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Old 01-26-07, 03:48 AM   #1
DivingDuck
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Default [REL]OpenHatch_V3.09_RH released

[EDIT 2009-12-10]

Moin,

OH_V3.09_RH released.


actual: DD_OH_V3.09_20091209162038

check installation instruction / manual online (adobe online reader plugin needed)



Special thanks go to Anvart for inspiring me regarding the use of StateMachineControllers that made the use of key commands possible to trigger the new animations. His knowledge about the non-standard use of the StateMachine System for animation of objects, using crew commands, has made it possible for OH to evolve a step further.



HOW TO USE:
  • open/close hatch >>> SHIFT+H / CTRL+H
  • raise/lower obs scope completely >>>> SHIFT+O / CTRL+O
  • use new 3d clickspots to enter stations from free cam





. . .



This mod features:
  • SHIII typeVII + typeIX

    • revolving hatch (by key command)
    • moving obs scope (by key command)
    • engine order telegraph animation
    • corrected interior diving angles
    • free cam movement between CR and RR via open hatch only
      (the free cams movement will be blocked by the bulkhead and closed hatch)
    • reworked cameras (all interior cams free)
    • tick the floor to switch to non stabilized free cam
    • free deck cam
    • vanishing food
    • working x-mas tree
    • animated gramophone
    • darker dials by night (idea by 'evan82')
    • helmsmen aft and fore vanish when surfaced (idea by 'Hitman')
    • newly reworked attack scope well by 'flakmonkey'
    • new 3d clickspots to enter officer´s stations
    • fix for OLC´s GOLD MkII GUI mod
    • fix for WAC
    • fix for Anvart´s 'DFa_UpDnRot_Flags_final' +'FM30_UpDownSMC' mods
    • fix for nvdrifter´s 'DC Shake v2.01'
    • detailed installation instructions / manual






This mod will work with all installations of SHIII. However all mods that have altered:
- cameras.dat
- typeVII interior *.dat / *.sim / *.cam files
- typeIX interior *.dat / *.sim / *.cam files
- commands_en/_fr/_de.cfg

will break / not work as expected.

For those using a customized commands_**.cfg file I have included detailed information on what to do to make OH compatible with their version. Do not forget to make a save copy of the file in question before altering.






ATTN: OLC GOLD MkII users !

Failure to enable the fix for OLC GOLD will result in the following problems:

. .


ATTN: users of nvdrifter´s 'DC Shake v2.01' !

'DC Shake' will not work with OH when OLC´s MkII GOLD GUI is enabled. Both mods alter the 'cameras.dat'. Therefore both fixes contain adjusted versions of this file. To make them work together the files would have to be merged.

The same applies for WAC users. If OH is enabled on top of WAC, 'DC Shake' will not work. If you apply the fix for 'DC Shake' all alterations to the cameras.dat introduced by WAC will fail.







New 3d clickspots:

Use the clickspots to access the respective view from any free cam. TypeIX clickspots are similar


. .
clickspots CR

.
clickspots RR







INSTALLATION ORDER:


Stock users:
-DD_OH_V3
-(Fix for NVD´s DC Shake)

GWX users:
-GWX
-DD_OH_V3
-(Fix for OLC or Fix for NVD´s DC Shake)

OLC users:
-OLC MkII GOLD
-DD_OH_V3
-Fix for OLC

WAC users:
-WAC
-DD_OH_V3
-Fix for WAC

users of Anvart´s 'FM30_UpDown' mod:
-FM30_UpDown
-DD_OH_V3
-Fix for Anvart´s FM30_UpDown
-(Fix for NVD´s DC Shake)







FIXES

fixes for
  • OLC´s GUI
  • WAC
  • Anvart´s FM30_UpDown
  • nvdrifter´s DC Shake
included as separate mods in download




OH RELATED FIXES / FOLLOW UPS by OTHER MODDERS


U-48Kriegsmarine has made a compatibility fix for Rubini´s Widescreen Mod. See the repsective thread here: http://www.subsim.com/radioroom/priv...pm&pmid=296159


Rapt0r has created ''Rapt0r's Instruments V3.0' mod. This mod ads even more immersion to OH by introducing new textures. Check out anything about this mod here: http://www.subsim.com/radioroom/showthread.php?t=158294


makman94 has created a fix to make OH work with his 'MaGui'. Download the fix from his FF page. See the respective post here: http://www.subsim.com/radioroom/show...postcount=1365






TWEAK FILES

For those who want to change the triggering depth for the helmsmen vanishing, try these tweak files. Open them with MiniTweaker and change the values for "minimum" and "maximum". I recommend to use a max difference of 0.001 between both values. If you want to "disable" this feature, set both values to 0.





KNOWN ISSUES

'LGN1' has reported a problem with conning deck cam. When selecting the watch officer the camera winds up and looks at the conning from high above. There´s two ways to solve the problem:
  1. don´t click the watch officer on conning deck
    • in case you do, by mistake, you can move back to "normal" position using the mouse and arrow keys on your keyboard. the cam is free.
  2. use the new fix
    • I´ve uploaded a hotfix for this very problem. Instead of a camera view winding up you´ll now get a report on the nearest visual contact when clicking the watch officer on conning deck. Other mods may be affected. Get the file here: DD_OH_V3.09_ConningDeckCam_Fix_20091210230737.7z (ca 5KB)

Thanks for the report, LGN1!






