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Old 05-18-21, 03:45 PM   #1
Bubblehead1980
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Default Which is best enemy sonar?

In 1945 now and noticed enemy has not been as tough. Thinking they need better gear, they all should have Type-93=5A and 93=-P by now, but noticed there is Type-3A and 3P, is 3A and 3P better then 5? I removed Type 93-1A and 1P from early war, use 3A and 3P(until early mid 1944) they are tougher but not unrealistic. 5A and 5P sonar can be tough at times, but still not what expected. Type-3 was a later set I believe correct?
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Old 05-18-21, 07:15 PM   #2
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Originally Posted by Bubblehead1980 View Post
In 1945 now and noticed enemy has not been as tough. Thinking they need better gear, they all should have Type-93=5A and 93=-P by now, but noticed there is Type-3A and 3P, is 3A and 3P better then 5? I removed Type 93-1A and 1P from early war, use 3A and 3P(until early mid 1944) they are tougher but not unrealistic. 5A and 5P sonar can be tough at times, but still not what expected. Type-3 was a later set I believe correct?
it is faster/better/easier to change their skill level in sensors.cfg.
but, hey, if you want to start messing with equipment........

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Old 05-19-21, 02:50 PM   #3
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Originally Posted by KaleunMarco View Post
it is faster/better/easier to change their skill level in sensors.cfg.
but, hey, if you want to start messing with equipment........


I have found simply changing the skill level does not achieve desired outcomes. In TMO all escorts are set to Veteran and a few to Elite. This is because anything below veteran they are typically quite incompetent, even with best sonar gear they are quite incompetent typically. Plus, the one size fits all skill level setting effects other things such as gunnery, and especially visual sensors as well as behavior. One example would be escorts will charge in at a submerged submarine in a straight line and set themselves up perfectly for a down the throat shot which nearly always works even with steam torpedoes when set to competent or below. Veteran and Elite close in but typically zig zag until at about not making themselves such easy targets.

Have found even an escort set to Elite using early war sonar say the Type93-1A (Active Sonar) and Type93-1P(Passive) can not track/attack you same way one with mid war Type93-3A and 3P. With the 1A and 1P, went to 250=275 feet feet or so and would usually lose contact and if there was any waves, lol they were done. With escorts set to elite in early found, it was nearly impossible (especially when playing without contacts on) to visually track and end around a target, the escort had hawkeye vision, it got bloody unrealistic. Once a while a really skilled watch crew, sure, but every escort like that? no. I fooled around with adjusting the different equipment, the sim.cfg in conjunction but still were weak. The tinkering was quite time consuming and not gain desired effect or having competent but not allied style escorts, in early war. Otherwise, even in TMO 1941-September of 1943 was not challenging and grew boring, even at 100 realism because basically attacked with impunity. Attacking and not being pursued in this sim, is anti-climatic and patrol can grow stale. I have striven to prevent this in TMO and pretty much succeeded from my testing.

Thus, I changed the early way escort's sonar equipage to the 3A and 3P and set to veteran provides what was aiming for. Around September-October 1943 fleet destroyers escorts began to switch to the 5A and 5P which makes them much more effective but again it is appropriate for the time period, japanese did improve their ASW at this point.

Thing is in 1945, seem to not improve even more and with advent of decoys and running deep diving boats such as Balaos and even Tench and am wondering if the Type-3A and 3P would be the next step. Seems I remember it was but I forgot and thought would ask to try and save myself the time.
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Old 05-19-21, 06:12 PM   #4
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Quote:
Originally Posted by Bubblehead1980 View Post
I have found simply changing the skill level does not achieve desired outcomes. In TMO all escorts are set to Veteran and a few to Elite. This is because anything below veteran they are typically quite incompetent, even with best sonar gear they are quite incompetent typically. Plus, the one size fits all skill level setting effects other things such as gunnery, and especially visual sensors as well as behavior. One example would be escorts will charge in at a submerged submarine in a straight line and set themselves up perfectly for a down the throat shot which nearly always works even with steam torpedoes when set to competent or below. Veteran and Elite close in but typically zig zag until at about not making themselves such easy targets.

