SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-29-15, 06:45 AM   #3556
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default hydrophone missing sounds?

Does anyone of you experiences silent ships in hydrophone? My sound engineer can hear it, i dont..

err.. and i am sure i met this even before i removed that click sounds its not related, its just occasionally missing hydrophone sounds, not for all ships

Last edited by palmic; 12-29-15 at 07:02 AM.
palmic is offline   Reply With Quote
Old 12-29-15, 07:02 AM   #3557
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by palmic View Post
Does anyone of you experiences silent ships in hydrophone? My sound engineer can hear it, i dont..
Known issue with (some) slow moving ships...

Quote:
Originally Posted by Netscape Navigator View Post
On the subject of audio... the vanilla 20mil sfx ARE HORRIBLE...
I dont know much about sound editing but it wold be really nice if you coud "convert" some of your remarks into a mod or a fix of some sort...
I'm pretty much sure that any sound related changes in this expansion will be highly valued, especially if we know that they are made by actual music composer...

Last edited by vdr1981; 12-29-15 at 07:13 AM.
vdr1981 is offline   Reply With Quote
Old 12-30-15, 05:38 AM   #3558
Airwave
Bilge Rat
 
Join Date: Aug 2008
Posts: 1
Downloads: 10
Uploads: 0
Default

Hey Guys!

I am having problems downloading patch 14 for TWoS.
After entering the captcha:

Direct Access Denied

The page you attempted to load is not intended to be accessed directly.
Still have questions, or think we've made a mistake? Please contact support for further assistance.



Edit: Works fine now. Thanks





Last edited by Airwave; 12-30-15 at 05:46 AM.
Airwave is offline   Reply With Quote
Old 12-30-15, 09:09 AM   #3559
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Quote:
Originally Posted by Airwave View Post
Hey Guys!

I am having problems downloading patch 14 for TWoS.
After entering the captcha:

Direct Access Denied

The page you attempted to load is not intended to be accessed directly.
Still have questions, or think we've made a mistake? Please contact support for further assistance.



Edit: Works fine now. Thanks





This looks like you previously accessed download page by copy+paste actual URL instead of clicking the link..
palmic is offline   Reply With Quote
Old 12-30-15, 02:56 PM   #3560
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default Repairing?

Is there some trick to repair broken parts on u-boat?
I have many things at 98-99%, maybe two at 96% and my team repaired nothing for all the night at surface.

screen 1, screen 2, screen 3, screen 4

Last edited by palmic; 12-30-15 at 05:40 PM.
palmic is offline   Reply With Quote
Old 12-30-15, 11:08 PM   #3561
Netscape Navigator
Seaman
 
Join Date: Sep 2014
Location: Oregon
Posts: 40
Downloads: 13
Uploads: 0
Default

I got shot-up a tad by some brit fighters and took damage. I noticed somethings being repaired over time while others never got repaired, days and days afterwards.

I'm not sure if the damage in vanilla or mod is worked out this way, but it would make sense to not be able to repair certain things...like did each boat carry spare parts for every component?...doubt it. Therefor you shouldn't be able to repair them. Also if something get's severely damaged to a point it should not be repairable.

The one thing that drove me nuts is the order or priority to repair things. I don't know if you can actually control this. (it tricks you into thinking you can by clicking the boxes and moving what's being "hammered"/repaired - but in fact does nothing) This was very annoying when trying to stop flooding. I could care less about anything else. I needed to dive. I needed to stop flooding. Luckily I'm a good shot and downed both Brit planes... because diving would have = death. It was a super intense turn of events none the less - brought on by time compression not slowing down enough
Netscape Navigator is offline   Reply With Quote
Old 12-31-15, 12:17 AM   #3562
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Yeah - but this was not the case i think
Some things got repaired after reloading the game.

