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06-06-18, 03:43 PM | #6106 | |
Sink'em All
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Where the heck did you ever pick up a $10 word like "ameliorate". I'm beginning to think you're working to hard again.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines Last edited by cdrsubron7; 06-06-18 at 04:00 PM. |
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06-06-18, 05:13 PM | #6107 |
Electrician's Mate
Join Date: Jun 2013
Posts: 139
Downloads: 184
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Gotta say I enjoy this mod immensely but definitely now that I have played alittle more and started to get used to it am looking forward to a little less plane action. The destroyers seem alittle too eager to fire their torpedoes even at the expense of hitting their own ships. so far all I have to my credit is one Kongo battleship. The only out of place thing I've seen is one of the battleships rocking port to starboard quite noticeably even though the other 7 or 8 ships cruised along. In GFO I was doing night surface attacks getting within 1000 yds of enemy destroyers without being detected. These guys can shoot out my periscope from that distance. So a surface attack is out of the question. Haven't come across any merchant convoys yet. Still your mod is awesome and perty dern cool
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06-06-18, 05:16 PM | #6108 |
CTD - it's not just a job
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We gotta learn something new every day, so that's my contribution to society for the day... btw, that cost me $11.99, plus tax. No more $10 words...
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06-06-18, 05:31 PM | #6109 | |
CTD - it's not just a job
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06-06-18, 09:34 PM | #6110 | |
Tazmanian Devil
Join Date: Dec 2009
Location: NC
Posts: 223
Downloads: 369
Uploads: 0
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Downloaded, compare the checksum value & it's a match! Now if only my honey-do list were that easy. I might be able able to start on another career tomorrow morning before going to work.
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Wolves of the Pacific\MODS] C:\...100_FalloftheRisingSun_Ultimate_v.1.8 |
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06-06-18, 10:13 PM | #6111 | |
CTD - it's not just a job
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They could have been anywhere out there in that big circle, traveling outbound on about a 115-120 course, the MuroranTraffic01 RGG in the 41a_Jap_HarborTraffic.mis file, which spawns every 160 hours (6 2/3 days) at a 100% rate, single file group on 500m centers, with a GENERIC tanker set to spawn at 100% (Group Leader), GENERIC Cargo set to spawn at 100%, GENERIC tanker set to spawn at 60%, GENERIC Cargo set to spawn at 50%, and a GENERIC Corvette set to spawn at a 30% rate. Their spacing was set to 500m, and they started in relatively shallow water... ?? I have now adjusted their route, increased their spacing (ya never know about them large tankers), bumped their speed up and eliminated that 300km "decision circle"... |
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06-07-18, 02:08 AM | #6112 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 913
Downloads: 1333
Uploads: 0
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Really amazing the new beta .. great job !! My first patrol with Tambor I followed a convoy , to draw intercept course .. i'm ready 1100yard in the night bit moon.. . ...ready for fire.. When Suddenly "event camera" opens ... one torpedo!I thought ... "what's up? I did not tell anyone about fire torpedo !!!" ... OMG .. torpedo was for me !! ..I do not even have time to try to react, an evasive maneuver ... nothing. I get hit and the Tambor is ungovernable ... lost all crew.. i'm really totally
Surprise.. Probably i left periscope so much long time outside...or so much time have ping with sonar and the escort ships have identified me.I only saw a ship turn towards me .. I did not worry ...(I was sure I had time to fire and then escape)... Instead... Sob! terrible experience .. never happened before.
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 06-07-18 at 03:40 AM. |
06-07-18, 06:30 AM | #6113 | |||
Admiral
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Most of the Destroyers have them....on both sides. Here's what the Ultimate v0.71 README has to say about them: Quote:
In-game the AI WILL NOT fire at a "friendly" unit, however with the fact that the sea can have a previously launched torpedo(s) in it, an occasional "friendly" may be hit from time to time. Much like the "circle runners" the sub can produce. The war zone is now a much more realistic and dangerous place!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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06-07-18, 07:24 AM | #6114 | |
Officer
Join Date: Jan 2004
Posts: 247
Downloads: 177
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06-07-18, 07:32 AM | #6115 |
Tazmanian Devil
Join Date: Dec 2009
Location: NC
Posts: 223
Downloads: 369
Uploads: 0
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FOTRS Team,
I started a new career in a porpoise class boat out of Pearl Harbor. And these are the settings that I choose before starting a mission. Everything normal here, no frozen gauges and when speed increases from telegraph, turns inputs from the helm, all gauges respond accordingly. When approximately 75 nm from the home port, air search radar is turned on and game is saved. Auto saves are deleted from save folder. Exit the game completely. I use Game Booster to help increase the frame rate when starting SH4. After starting the game, loaded last save and checked the control dials. The depth gauge shows under the surface, which the boat is on top of surface, which the gauge isn't shown in this image. Hope this helps. Larry
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Wolves of the Pacific\MODS] C:\...100_FalloftheRisingSun_Ultimate_v.1.8 |
06-07-18, 07:41 AM | #6116 | ||
CTD - it's not just a job
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Excellent. Thanks for the report. We'll see how tweaking that group does for the next update... Quote:
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06-07-18, 09:18 AM | #6117 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 913
Downloads: 1333
Uploads: 0
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@Larrywb57
Hi I probed more time with Tambor save load save, load more time.. In patrol... Never happened Gauges problems... I did this short video after my fifth save / load .. as you see everything works fine: I ask.. You installed LAA?.. Your S.O 64 bit.. right? You exit by the game often With the keys ALT + TAB or similar keys..win key ?.. (Italian keyboard different I don't know your keyboard ) @propbeanie.. I think since appearing "event camera" at the time of impact will be passed less than 10 seconds ... impossible to react (Maybe because I was only 1000 yards)
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 06-07-18 at 10:13 AM. |
06-07-18, 10:41 AM | #6118 |
CTD - it's not just a job
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Yes, but most times, they have to hit your conn for the torps to explode, else they'll pass over you, so if you see the screen pop-up, crash dive, which does the ahead flank, and you might get missed by that one - of course though, you could well drive into the path of another two...
One thing I wonder though, you say it was dark, and they saw your scope, you're guessing, by the moonlight? That would be off a bit, I would think, but continuous scope up might contribute... As a basic necessity, CapnScurvy brought the torpedo firing range in to 1500 yards or less, else the ships / subs ran themselves out of torpedoes, so there's really not a lot of reaction time to them. If there was an actually way to get "AI_Aiming", we'd have it made, and could take their shooting range out further, allowing for an actual good reaction to them - if a person is paying attention... - I have a difficult time as it is, remembering about airplanes and bombs when cruising along at PD, lining up for a shot... |
06-07-18, 12:52 PM | #6119 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 875
Downloads: 1789
Uploads: 0
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I hope you intend to put in an add-on to take the torp's out of the game.
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06-07-18, 09:51 PM | #6120 | |
Admiral
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War is hell and you're getting a taste of it! I've no intention to remove a historical part of warfare just because your having to encounter it for the first time in a game!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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