Have found even an escort set to Elite using early war sonar say the Type93-1A (Active Sonar) and Type93-1P(Passive) can not track/attack you same way one with mid war Type93-3A and 3P. With the 1A and 1P, went to 250=275 feet feet or so and would usually lose contact and if there was any waves, lol they were done. With escorts set to elite in early found, it was nearly impossible (especially when playing without contacts on) to visually track and end around a target, the escort had hawkeye vision, it got bloody unrealistic. Once a while a really skilled watch crew, sure, but every escort like that? no. I fooled around with adjusting the different equipment, the sim.cfg in conjunction but still were weak. The tinkering was quite time consuming and not gain desired effect or having competent but not allied style escorts, in early war. Otherwise, even in TMO 1941-September of 1943 was not challenging and grew boring, even at 100 realism because basically attacked with impunity. Attacking and not being pursued in this sim, is anti-climatic and patrol can grow stale. I have striven to prevent this in TMO and pretty much succeeded from my testing.

Thus, I changed the early way escort's sonar equipage to the 3A and 3P and set to veteran provides what was aiming for. Around September-October 1943 fleet destroyers escorts began to switch to the 5A and 5P which makes them much more effective but again it is appropriate for the time period, japanese did improve their ASW at this point.

Thing is in 1945, seem to not improve even more and with advent of decoys and running deep diving boats such as Balaos and even Tench and am wondering if the Type-3A and 3P would be the next step. Seems I remember it was but I forgot and thought would ask to try and save myself the time.
sensors.cfg is NOT veteran vs elite.
it is the settings for sensitivity of the sonar and its operators.
but, ok, if you want to start jockeying sonar sets in/out of escort models, be.my.guest.

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Old 05-21-21, 11:17 AM   #5
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Quote:
Originally Posted by KaleunMarco View Post
sensors.cfg is NOT veteran vs elite.
it is the settings for sensitivity of the sonar and its operators.
but, ok, if you want to start jockeying sonar sets in/out of escort models, be.my.guest.


I believe you misunderstood what I was saying. The Sim.cfg does affect the sensors as does the setting or the units skill to veteran elite etc but the sim.cfg controls this. Example, if the light factor is set to 3.0(default in TMO) in sim.cfg and have darker nights mod enabled, they are pretty much blind, even elite escorts, bring to 2.9, they can actually spot player but not snipers as before, lower it more, they become snipers again.

Same concept with sonar but default settings are mostly sufficient aside from the wave factor, lowered it, get light chop and escorts become useless basically. Have found though no matter the escort's skill, depends on the gear they are equipped with . As mentioned the early war Type 93 1A and 1P even on an elite escort were pretty ineffective, so all escorts have Type 93 3A and 3P from start of war and it's solved the issue. All are set to Veteran and a few to Elite, tested with both. Once get into 44 with the 5A and 5P combined with the Type 2 depth charges, they are dangerous. However, having just played into 1945 from end of war, noticed there was no marked improvement in performance in 1945 I remember, so thinking it is because they do not have the Type 3 1A and 1P sonar set.

I noticed there is Type 3 sonar which by default some units get later in war, I assumed it is the best sonar i.e. most capable but was asking if this is correct. Last year when I added a bunch of ships to TMO, I thought the Type 93 5A and 5P were the best so equipped all escorts with it in later war and are pretty tough but not what expected.


Just trying to get things in line before release.
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Old 05-21-21, 11:39 AM   #6
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There are also settings in the sensors.cfg file for whether or not the crew rating ("efficiency") changes the efficiency of the sensor in the crews' hands. Whatever you do, don't sneeze at the wrong moment, and turn a "0.1" into "0.01"... - so you can have a "Competent" crew using their radar or sonar at full strength, like they are "Elite". They just can't "drop the boom" so well maybe... It would be nice to be able to at least tune that for each ship class, but oh well, it is complicated enough as it is already... lol
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