real' price. But on these platforms we are creating ever more complex and advanced games, and you can't have that without being prepared to pay a realistic price. A game with submarines is never going to sell billions of units like Angry Birds, so the economics are not the same. I personally wouldn't mind paying console prices for my tablet games if I get a quality product for it.
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Old 10-31-13, 04:16 PM   #199
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I disagree with this sentiment. It kind of insinuates that if it's on a smartphone or tablet, it's not a 'real' game so it can't have a 'real' price. But on these platforms we are creating ever more complex and advanced games, and you can't have that without being prepared to pay a realistic price. A game with submarines is never going to sell billions of units like Angry Birds, so the economics are not the same. I personally wouldn't mind paying console prices for my tablet games if I get a quality product for it.
I tend to disagree as well but unfortunately that's how the current market it. Full of $0.99 games. Many of them crap, no doubt but there are some where I say, WOW...

I have some in the markets like you and sometimes people just complain about a $0.99 price tag. That's just ridiculous...
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Old 10-31-13, 04:20 PM   #200
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But you don't have to compete in the mass market.
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Old 10-31-13, 04:27 PM   #201
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True, that's an argument. It's just a trade off. Can you sell 100 games for $4.99 or only 20 for $9.99.

Oh well here comes the capitalist!
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Old 10-31-13, 04:48 PM   #202
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I haven't announced a price yet and I won't till it is live on the App Store…

I think Julhelm is right about the premium price. …but the price on the App Store is different to the other game markets. Unfortunately most people does not accept higher prices than 99 cent. Fortunately most people would not buy a sub sim even for just 99 cent because they are just too stupid to play it. Great thing is that the members of those two groups are almost identical and I can set my focus on the rest.

…time to work again - april ends in 6 months
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Old 10-31-13, 05:05 PM   #203
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Quote:
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True, that's an argument. It's just a trade off. Can you sell 100 games for $4.99 or only 20 for $9.99.

Oh well here comes the capitalist!
The reality is you'll probably sell 100 games at either price point. Basically there are people that are inclined to pay for entertainment and there are those who think it should be free, and if not free then almost.

The premium model targets the former. The freemium model aims at the freeloaders in the hopes of finding a few who are inclined to pay premium prices.
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Old 11-22-13, 10:14 PM   #204
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I guess this thread ends here…

WOTA got its sub forums here on SUBSIM

http://www.subsim.com/radioroom/forumdisplay.php?f=264
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Old 11-28-13, 06:31 PM   #205
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Unless you're in a third world country, $9.99 cannot be considered a 'premium price' now can it.
App Store prices, like everything in Nature, is relative, my fine feathered friend.
Of course $9.99 is considered "Premium Pricing" in the App Store!

Now this $29.99 you speak of: would I pay that for "WOTA: Seehund"?
In a word, nein.

Now I just ate a lot of well-prepared turkey with gravy, chestnut stuffing, mashed potatoes,
candied sweet potatoes, creamed onions and squash, with pumpkin pie & fresh-pressed apfelcider.
I'm sprawled out on my aunt's couch with my iPad Air & a Marlboro.
Don't ruin my digestion, 'kay?
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Old 11-28-13, 06:39 PM   #206
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Don't ruin my digestion, 'kay?
Well, you're ruining everyone else's digestion with your attitude.

EDIT: I've looked at your profile. Do you actually care about submarine sims, or are you just an Apple fanboy? Because this is the ONLY thread you've ever posted in.
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Old 11-29-13, 12:55 AM   #207
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Quote:
Originally Posted by iPadCary View Post
App Store prices, like everything in Nature, is relative, my fine feathered friend.
Of course $9.99 is considered "Premium Pricing" in the App Store!

Now this $29.99 you speak of: would I pay that for "WOTA: Seehund"?
In a word, nein.
$29.99 for a good game? Why not?
Thats not a lot of money. What you think that making a game is easy and a cheap thing?
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Old 01-23-15, 04:11 PM   #208
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$29.99 for a good game? Why not?
You're right. "WOTA: U-96" absolutely more than deserves it.


Quote:
Originally Posted by Sung View Post
Thats not a lot of money.
What you think that making a game is easy and a cheap thing?
No, I don't think that at all.
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Old 01-23-16, 06:48 AM   #209
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Hi. In furture this game will be on android?
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Old 01-23-16, 07:05 AM   #210
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In theory it is easy to port it, but I don't have any devices for testing and there are so many different devices, this makes it much harder (and it is an extremely boring task) than to port it to desktop with all possible eye-candy (fun)

http://www.hessburg.com/FAQ-WOTA.html

Quote:
- Will WOTA run on other mobile Platforms?
The plan for mobile platforms is to release for iOS only. But other mobile platforms could be possibly supported after the desktop versions are out. iOS has the highest priority for me - if you want to play WOTA on mobile devices then your next choice should be an iOS device.
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