SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-11-13, 07:01 PM   #271
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,741
Downloads: 456
Uploads: 0


Default

What i really love with your (or mine now) sausages, is i know for sure if sub is going down or up when underwater! ...without looking any gauge.
Fifi is offline   Reply With Quote
Old 08-12-13, 04:06 AM   #272
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Sausages are now your gauges (in future more sausages... and meat... and bananas .
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 08-12-13, 04:11 AM   #273
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

SAUSAGE TIME!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 08-12-13, 04:41 AM   #274
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

http://www.subsim.com/radioroom/show...postcount=2194
THE_MASK is offline   Reply With Quote
Old 08-12-13, 07:00 AM   #275
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Quote:
Originally Posted by sober View Post

Well done Sober . Thanks!!!
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 08-12-13, 07:44 AM   #276
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by silentmichal View Post
Sausages are now your gauges (in future more sausages... and meat... and bananas .
Salami and sausage is great!
You are planning to increase the number of people?
  Reply With Quote
Old 08-12-13, 08:28 AM   #277
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Quote:
Originally Posted by Captain73 View Post
You are planning to increase the number of people?

I already made it here (click on "here"). But I have to improve it (in future), because it has a lot of bugs... If I'm ending developing it, I'll improve my other mod.
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 08-12-13, 10:05 AM   #278
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Outstanding work Michal, I am really looking forward to any further progress you will be making.

PS: what about adding a good provision of canned food in our stock? Cans were probably packed in carton boxes, but for eye candy you could leave one open and semi empty, so to show us its content

More information:

http://www.dererstezug.com/Tinned_Me...ron_Ration.htm
http://www.uboataces.com/articles-life-uboat.shtml
gap is offline   Reply With Quote
Old 08-12-13, 10:14 AM   #279
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by silentmichal View Post
I already made it here (click on "here"). But I have to improve it (in future), because it has a lot of bugs... If I'm ending developing it, I'll improve my other mod.
I know about your work, but I'm talking about adding people without exit to the deck.



You can increase the number of people with 88mm cannon?
And to build a team before going to sea as a PE_MORE_CREW?



P.S. My old screenshots (mod PE_MORE_CREW)
  Reply With Quote
Old 08-12-13, 12:19 PM   #280
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
PS: what about adding a good provision of canned food in our stock? Cans were probably packed in carton boxes, but for eye candy you could leave one open and semi empty, so to show us its content

So... we want to have sth like that:




In boxes... what do you mean? In crates like oranges and bread... or in boxes made by carton...



Quote:
Originally Posted by Captain73 View Post
adding people without exit to the deck.
So... you don't want them to go out, on the deck, am I right?

Quote:
Originally Posted by Captain73 View Post
You can increase the number of people with 88mm cannon?
Unfortunatelly we can't do it. I'm able to create new animations (motion tracking), but I can't import it to SH5.


Quote:
Originally Posted by Captain73 View Post
And to build a team before going to sea as a PE_MORE_CREW?
My mod already has it (if we're talking about same thing...).
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 08-12-13, 01:15 PM   #281
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by silentmichal View Post
So... you don't want them to go out, on the deck, am I right?
My mod already has it (if we're talking about same thing...).
You understood me correctly!
The sailors on the deck in the ranks in the bunker should stay!
Is this possible?
  Reply With Quote
Old 08-12-13, 01:55 PM   #282
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Quote:
Originally Posted by Captain73 View Post
The sailors on the deck in the ranks in the bunker should stay!
Is this possible?
As I remember, they're staying as on your 2nd picture... like here:




My newest version of crew mod is 0.3... Maybe You have 0.2 version?
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 08-12-13, 02:10 PM   #283
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by silentmichal View Post
My newest version of crew mod is 0.3... Maybe You have 0.2 version?
Unfortunately only Crew MEGA-mod (contains MightyFine crew) - 0.3 beta
  Reply With Quote
Old 08-12-13, 10:18 PM   #284
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

I hope you are setting the visibility of the unused portions of the 'cloned' GR2 file to not visible. If not this will cause the flickering AND it will also increase memory used. My GR2 Editor allows you to change the visibility of meshes/bones (it's located in the mesh/bone extended data).
TheDarkWraith is offline   Reply With Quote
Old 08-13-13, 04:14 AM   #285
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Quote:
Originally Posted by Captain73 View Post
Unfortunately only Crew MEGA-mod (contains MightyFine crew) - 0.3 beta
Hmm, did you try to use version for TDW UIs?


PS. If I'm at home, I'll check it.

Quote:
Originally Posted by TheDarkWraith View Post
I hope you are setting the visibility of the unused portions of the 'cloned' GR2 file to not visible. If not this will cause the flickering AND it will also increase memory used. My GR2 Editor allows you to change the visibility of meshes/bones (it's located in the mesh/bone extended data).


Oh, I didn't know about it . I didn't know that I can change it... But I imported 3D model with 2 triangles (below boat... so it isn't visible) to each mesh, so it doesn't make game slowly . But thanks, if I'm at home I'll make all unused meshes invisible .

PS. I'm also going to describe You problem with 3ds max importer ...

PS.2. And what about creating new meshes? Did you discover anything new associated with meshes?

PS.3. I used your work with Goblin's ID... thanks!

PS.4. Are you working on new verion of your program? I hope yes, because it's great app! I'm using 1.265 version and it's the best .



Best regards for You,
Michael.
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Reply

Tags
dinning place, interior, silentmichal


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.