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12-02-18, 02:31 PM | #1 |
Navy Seal
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I will try in next bunker save... can’t restart right now, just had my best result ever and have already restarted from last Vecko’s update...
If i experience any trouble or unexpected CTD, i will deactivate the mod, and wait to be killed!
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12-02-18, 03:53 PM | #2 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Anyway, at its current state this mod is of little use in career, as it only affects Azores terrain and vegetation... |
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12-02-18, 04:33 PM | #3 |
Navy Seal
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12-03-18, 05:28 AM | #4 |
Navy Seal
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Jesus that looks nice! Scenery is photo realistic!
I never sailed in this area, so i don’t know how this island looks like with stock TWOS... Anyway, i’ve Installed your Eco mod on top of all in JSGME, in this order: 1 Main mod + 2b + 3 + 4a + testing missions I believe that’s the maximum in computer impact matter, and have to say i still have a steady 60 FPS even in external camera. On side note, there are no other boats around...maybe you could add some action around there to see. I guess it only apply on this zone area, and i’m Impatient to see it on the whole theatre!
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12-03-18, 06:03 AM | #5 |
Growing Old Disgracefully
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Hi gap
Very nice work and so unexpected. Makes you wonder about the possibilities for improving the vegetation around Memel and the Kiel Canal. Peter
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12-03-18, 06:42 AM | #6 |
Navy Seal
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Indeed ...Very nice, thanks Gap!
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12-03-18, 09:35 AM | #7 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Thank you guys, I am glad that you appreciate my efforts
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I have never been in the Azores, but from what I have read and from the pictures I have seen, the shrubs and small trees that I have chosen for this mod are typical of the Azores flora at medium and low altitudes. I have put a great care in scaling those plants correctly; it is unbeliavable how much difference makes, in terms of lanscape realism, getting vegetation in the right proportions. Yet, I would be curious to hear the impressions of someone coming from there. Is any Azorean subsim member reading these notes? Quote:
In future we could add some cities/ports/airports on the Azores and marine traffic around them, for making them more lively. For the record, there was an important airfield in the island of Terceira which, starting from '43, was used by the Allies for closing the mid-Atlantic gap, and by '44 a second military airfiled was built by the Americans in the Santa Maria Island. Probably those additions would be better addressed in OHII/TWoS than with an environmental mod as this one but, for sure, your idea of making the testing missions more appealing by adding some units and a bit of action to them, is a good one; I will put it in practice with the next releases Quote:
Sure: the Brunsbüttel end of the Kiel Canal will be covered with one of the next releases (see my reply to Fifi above). Kiel and Memel, on turn, are located in two other ecoregions (respectively: Baltic mixed forests and Central European mixed forests), but they are high in my todo list too. Let me know if you have any suggestions or special requests about them Last edited by gap; 12-03-18 at 10:17 AM. |
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Tags |
enviromental mod, environment, terrain, trees, vegetation |
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