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Old 09-05-10, 07:24 PM   #226
Stormfly
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Originally Posted by rob zombie View Post
Hello is this useable with MightyFine_Crew_Mod_1.2.1 and if not what do i need to change to make it work?
...well, instead of eating information but reading it, you see it is a requirement
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Old 09-18-10, 04:16 PM   #227
eagleFMJ
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Hi,

I do not understand how to do this;

"with german voice pack installed !
(german voice pack is selectable by SH5 custom install, works with english text)"


I have the steam version of SH5, so is the above saying something about the when you are installing the retail game?
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Old 09-18-10, 05:22 PM   #228
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Thanks!
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Old 09-18-10, 05:57 PM   #229
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Originally Posted by eagleFMJ View Post
Hi,

I do not understand how to do this;

"with german voice pack installed !
(german voice pack is selectable by SH5 custom install, works with english text)"


I have the steam version of SH5, so is the above saying something about the when you are installing the retail game?

yes, it is...

in your case, you could check if your steam version also installed following folder:

"...\data\LngGameData\Voices\German\Data\Sound\Spe ech"

below this "inactive speech path" you should find all the crew sub folders containing german voice files.

if so, rename your original active speech folder locaded below "...\data\Sound\" to maybe "Speech.org" or "Speech.en" to deaktivate it, but still useable as a backup folder.

...after that, simply copy entire folder inluding sub dir
´s and all files below them ("...\data\LngGameData\Voices\German\Data\Sound\Sp eech")

below

"...\data\Sound\"

to replace the exact folder structure of your renamed original speech folder.

...or create a JSGME ready german voices mod of it

or download Venatores -> http://www.subsim.com/radioroom/show...9&postcount=23
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Last edited by Stormfly; 09-18-10 at 06:10 PM.
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Old 09-18-10, 07:05 PM   #230
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Hi,

i wanted to install the FX Update by TDW and i saw that both of your mods use the sh.sdl file which i think controls when the sounds are played not?
Well, how can i modify that, so that all sounds are available? Or doesnt it matter?
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Old 09-19-10, 05:22 AM   #231
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Originally Posted by DarTMauK View Post
Hi,

i wanted to install the FX Update by TDW and i saw that both of your mods use the sh.sdl file which i think controls when the sounds are played not?
Well, how can i modify that, so that all sounds are available? Or doesnt it matter?
well, i edited the sdl file to alter some sound volumes and ranges (for example the destroyer screw sound ranges and volumes to have a more scaring immersion if a escort is close), TDW FX Update added some new sound effects with it by adding new entrys to the end of the file. Just open TDW FX sdl file using S3D and copy the missing new entrys from the bottom of the file over to my sdl file, easy going...
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Old 09-19-10, 08:00 AM   #232
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Originally Posted by Stormfly View Post
well, i edited the sdl file to alter some sound volumes and ranges (for example the destroyer screw sound ranges and volumes to have a more scaring immersion if a escort is close), TDW FX Update added some new sound effects with it by adding new entrys to the end of the file. Just open TDW FX sdl file using S3D and copy the missing new entrys from the bottom of the file over to my sdl file, easy going...
Ok thank you very much
really easy
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Old 01-26-11, 06:14 AM   #233
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Hi Stormfly,

I am using your mod Stormys DBSM SH5 v1.2 MFCM Basemod for a long time and i will never change that. Now, i have a problem. There is a new mod Wasserbomben_SoundFix_1.0 that i found very good and i want to use (http://www.subsim.com/radioroom/show...=1#post1582889) wich is in conflict with your mod. Can you make the 2 mods compatible.

I spoke with Rongel and he has no problem if you will include his mod in your Stormys DBSM SH5 v1.2 MFCM Basemod.

Can you do that? Please!

Thanks
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Old 01-26-11, 06:45 AM   #234
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Quote:
I spoke with Rongel and he has no problem if you will include his mod in your Stormys DBSM SH5 v1.2 MFCM Basemod.
And I can also make my mod compatible with Stormflys mod! Shouldn't be a problem, but can't do it right now. And I need to hear that my mod is working first! So couple of days maybe...
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Old 01-26-11, 07:43 AM   #235
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Hi again Stormfly,

For me it is ok now. I used S3D and i added missing new entrys in your sdl file.

Thanks!
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Old 01-27-11, 04:52 PM   #236
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Default Torpedo eins klar machen zum Unterwasserschuss!