I think the repair system is broken and i expect its broken by UBI as always.
palmic is offline   Reply With Quote
Old 12-31-15, 08:24 AM   #3563
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by palmic View Post
Is there some trick to repair broken parts on u-boat?
I have many things at 98-99%, maybe two at 96% and my team repaired nothing for all the night at surface.

screen 1, screen 2, screen 3, screen 4
Quote:
Originally Posted by Netscape Navigator View Post

The one thing that drove me nuts is the order or priority to repair things. I don't know if you can actually control this.
There is no repair priority in SH5, when damaged all sistem are repairing at the same time...

Check provided RSD documentation for more...
vdr1981 is offline   Reply With Quote
Old 12-31-15, 12:34 PM   #3564
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Icon9

Wow.. A windows app crash after 4 hours of playing.. And just after i damaged second merchant of small convoy by deck gun decided to leave a surface.. Dont forget to save VERY often guys...
palmic is offline   Reply With Quote
Old 12-31-15, 02:33 PM   #3565
xXNightEagleXx
Planesman
 
Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
Default

Quote:
Originally Posted by palmic View Post
Wow.. A windows app crash after 4 hours of playing.. And just after i damaged second merchant of small convoy by deck gun decided to leave a surface.. Dont forget to save VERY often guys...
I don't know if it is your case but limiting use of TC and carefully avoid weird saving scenarios (close to others ships, surfaced, close to harbors) helped to reduce drastically to almost zero all CTD.
xXNightEagleXx is offline   Reply With Quote
Old 12-31-15, 02:57 PM   #3566
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi Palmic

You do not have to save often. I usually only make one save per gaming session.
Its how you save that is important not how often you save.

112 game saves, no problems, no ctd's.

Peter
THEBERBSTER is offline   Reply With Quote
Old 12-31-15, 03:09 PM   #3567
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Thank you for info!

Can i use XO input even without periscope exposed?

Controlling ship targeting via knobs seems nice, but its unfortunately very inaccurate. - I see XO as awesome and most realistic way to input targeting.

But it seems not to be available at hydrophone or map (on map its most essential for me, because that is where you need it mostly if you are counting torpedo solution from ship curse)

Again thank you for "saves info"
palmic is offline   Reply With Quote
Old 12-31-15, 10:10 PM   #3568
Netscape Navigator
Seaman
 
Join Date: Sep 2014
Location: Oregon
Posts: 40
Downloads: 13
Uploads: 0
Default

I have a bit over 50 saves currently in my play through, it's christmas 1939. I've had 2 CTD so far. I follow the save rules to the T.

I love the patrol area for X amount of hours missions concept in this mod. But the fact you have to do it in one session gets annoying due to CTD possibility. Both crashes I was near the end of my patrol time by hours... so in turn I wasted 3 days with limited fuel and no ammo just sitting in the ocean or constantly submerging to avoid enemy's so I could make up for time since I had to load it again to get my promo points... which can be a pain if any units are near by and I can't use high time compression... but losing/wasting 2-3days at sea sucks since I just spent the required time there AND sunk butt-loads of ships.

I'm know it's not the mods fault, it's SH5's fault.

I kind of wish the objective of a patrol was to make contact, report contacts and or engage enemy, with no time with-in patrol area variable.

Last edited by Netscape Navigator; 01-01-16 at 02:58 AM.
Netscape Navigator is offline   Reply With Quote
Old 01-01-16, 06:34 AM   #3569
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Netscape Navigator View Post

I love the patrol area for X amount of hours missions concept in this mod. But the fact you have to do it in one session gets annoying due to CTD possibility.
Save and restart your game just before you start your grid patrol and crash possibility will be reduced to absolutes minimum. (I've passed CW,HT and WA campaigns without mentioned crash)
Or simply ignore you patrol grid and hunt where ever you want, BdU will not complain if you're successful...
Also check tips for stable gameplay if you haven't checked it already...

HAPPY NEW YEAR EVERYONE!
vdr1981 is offline   Reply With Quote
Old 01-01-16, 02:07 PM   #3570
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Frohes neues Jahr Kalounen
palmic is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.