Credits: (for more details see included installation instructions)
- Urfisch / FliegenderFisch
- Anvart
- Reece
- flakmonkey
- Ref
- Sensal
- TimeTraveller
- Skwasjer
- GWX Team
- OLC (onlifecrisis)
- Alex
- Rapt0r
- nvdrifter
- evan82
- Hitman
- LGN1



Download links:

DD_OH_V3.09_20091209162038.7z


DD_OH_V3.09_TweakFiles.7z


DD_OH_V3.09_ConningDeckCam_Fix_20091210230737.7z




Have fun,
DD




Read the included Installation Instructions. They contain detailed information about how to install / enable and how to use!


RTFM - Read The F*cking Manual





[/EDIT 2009-12-10]

Last edited by DivingDuck; 12-15-09 at 07:32 AM. Reason: V3.09 available for download
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Old 01-26-07, 04:10 AM   #2
Fangschuss
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Default

WoW

Unbelievable great jop

can't wait to see some ingame screenshots
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Old 01-26-07, 04:47 AM   #3
HunterICX
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Default

Very nice indeed,

but a question.
what happens if you move into the Radio compartment?
does the screen changes and do you see the control room when ur in it
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Old 01-26-07, 04:49 AM   #4
Ducimus
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Is this possible? Nobody pinch me, i might wake up!
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Old 01-26-07, 04:58 AM   #5
Phoenix3000
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One word - WOW!!!!

Superb job - this is excellent news!

Px3000
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Old 01-26-07, 05:05 AM   #6
JU_88
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Incredible work, cant wait to see it textured!
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Old 01-26-07, 05:48 AM   #7
Dowly
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Default

Quote:
Originally Posted by HunterICX
Very nice indeed,

but a question.
what happens if you move into the Radio compartment?
does the screen changes and do you see the control room when ur in it
Yes, you should see back to the command room. In stock SHIII, the command & radio rooms arent connected. What urfisch made was to connect the two rooms and remove the hatch.
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Old 01-26-07, 08:08 AM   #8
nvdrifter
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Quote:
Originally Posted by urfisch
just take a look


its not been textured yet, but this is going to be done. and i need some help to get this implemented in sh3! somebody can help me? i just modded the commandroom and added the two compartments. therefore they have no lights in the game. as im more a modeler than a coder i need help for this.


regards
urfisch
Before everyone gets too excited, I think Urfisch is trying to say that this hasn't been coded into SH3. It's only artwork. And (maybe) he has no idea how to implement it onto SH3. (maybe not even possible). I guess I really don't know what "added the two compartments" really means.

Last edited by Onkel Neal; 03-12-08 at 01:09 PM.
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Old 04-09-07, 01:34 AM   #9
Jager
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Default

Very awesome mod I have it installed and it looks great!
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Old 04-09-07, 01:35 PM   #10
WilhelmSchulz.
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Default

Hey DD, What happend to the other room?
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Old 04-12-07, 04:25 PM   #11
Captain Strangelove
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I don't want to believe that this thread has ended up on page 2 of the mods workshop! ?

DivingDuck, are there any news? Is it still reasonable to hope that some miracle will happen and we will have a third room? Or is it just not possible without an SDK?

Thanks!

Kai
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Old 04-13-07, 02:27 AM   #12
DivingDuck
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Default

Hi CSL,

there´s room for hope. This mod isn´t dead yet. As I have several queries about the captains position on conning tower I´m a little sidetracked at the moment. Didn´t use the MiniTweaker till now. But I´m thinking about writing a tweakfile for this issue. (http://www.subsim.com/radioroom/show...558#post487558) If I succeed, these files will be provided together with OH. But before I start another approach at the next compartment I have to dig deep to get the obs periscope moving up and down by key command.


Regards,
DD


PS: From time to time I have to fresh up my mind modding one or another little thing that doesn´t directly belong to u-boat interior.
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Old 04-13-07, 04:56 AM   #13
DivingDuck
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Default Change Captain´s Viewpoint Position

Moin,

as announced above I´ve written some tweak files to change the captain´s viewpoint position. You may download them here.

The following towers are included:
  • Turm2A_1_hd
  • Turm2D_1_hd
  • Turm2D_2_hd
  • Turm7b_1_hd
  • Turm7b_2_hd
  • Turm7b_3_hd
  • Turm7b_4_hd
  • Turm9c_1_hd
  • Turm9c_2_hd
  • Turm9c_3_hd
Download, extract and copy to ...MiniTweaker\Tweakfiles. Launch MiniTweaker an load the file needed. UseInitialLocalPos must be set to "1" to make SHIII use your values.

Regards,
DD
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Old 05-06-07, 03:49 AM   #14
thehiredgun
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Default open hatch in the command room

Is it true that this mod will not work with the stand alone 1 I Don't play this game online !
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Old 06-15-07, 03:27 PM   #15
Water boy
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Default Link for type 9 open hatch.

Bought myself a type 9 having sold off my type 7 which had the open hatch mod. Went to the open hatch thread and hit the link to go to the open hatch download page to d/l my new open hatch mod for the type 9 and I cant find it, clicked the type 9 link and it only takes me to the filefront home page
.
Anyone got a tested link please.
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