2 STORMFLY: I like your nice mod and I have an idea.

It would be possible to add a sound from the movie Das Boot "Torpedo eins klar machen zum Unterwasserschuss!", when I click on a torpedo 1 on the panel in UI in the game and sets its depth, speed, etc. before launching??

By torpedo 2 sound - "Torpedo zwei klar machen zum Unterwasserschuss!" with answer: "Rohr zwei bewässern!"
By torpedo 3 sound - "Torpedo drei klar machen zum Unterwasserschuss!" with answer: "Rohr drei bewässern!"
By torpedo 4 sound - "Torpedo vier klar machen zum Unterwasserschuss!" with answer: "Rohr vier bewässern!"
By torpedo 5 sound - "Torpedo fünf klar machen zum Unterwasserschuss!" with answer: "Rohr fünf bewässern!"

By setting of all torpedoes - "Torpedo eins bis vier klar machen zum Unterwasserschuss!" with answer: "Rohr eins bis vier bewässern!"




Because on the bridge is not many commands in the weather hear it does not matter, that the sound reflects the preparation for launching torpedoes underwater ... or in 1:57 is the sound for the surfaced attack (Überwasserschuss):




I think it added to the atmosphere!

And when I click on the red button ("fire") - check time 2:00 :
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Old 01-27-11, 05:22 PM   #237
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Quote:
Originally Posted by Josef von Posorschitz View Post
2 STORMFLY: I like your nice mod and I have an idea.

It would be possible to add a sound from the movie Das Boot "Torpedo eins klar machen zum Unterwasserschuss!", when I click on a torpedo 1 on the panel in UI in the game and sets its depth, speed, etc. before launching??

By torpedo 2 sound - "Torpedo zwei klar machen zum Unterwasserschuss!" with answer: "Rohr zwei bewässern!"
By torpedo 3 sound - "Torpedo drei klar machen zum Unterwasserschuss!" with answer: "Rohr drei bewässern!"
By torpedo 4 sound - "Torpedo vier klar machen zum Unterwasserschuss!" with answer: "Rohr vier bewässern!"
By torpedo 5 sound - "Torpedo fünf klar machen zum Unterwasserschuss!" with answer: "Rohr fünf bewässern!"

By setting of all torpedoes - "Torpedo eins bis vier klar machen zum Unterwasserschuss!" with answer: "Rohr eins bis vier bewässern!"




Because on the bridge is not many commands in the weather hear it does not matter, that the sound reflects the preparation for launching torpedoes underwater ... or in 1:57 is the sound for the surfaced attack (Überwasserschuss):




I think it added to the atmosphere!

And when I click on the red button ("fire") - check time 2:00 :
ohh i allready tryed that, but it seams there is to much musik in the background for having a good and fitting result, say what is happening if you switch from single to multi shot (normaly there should come a sample to prepare all torpedos) after that you can go back to single shot.

In my eyes, the torp select buttons shouldnt have to much sounds, because you switch very often and it get nerving over time. (I also removed the vanilla "tube x get closed" sample for this reason).

i dont know if you have read the readme or studyed the F1 or shift+F1 helpscreen, but by pressing Shift+C, you get a long special cut of U-96 surface attack sample, fitting for SH5, if you do it right... much immersive
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Old 01-29-11, 01:59 PM   #238
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Originally Posted by Stormfly View Post
ohh i allready tryed that, but it seams there is to much musik in the background for having a good and fitting result, say what is happening if you switch from single to multi shot (normaly there should come a sample to prepare all torpedos) after that you can go back to single shot.

In my eyes, the torp select buttons shouldnt have to much sounds, because you switch very often and it get nerving over time. (I also removed the vanilla "tube x get closed" sample for this reason).
Totally respect that Stormfly. So it is probably just my opinion, but I really like when I press the torp select buttons (It means preparing to fire) and suddenly you hear a lot of sounds.

It gives a wonderful sense of nervousness and helps a great atmosphere on a submarine. Do not shoot every day and every time a good think about what and how the shooting.
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Old 01-29-11, 05:42 PM   #239
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Originally Posted by Josef von Posorschitz View Post
Totally respect that Stormfly. So it is probably just my opinion, but I really like when I press the torp select buttons (It means preparing to fire) and suddenly you hear a lot of sounds.

It gives a wonderful sense of nervousness and helps a great atmosphere on a submarine. Do not shoot every day and every time a good think about what and how the shooting.

will see if i can do something optional in the next version
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Old 01-29-11, 05:46 PM   #240
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Danke schön Herr Kaleu!
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