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Old 07-18-20, 05:48 PM   #1
Agrippa
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Default Electric engines on surface?

Can you switch to electric engines while on the surface?


Here's what happened: First patrol off Formosa, I trailed a little convoy in daylight for a bit but, because I'm in an S-class boat, I couldn't get ahead of them to set up an approach. I thought I was far enough away but I guess the destroyer escort spotted me and shot me up pretty bad (I was in time compression like an idiot). I took damage to all the engines, dove, survived, the destroyer went away, etc.


Now I'm surfaced. I have one diesel engine fixed, but for some reason it won't do anything. I turned off battery recharge, that didn't help. I'm surfaced, in daylight, about 30-35 miles off Formosa, and I can't move.


Also, just out of curiosity, what happens if you run out of compressed air? I assumed it was necessary for depth keeping and to surface. If I dive just enough to turn the electric engines on, I believe the game counts that as being (underwater) and won't restore the comp air.


The only major mod I'm using is RSRDC, the rest are just cosmetic things.
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Old 07-18-20, 07:38 PM   #2
KaleunMarco
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Quote:
Originally Posted by Agrippa View Post
Can you switch to electric engines while on the surface?
yes. depending on the boat, you need to dive to 25-30 feet to be on the surface but running on battery.
Quote:
Here's what happened: First patrol off Formosa, I trailed a little convoy in daylight for a bit but, because I'm in an S-class boat, I couldn't get ahead of them to set up an approach. I thought I was far enough away but I guess the destroyer escort spotted me and shot me up pretty bad (I was in time compression like an idiot). I took damage to all the engines, dove, survived, the destroyer went away, etc.


Now I'm surfaced. I have one diesel engine fixed, but for some reason it won't do anything. I turned off battery recharge, that didn't help. I'm surfaced, in daylight, about 30-35 miles off Formosa, and I can't move.
how fatigued are your engine crew? if they were at battle stations for too long they will not be able to run the engines. that's the way the game works. check their fatigue level.
Quote:
Also, just out of curiosity, what happens if you run out of compressed air? I assumed it was necessary for depth keeping and to surface. If I dive just enough to turn the electric engines on, I believe the game counts that as being (underwater) and won't restore the comp air.
not sure what happens in this instance...never happened to me. i suspect that you would have trouble launching torpedoes as that is the only activity i have experienced that consumes compressed air.
keep at it. good luck.
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Old 07-18-20, 08:01 PM   #3
Armistead
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If you're using stock with RSRD your prop may be blown off, go look with the cam..
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Old 07-18-20, 08:51 PM   #4
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... or a bent shaft (of course, it would show on the damage screen)... Try using "reverse" also - "Back emergency!" then try forward again... I had a destroyed rudder and a bent shaft one time, and used the electric like you're thinking, and would fully surface to re-charge. I made it back to Allied controlled waters with a combination of going forward for a while, and then in reverse for a time. However, I could not steer well enough to get to a base anywhere, which wouldn't have mattered much, unless I made it to my "home" port for repairs... I gave up on it finally. But do like Armistead suggests, and "send a man over the side to inspect the propellers and rudders". A dirty little secret of the game is that sometimes, in spite of diesel damage, you can run submerged fine, and the batteries never fully die. You'll be stuck at 1 knot or less, but keep going. Surface to get air back in the boat. Of course, a bent shaft or missing rudder or propeller is a "killer"
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Old 07-19-20, 01:55 AM   #5
Col7777
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Where is the "Rescue Boat Mod" lol?
Where is "Deploy Oars"?
Where is the "Send Distress Signal Mod"?
Where is the "Rig Up A Sail" Mod?

I remember once that happened to me in the Arctic, I notice an iceberg was about to pass us by, I thought quick and the crew and I jumped on it and sailed that back, it was doing better than the sub.
We got to safe waters just before it thawed out and was lucky to be spotted by a friendly merchant, that's my story anyway and I'm sticking to it.

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Old 07-19-20, 11:21 AM   #6
Armistead
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haha, when I first played and was playing stock my prop got blown off and maybe rudder too in Manila bay. All I could do was sit there and torp ships that came by. Once out of torps, surfaced and used guns until we died...
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Old 07-19-20, 09:54 PM   #7
Sniper297
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One solution, \Data\zones.cfg file.

Hunt for datablocks like;

[Rudders]
Category=Propulsion
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
FloodingTime=60
CargoType=None

[Propellers]
Category=Propulsion
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=Yes
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
FloodingTime=59.999996
CargoType=None

Change the armor level to 1000, no more destroyed rudders or props. The "destructable" yes or no has no effect that I can see, if it says no it can still be destroyed.
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