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Old 04-07-07, 10:03 AM   #16
Mr.Fleck
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Quote:
Originally Posted by DivingDuck
Moin,

here it is:



Open the Turm.cam you want to edit with any hex editor and change the highlighted values.
  • x moves left - right
  • y moves up - down
  • z moves forward - aft
The values have to be in float(32) format.

Regards,
DD
Hello Diving Duck,

thank you for sharing your knowledge. But I think the position in the cam file is wrong. If I change the values starting from 168 (Hex position) it works!

So, in my opinion x values start at 168, y values start at 16C and z values at 170

But thank you anyway , because if you did not point us to the correct file and the approximate position I would never have found it.

Regards
Mr. Fleck
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Old 04-07-07, 10:05 AM   #17
DivingDuck
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Moin Shepelly,


  1. open Turm7c_1_hd.cam and search for the second appearance of
    Use
    InitialLocalPos .... InitialLocalPos. (as shown in the screen)
  2. Set UseInitialLocalPos to 01
  3. Use these values for InitialLocalPos: 29 5C 0F 3D 71 3D CA 3E 29 5C 0F 3D (X=0.035 / Y=0.395 / Z=0.035)
This will move the camera a little to the front and one footstep to the right.

Regards,
DD
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Old 04-07-07, 03:03 PM   #18
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Quote:
FAGS?!!!
:rotfl: :rotfl:
Too late to edit that post. I will have to live with that....
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Old 04-07-07, 04:44 PM   #19
Shepelly
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Thanks Diving Duck

Dont worry Hitman, happens to me all the time......Typo's that is:rotfl:
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Old 04-07-07, 06:42 PM   #20
Shepelly
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Quote:
Originally Posted by DivingDuck
Moin Shepelly,
  1. open Turm7c_1_hd.cam and search for the second appearance of
    Use
    InitialLocalPos .... InitialLocalPos. (as shown in the screen)
  2. Set UseInitialLocalPos to 01
  3. Use these values for InitialLocalPos: 29 5C 0F 3D 71 3D CA 3E 29 5C 0F 3D (X=0.035 / Y=0.395 / Z=0.035)
This will move the camera a little to the front and one footstep to the right.

Regards,
DD
DD, do these also reflect for the type b, or do the values change for each individual sub?:hmm:
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Old 04-07-07, 11:35 PM   #21
DivingDuck
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Moin,

Minor changes might be necessary, but they should do for other typeVII turms too. Just try them as they are. It´ll cause no CTD if the values are the same for different turm cameras.

Regards,
DD
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Old 04-08-07, 12:04 AM   #22
Shepelly
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Thanks DD, playing around with it now for the type b.

Danke mein Freund
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Old 04-08-07, 12:52 AM   #23
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And when you have spent many hours getting it just right Shepelly then upload it so I can have a copy at your expense!!
Cheers.
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Old 04-08-07, 04:42 AM   #24
Shepelly
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Quote:
Originally Posted by Reece
And when you have spent many hours getting it just right Shepelly then upload it so I can have a copy at your expense!!
Cheers.
:rotfl:Will do:rotfl:
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Old 04-13-07, 04:54 AM   #25
DivingDuck
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Moin,

I´ve written some tweak files for this issue. You may download them here.

The following towers are included:
  • Turm2A_1_hd
  • Turm2D_1_hd
  • Turm2D_2_hd
  • Turm7b_1_hd
  • Turm7b_2_hd
  • Turm7b_3_hd
  • Turm7b_4_hd
  • Turm9c_1_hd
  • Turm9c_2_hd
  • Turm9c_3_hd

Download, extract and copy to ...MiniTweaker\Tweakfiles. Launch MiniTweaker an load the file needed. UseInitialLocalPos must be set to "1" to make SHIII use your values.

Regards,
DD
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Old 04-13-07, 06:18 AM   #26
Shepelly
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Thanks Mate
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Old 06-17-07, 05:57 AM   #27
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Hmm i wonder if (in prolonging to this) one can make more then one position to be at outside....
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Old 06-17-07, 12:11 PM   #28
DivingDuck
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If you´d be a little more precise, there would probably a way to do so.

Regards,
DD
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Old 06-19-07, 05:43 AM   #29
DivingDuck
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Moin,

I´ve been asked to change the gunners viewpoint position. Here is the tweakfile to change all sub_guns_cam views


before / after

All available guns cameras may be tweaked with this file. As always detailed installation instructions are included. The archive contains a tweaked Guns_SUB.cam file. If you use this *.cam file with your installation, keep in mind that some cams may differ from what you expect. Besides I can not guarantee that one or another test value is still stored in it. Had no time to check them all. Use on own risk.

Use the following values to change the viewpoint as shown above right.
  • UseInitialLocalPos = 1
  • X = 0,04081
  • Y = 0,045
  • Z = 0
Download DD_GunView_Tweakfiles.rar (ca.400kb) here



Regards,
DD
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